game.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: game.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:18 $
*---------------------------------------------------------------------*/
/*
* File: game.c
*
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include <assert.h>
#include "game.h"
#include "static.h"
#include "controller.h"
#include "font_ext.h"
#include "texture.h"
/*
* Task header.
*/
OSTask taskHeader =
{
M_GFXTASK, /* type of task */
OS_TASK_DP_WAIT, /* flags - wait for DP to be available */
NULL, /* ucode boot (fill in later) */
0, /* ucode boot size (fill in later) */
NULL, /* ucode (fill in later) */
SP_UCODE_SIZE, /* ucode size */
NULL, /* ucode data (fill in later) (to init DMEM) */
SP_UCODE_DATA_SIZE, /* ucode data size */
&dram_stack[0], /* stack used by ucode */
SP_DRAM_STACK_SIZE8, /* size of stack */
&rdp_output[0], /* output fifo buffer start ptr */
&rdp_output[0]+RDP_OUTPUT_LEN, /* output fifo buffer end ptr */
NULL, /* display list pointer (fill in later) */
0, /* display list size (ignored) */
NULL, /* yield buffer (used if yield will occur) */
0 /* yield buffer length */
};
/*
* global variables
*/
Gfx *glistp; /* RSP display list pointer */
Dynamic dynamic; /* dynamic data */
int draw_buffer=0; /* frame buffer being updated (0 or 1) */
int fontcol[4]; /* color for shadowed fonts */
/*
* macros
*/
#define PADTHRESH(num,thresh) ((num > thresh) ? num-thresh : \
(num < -thresh) ? num+thresh : 0)
#define ABS(x) ((x>0) ? x : -x)
#define PI 3.14159
#define FONTCOL(r,g,b,a) {fontcol[0]=r; \
fontcol[1]=g; \
fontcol[2]=b; \
fontcol[3]=a;}
#define FONTCOLM(c) FONTCOL(c)
#define SHOWFONT(glp,str,x,y) { \
font_set_color( 0,0,0,255); \
font_set_pos( (x)+(1), (y)+(0) ); \
font_show_string( glp, str ); \
font_set_pos( (x)+(0), (y)+(1) ); \
font_show_string( glp, str ); \
font_set_color( fontcol[0],fontcol[1],fontcol[2],fontcol[3]); \
font_set_pos( x, y ); \
font_show_string( glp, str );}
/*
* Menus
*/
enum {
MT_END,
MT_SEPERATOR,
MT_MENU,
MT_ADDVALI,
MT_ADDVALF,
MT_MULVALI,
MT_MULVALF,
MT_UPMENU
};
typedef struct MenuItem {
char *text;
int type;
struct MenuItem *nextmenu;
float val;
float inc,max,min;
u8 color[4];
} MenuItem;
MenuItem mainmenu[] = {
{"MAIN MENU", MT_SEPERATOR, 0, 0.0, 0.0, 0.0, 0.0,
0, 25, 0, 0xff},
{"Texture : ", MT_ADDVALI, 0, 0.0, 1.0, 0.0, 4.0,
55, 255, 155, 0xff},
{"Control Rotation: ", MT_ADDVALI, 0, 0.0, 1.0, 0.0, 1.0,
55, 255, 155, 0xff},
{"Rotation rate a : ", MT_ADDVALF, 0, 0.4, 0.1, -10.0, 10.0,
55, 255, 155, 0xff},
{"Rotation rate b : ", MT_ADDVALF, 0, 0.1, 0.1, -10.0, 10.0,
55, 255, 155, 0xff},
{"Texture Scale : ", MT_MULVALF, 0, 0.4, 1.2, 1.0/65536.0, 1.0,
55, 255, 155, 0xff},
{"Smallest mip pic: ", MT_MULVALI, 0, 1.0, 2.0, 1.0, 32.0,
55, 255, 155, 0xff},
{"clamp lvl small(0) or big(1):",
MT_ADDVALI, 0, 0.0, 1.0, 0.0, 1.0,
55, 255, 155, 0xff},
{"", MT_END, 0, 0, 0, 0, 0,
55, 255, 155, 0xff},
};
enum {
MM_TITLE,
MM_TEXTURE,
MM_ROTON,
MM_ROTA,
MM_ROTB,
MM_TXSCALE,
MM_MIPSMALLPIC,
MM_SPARSE,
MM_END
};
/*
* This is the main routine of the app.
*/
void
game(void)
{
OSTask *theadp;
Dynamic *dynamicp;
OSContPad **pad;
u16 perspnorm;
float rota, rotb;
float pos[3];
float scale;
int cmode=0;
char *cstring;
char str[100];
float movex, movey;
int firstloop=1;
int menuon =0;
MenuItem *menu,*mp,*item;
Gfx *usetex;
Gfx *useMM;
Gfx *useHMM;
int miplevels;
int bottmem;
u16 txscale;
/*
* Main game loop
*/
#ifdef DEBUG
osSyncPrintf("Use the L button and crosshair for menu options.\n");
#endif
while (1) {
pad = ReadController(CONT_G | CONT_A | CONT_START | CONT_L | CONT_UP |
CONT_DOWN | CONT_LEFT | CONT_RIGHT);
#define NUMMODES 4
if (pad[0]->button & CONT_G) if (++cmode>=NUMMODES) cmode=0;;
movex = PADTHRESH(pad[0]->stick_x, 10);
movey = PADTHRESH(pad[0]->stick_y, 10);
movex *= ABS(movex);
movey *= ABS(movey);
if ((pad[0]->button & CONT_A) || (pad[0]->button & CONT_START) || firstloop) {
pos[0] = 0.0;
pos[1] = 0.0;
pos[2] = 0.0;
scale = 1.0;
rota = 0.0;
rotb = 0.0;
firstloop=0;
menu=mainmenu;
item = &menu[1];
cmode=0;
}
if (pad[0]->button & CONT_L) {
menuon ^= 1;
}
if (menuon) {
if (pad[0]->button & CONT_RIGHT) {
if (item->type == MT_MENU || item->type == MT_UPMENU) {
if (item->type == MT_MENU) {
if (item->nextmenu[1].type == MT_UPMENU)
item->nextmenu[1].nextmenu = menu;
}
menu = item->nextmenu;
item = menu;
pad[0]->button |= CONT_DOWN;
} else if (item->type == MT_MULVALI || item->type == MT_MULVALF) {
item->val =
MAX(item->max,
MIN(item->min, item->val*item->inc));
} else if (item->type == MT_ADDVALI || item->type == MT_ADDVALF) {
item->val =
MAX(item->max,
MIN(item->min, item->val+item->inc));
}
}
if (pad[0]->button & CONT_LEFT) {
if (item->type == MT_MENU || item->type == MT_UPMENU) {
if (item->type == MT_MENU) {
if (item->nextmenu[1].type == MT_UPMENU)
item->nextmenu[1].nextmenu = menu;
}
menu = item->nextmenu;
item = menu;
pad[0]->button |= CONT_DOWN;
} else if (item->type == MT_MULVALI || item->type == MT_MULVALF) {
item->val =
MAX(item->max,
MIN(item->min, item->val/item->inc));
} else if (item->type == MT_ADDVALI || item->type == MT_ADDVALF) {
item->val =
MAX(item->max,
MIN(item->min, item->val-item->inc));
}
}
if (pad[0]->button & CONT_DOWN) {
item++;
while (item->type <= MT_SEPERATOR) {
if (item->type == MT_SEPERATOR) item++;
else item = menu;
}
}
if (pad[0]->button & CONT_UP) {
item--;
while (item < menu || item->type <= MT_SEPERATOR) {
if (item < menu) {
item = menu;
while(item->type != MT_END) item++;
}
else item--;
}
}
}
if ((int)mainmenu[MM_ROTON].val==0) {
if (cmode==0) cmode=1;
rota += mainmenu[MM_ROTA].val;
rotb += mainmenu[MM_ROTB].val;
}
switch (cmode) {
case 0:
rota += movex/1000.0;
rotb -= movey/1000.0;
if (rota>360.0) rota -= 360.0;
if (rota<0.0) rota += 360.0;
if (rotb>360.0) rotb -= 360.0;
if (rotb<0.0) rotb += 360.0;
cstring="rotate object with joystick";
break;
case 1:
scale += scale*movex/(80*80*4);
scale = MAX(scale,0.001);
cstring="scale object with joystick";
break;
case 2:
pos[0] += movex/1000.0;
pos[2] -= movey/1000.0;
cstring="move object (X,Z) with joystick";
break;
case 3:
pos[0] += movex/1000.0;
pos[1] += movey/1000.0;
cstring="move object (X,Y) with joystick";
break;
}
/*
* pointers to build the display list.
*/
theadp = &taskHeader;
dynamicp = &dynamic;
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* physical segment */
gSPSegment(glistp++, STATIC_SEGMENT,
OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT,
OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
gSPSegment(glistp++, TEXTURE_SEGMENT,
OS_K0_TO_PHYSICAL(textureSegment));
/*
* Clear z and color framebuffer.
*/
gSPDisplayList(glistp++, clearzbuffer_dl);
gSPDisplayList(glistp++, clearcfb_dl);
/*
* Initialize RCP state.
*/
gSPDisplayList(glistp++, init_dl);
/*
* set up matrices
*/
guPerspective(&(dynamicp->projection), &perspnorm,
30.0, 320.0/240.0,
10, 1000, 1.0);
guLookAt(&(dynamicp->viewing),
0.0, 0.0, 500.0,
0.0, 0.0, 0.0,
0.0, 1.0, 0.0);
guPosition(&(dynamicp->modeling),
rotb, rota, 0.0, scale, pos[0], pos[1], pos[2]);
guPosition(&(dynamicp->modeling2),
0.0, 0.0, 0.0, 1.0,
20.0*sinf(rota*PI/180.0),
20.0*sinf(rotb*PI/180.0) ,
20.0*cosf(rota*PI/180.0) );
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->viewing)),
G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
gSPPerspNormalize(glistp++, perspnorm);
for (miplevels = 0; (1<<miplevels) < mainmenu[MM_MIPSMALLPIC].val;
miplevels++);
/*
* choose texture
*/
switch ((int) mainmenu[MM_TEXTURE].val) {
case 0:
usetex = load_tex_chainlink_dl;
useMM = RGBA16chainlinkMM_dl;
useHMM = RGBA16chainlinkHMM_dl;
miplevels = MAX(0,4 - miplevels);
bottmem = 86;
break;
case 1:
usetex = load_tex_brick_dl;
useMM = RGBA16brickMM_dl;
useHMM = RGBA16brickHMM_dl;
miplevels = MAX(0,5 - miplevels);
bottmem = 342;
break;
case 2:
usetex = load_tex_checker_dl;
useMM = RGBA16checkerMM_dl;
useHMM = RGBA16checkerHMM_dl;
miplevels = MAX(0,5 - miplevels);
bottmem = 342;
break;
case 3:
usetex = load_tex_molecule_dl;
useMM = RGBA16moleculeMM_dl;
useHMM = RGBA16moleculeHMM_dl;
miplevels = MAX(0,5 - miplevels);
bottmem = 342;
break;
case 4:
usetex = load_tex_mymip_dl;
useMM = RGBA16mymipMM_dl;
useHMM = RGBA16mymipHMM_dl;
miplevels = MAX(0,4 - miplevels);
bottmem = 86;
break;
}
txscale = (int)(mainmenu[MM_TXSCALE].val * 65536.0);
if (mainmenu[MM_TXSCALE].val >= 1.0)
txscale = 65535;
/*
* View 1 - Point Sampled
*/
gSPDisplayList(glistp++, view_1_dl);
gSPDisplayList(glistp++, cube_texture_setup_dl);
gDPSetTextureFilter(glistp++, G_TF_POINT);
gSPDisplayList(glistp++, usetex);
gSPTexture(glistp++, txscale, txscale,
0,G_TX_RENDERTILE, G_ON);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, cube_dl);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling2)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, runway_dl);
/*
* View 2 - Bilinear (no mip map)
*/
gSPDisplayList(glistp++, view_2_dl);
gSPDisplayList(glistp++, cube_texture_setup_dl);
gDPSetTextureFilter(glistp++, G_TF_BILERP);
gSPDisplayList(glistp++, usetex);
gSPTexture(glistp++, txscale, txscale,
0,G_TX_RENDERTILE, G_ON);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, cube_dl);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling2)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, runway_dl);
/*
* View 3 - trilinear mip mapping
*/
gSPDisplayList(glistp++, view_3_dl);
gSPDisplayList(glistp++, cube_textureMM3_setup_dl);
gSPDisplayList(glistp++, useMM);
gSPTexture(glistp++, txscale, txscale,
miplevels,G_TX_RENDERTILE, G_ON);
if (mainmenu[MM_SPARSE].val == 0.0) {
gDPSetTile(glistp++, 0, 2, 1, bottmem, miplevels,
0, 0, 0, 5, 0, 0, 5);
gDPSetTileSize(glistp++, miplevels,2, 2,0,0);
}
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, cube_dl);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling2)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, runway_dl);
/*
* View 4 - trilinear hand generated mip mapping
*/
gSPDisplayList(glistp++, view_4_dl);
gSPDisplayList(glistp++, cube_textureMM3_setup_dl);
gSPDisplayList(glistp++, useHMM);
gSPTexture(glistp++, txscale, txscale,
miplevels,G_TX_RENDERTILE, G_ON);
if (mainmenu[MM_SPARSE].val == 0.0) {
gDPSetTile(glistp++, 0, 2, 1, bottmem, miplevels,
0, 0, 0, 5, 0, 0, 5);
gDPSetTileSize(glistp++, miplevels,2, 2,0,0);
}
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, cube_dl);
gSPMatrix(glistp++, OS_K0_TO_PHYSICAL(&(dynamicp->modeling2)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
gSPDisplayList(glistp++, runway_dl);
/*
* done with views
*/
gSPDisplayList(glistp++, view_default_dl);
/* edges of 4 tests */
gSPDisplayList(glistp++, border_dl);
/*
* Draw some text
*/
font_init( &glistp );
font_set_transparent( 1 );
font_set_scale( 1.0, 1.0 );
font_set_win( 200, 1 );
FONTCOL(55, 255, 155, 255);
SHOWFONT(&glistp,cstring,18,210);
if (!menuon) { /* view labels */
FONTCOL(100, 100, 0, 255 );
SHOWFONT(&glistp,"Point Sampled",18,20);
SHOWFONT(&glistp,"Bilinear",163,20);
SHOWFONT(&glistp,"RGB2C Mip Map",18,125);
SHOWFONT(&glistp,"Hand Gen Mip Map",163,125);
}
/*
* MENU
*/
if (menuon) {
static float pulse=0, dpulse=0.1;
pulse += dpulse;
if (pulse>= 1.0) {pulse=1.0; dpulse *= -1; }
if (pulse<= 0.0) {pulse=0.0; dpulse *= -1; }
movey = 20.0;
for (mp = menu; mp->type != MT_END; mp++) {
if (mp == item) {
FONTCOL(255, pulse*255, 0, 255);
} else {
FONTCOL(mp->color[0], mp->color[1],
mp->color[2], mp->color[3]);
}
if (mp->type == MT_ADDVALI || mp->type == MT_MULVALI)
sprintf(str, "%s%d",mp->text, (int) mp->val);
else if (mp->type == MT_ADDVALF || mp->type == MT_MULVALF)
sprintf(str, "%s%.2f",mp->text, mp->val);
else
sprintf(str, "%s",mp->text );
SHOWFONT( &glistp, str,20,movey );
movey += 11.0;
}
}
font_finish( &glistp );
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
#ifdef DEBUG
assert((glistp - dynamicp->glist) < GLIST_LEN);
#endif
/*
* Build graphics task:
*
*/
theadp->t.ucode_boot = (u64 *) rspbootTextStart;
theadp->t.ucode_boot_size =
(u32) rspbootTextEnd - (u32) rspbootTextStart;
/*
* choose which ucode to run:
*/
if (rdp_flag) {
/*
* RSP output over FIFO to RDP:
*/
theadp->t.ucode = (u64 *) gspF3DEX2_fifoTextStart;
theadp->t.ucode_data = (u64 *) gspF3DEX2_fifoDataStart;
} else {
/*
* RSP output over XBUS to RDP:
*/
theadp->t.ucode = (u64 *) gspF3DEX2_xbusTextStart;
theadp->t.ucode_data = (u64 *) gspF3DEX2_xbusDataStart;
}
/*
* initial display list:
*/
theadp->t.data_ptr = (u64 *) dynamicp->glist;
theadp->t.data_size =
(u32) ((glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/*
* start up the RSP task
*/
osSpTaskStart(theadp);
/*
* wait for RDP completion
*/
(void) osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/*
* setup to swap buffers
*/
osViSwapBuffer(cfb[draw_buffer]);
/*
* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/*
* Wait for Vertical retrace to finish swap buffers
*/
(void) osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}