world.h
354 Bytes
/*
* Texture Segment
*
* These textures can be referenced by name in other
* segments.
*/
#include "ultra64.h"
extern unsigned short RGBA16world01[];
extern unsigned short RGBA16world02[];
extern unsigned short RGBA16world03[];
extern unsigned short RGBA16world04[];
extern unsigned short RGBA16world05[];
extern unsigned short RGBA16world06[];