onetri.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: onetri.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:20 $
*---------------------------------------------------------------------*/
/*
* File: onetri.c
* Create Date: Mon Apr 17 11:45:57 PDT 1995
*
* VERY simple app, draws a couple triangles spinning.
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include <assert.h>
#include "onetri.h"
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
static OSThread rmonThread;
static u64 rmonStack[RMON_STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSIoMesg dmaIOMessageBuf; /* see man page to understand this */
/*
* Dynamic data.
*/
Dynamic dynamic;
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT|OS_TASK_LOADABLE, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&(dram_stack[0]), /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
&(rdp_output[0]), /* task output buffer ptr (not always used) */
&(rdp_output[0])+4096*16, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables
*/
static float theta = 0.0;
static int rdp_DRAM_io = 0;
static int do_texture = 0;
static int debugflag = 0;
static int draw_buffer = 0;
OSPiHandle *handler;
void
boot(void)
{
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
/* notice that you can't call osSyncPrintf() until you set up
* an idle thread
*/
osInitialize();
handler = osCartRomInit();
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap != '\0')
{
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 'd')
{
debugflag = 1;
ap += 2;
}
else if ( *ap == '-' && *(ap+1) == 't')
{
do_texture = 1;
ap += 2;
}
else if ( *ap == '-' && *(ap+1) == 'r')
{
rdp_DRAM_io = 1;
ap += 2;
}
else /* don't know what it is, but move past it. */
ap ++;
}
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start RMON for debugging & data xfer (make sure to start
* PI Mgr first)
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
(void *)(rmonStack+RMON_STACKSIZE/8),
(OSPri) OS_PRIORITY_RMON );
osStartThread(&rmonThread);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
if (!debugflag)
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
char *staticSegment;
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, NULL);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1);
/*
* Stick the static segment right after the code/data segment
*/
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = (u32)_staticSegmentRomEnd-(u32)_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/*
* Wait for DMA to finish
*/
(void)osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Main game loop
*/
while (1) {
/*
* pointers to build the display list.
*/
tlistp = &tlist;
dynamicp = &dynamic;
guOrtho(&dynamicp->projection,
-(float)SCREEN_WD/2.0F, (float)SCREEN_WD/2.0F,
-(float)SCREEN_HT/2.0F, (float)SCREEN_HT/2.0F,
1.0F, 10.0F, 1.0F);
guRotate(&dynamicp->modeling, theta, 0.0F, 0.0F, 1.0F);
glistp = dynamicp->glist;
/*
* Tell RCP where each segment is
*/
gSPSegment(glistp++, 0, 0x0); /* Physical address segment */
gSPSegment(glistp++, STATIC_SEGMENT, OS_K0_TO_PHYSICAL(staticSegment));
gSPSegment(glistp++, CFB_SEGMENT, OS_K0_TO_PHYSICAL(cfb[draw_buffer]));
/*
* Initialize RDP state.
*/
gSPDisplayList(glistp++, rdpinit_dl);
/*
* Initialize RSP state.
*/
gSPDisplayList(glistp++, rspinit_dl);
/*
* Clear color framebuffer.
*/
gSPDisplayList(glistp++, clearcfb_dl);
/* simple triangle: */
if (do_texture) {
gSPDisplayList(glistp++, textri_dl);
} else {
gSPDisplayList(glistp++, shadetri_dl);
}
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
assert((glistp-dynamicp->glist) < GLIST_LEN);
/*
* Build graphics task:
*
*/
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32)rspbootTextEnd - (u32)rspbootTextStart;
/*
* choose which ucode to run:
*/
tlistp->t.ucode = (u64 *) gspF3DEX_fifoTextStart;
tlistp->t.ucode_data = (u64 *) gspF3DEX_fifoDataStart;
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = (u32)((glistp - dynamicp->glist) * sizeof(Gfx));
/*
* Write back dirty cache lines that need to be read by the RCP.
*/
osWritebackDCache(&dynamic, sizeof(dynamic));
/*
* start up the RSP task
*/
osSpTaskStart(tlistp);
/* wait for SP completion */
(void)osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
if (rdp_DRAM_io) {
/* guParseRdpDL(rdp_output, rdp_output_len, 0); */
/*
* Send the DP display list to the DP:
*/
osDpSetNextBuffer(&(rdp_output[0]), rdp_output_len);
}
(void)osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/* setup to swap buffers */
osViSwapBuffer(cfb[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
theta += 1.0F;
}
}