sequence.c
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#include <assert.h>
#include <libaudio.h>
#include "UniversalSP.h"
#include "sequence.h"
#include "utils.h"
#include "music.h"
#include "audio.h"
#include "transport.h"
#define kMaxVolume 0x7fff
extern ALUSPlayer *seqp;
extern ALUSeq *seq;
extern u8 *seqPtr;
extern s32 seqNo;
extern ALSeqFile *seqFile;
static s16 sSeqVolume = kMaxVolume;
static ALPan sSeqPan;
static s32 sSeqTempo;
u32 audioState = SEQ_STOPPED;
s32
Seq_Load (ALSeqFile *file, u8 *dest, s32 number)
{
s32 len;
u8 *ptr;
ptr = file->seqArray[number].offset;
len = file->seqArray[number].len;
if (len & 0x1)
len++;
if (len > MAX_SEQ_LENGTH)
PRINTF("sequence %d too big!!!\n", number);
romCopy (ptr, dest, len);
return len;
}
s32
Seq_GetNumVoices (void)
{
ALVoiceState *vs;
s32 vCount = 0;
for (vs = seqp->vAllocHead; vs != 0; vs = vs->next)
vCount++;
return vCount;
}
/*
Handy routine for detecting an auto-stop condition.
In my opinion, since this routine affects the UI state (transport state),
it really should be a transport routine.
*/
void
Seq_CheckStatus (void)
{
/* Detect an auto-stop condition and handle any UI actions associated with it. */
if (seqp->state == AL_STOPPED && audioState != SEQ_STOPPED)
Xpt_AutoStop ();
}
void
Seq_Prime (void)
{
u32 seqLen;
seqLen = Seq_Load(seqFile, seqPtr, seqNo);
alUSNew(seq, seqPtr, seqLen);
alUSPSetSeq(seqp, seq);
PRINTF("Sequence primed\n");
}
void
Seq_Start (void)
{
alUSPPlay(seqp);
audioState = SEQ_PLAYING;
PRINTF("Sequence started\n");
}
void
Seq_Stop (void)
{
if (seqp->state == AL_PLAYING)
{
alUSPStop(seqp);
PRINTF("Sequence stopped\n");
}
/* Always set audioState to stop since it can be called in a variety of seqp states */
/* including AL_STOPPED state when handling an auto-stop. */
audioState = SEQ_STOPPED;
}
char
Seq_IsPlaying (void)
{
return alUSPGetState (seqp) == AL_PLAYING;
}
/*
Rewind the sequence to the beginning.
Can this be called during playback?
*/
void
Seq_RTZ (void)
{
ALUSMarker marker;
alUSNewMarker (seq, &marker, 0);
alUSSetLoc (seq, &marker);
}
void
Seq_SetFastTempo (void)
{
sSeqTempo = alUSPGetTempo (seqp);
alUSPSetTempo (seqp, sSeqTempo>>1);
}
void
Seq_SetNormalTempo (void)
{
alUSPSetTempo (seqp, sSeqTempo);
}
void
Seq_CueBack (void)
{
seqNo--;
if (seqNo < 0)
seqNo = seqFile->seqCount-1;
Seq_Prime ();
}
void
Seq_CueForward (void)
{
seqNo++;
if (seqNo >= seqFile->seqCount)
seqNo = 0;
Seq_Prime ();
}
void
Seq_SetLoop (s32 durTicks)
{
#ifndef COMP_SEQ_PLAY
static ALSeqMarker startMarker, endMarker;
s32 curTicks;
if (durTicks == 0)
{
alSeqpLoop (seqp, &startMarker, &endMarker, 0);
PRINTF("disabled loop\n");
}
else
{
curTicks = Seq_GetCurTicks ();
alSeqNewMarker (seq, &startMarker, curTicks);
alSeqNewMarker (seq, &endMarker, curTicks + durTicks);
alSeqpLoop (seqp, &startMarker, &endMarker, -1);
PRINTF("enabled loop: %d to %d\n", curTicks, curTicks + durTicks);
}
#endif
}
s16
Seq_GetVolume (void)
{
return sSeqVolume;
}
ALPan
Seq_GetPan (void)
{
return sSeqPan;
}
void
Seq_AdjustVolume (char adjustUp)
{
#define kAdjustInc 128
if (adjustUp)
{
if (sSeqVolume > kMaxVolume - kAdjustInc)
sSeqVolume = kMaxVolume;
else
sSeqVolume += kAdjustInc;
}
else
{
if (sSeqVolume < kAdjustInc)
sSeqVolume = 0;
else
sSeqVolume -= kAdjustInc;
}
alUSPSetVol (seqp, sSeqVolume);
}
void
Seq_AdjustPan (char adjustUp, u8 chan)
{
if (adjustUp)
{
if (sSeqPan > AL_PAN_RIGHT - 1)
sSeqPan = AL_PAN_RIGHT;
else
sSeqPan++;
}
else
{
if (sSeqPan < AL_PAN_LEFT + 1)
sSeqPan = AL_PAN_LEFT;
else
sSeqPan--;
}
alUSPSetChlPan (seqp, chan, sSeqPan);
}
ALMicroTime
Seq_GetCurUSecs (void)
{
return seqp->curTime;
}
s32
Seq_GetCurTicks (void)
{
return alUSGetTicks (seq);
}