punch.c
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/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* UNPUBLISHED -- Rights reserved under the copyright laws of the United
* States. Use of a copyright notice is precautionary only and does not
* imply publication or disclosure.
*
* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
* in similar or successor clauses in the FAR, or the DOD or NASA FAR
* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
*
* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
* GRAPHICS, INC.
*
*/
/*
* File: punch.c
* Creator: hsa@sgi.com
* Create Date: Wed Nov 8 16:25:27 PST 1995
*
*/
#include <ultra64.h>
#include "gtdemo.h"
#include "character.h"
#include "controller.h"
#include "punchtable.h"
/*
* punches and walks are just playbacks; we have tables of joint
* angles and for each frame of the cycle we set the right joint
* with the right angle.
*/
static int left_punch_count = 0;
static int right_punch_count = 0;
/* do a punch with the left arm */
void
left_punch(Dynamic *dynamicp, Node_t *obj)
{
float armf[4][4], wristf[4][4];
Node_t *armp, *wristp;
guRotateF(armf, left_arm[left_punch_count], 1.0, 0.0, 0.0);
guRotateF(wristf, left_wrist[left_punch_count], 1.0, 0.0, 0.0);
/* treating obj like an array here assumes a fixed offset
* for the appendage node from the obj body. we can assume
* that, since we wrote the object creation routine too...
*/
armp = (Node_t *) &(obj[LEFT_ARM_NODE]);
wristp = (Node_t *) &(obj[LEFT_WRIST_NODE]);
character_update(armp, OBJ_MTX_LOAD, armf, 0, 0, 0);
character_update(wristp, OBJ_MTX_LOAD, wristf, 0, 0, 0);
left_punch_count++;
if (left_punch_count >= PUNCH_CYCLE_LEN) {
left_punch_count = 0;
do_left_punch = FALSE;
}
}
/* do a punch with the right arm */
void
right_punch(Dynamic *dynamicp, Node_t *obj)
{
float armf[4][4], wristf[4][4];
Node_t *armp, *wristp;
/* treating obj like an array here assumes a fixed offset
* for the appendage node from the obj body. we can assume
* that, since we wrote the object creation routine too...
*/
guRotateF(armf, right_arm[right_punch_count], 1.0, 0.0, 0.0);
guRotateF(wristf, right_wrist[right_punch_count], 1.0, 0.0, 0.0);
armp = (Node_t *) &(obj[RIGHT_ARM_NODE]);
wristp = (Node_t *) &(obj[RIGHT_WRIST_NODE]);
character_update(armp, OBJ_MTX_LOAD, armf, 0, 0, 0);
character_update(wristp, OBJ_MTX_LOAD, wristf, 0, 0, 0);
right_punch_count++;
if (right_punch_count >= PUNCH_CYCLE_LEN) {
right_punch_count = 0;
do_right_punch = FALSE;
}
}