texture.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: texture.c
* Creator: hal@sgi.com
* Create Date: Wed Sep 27 17:40:23 PDT 1995
* Purpose:
*
* This file holds texture data chunks that are 'static' data, to be placed
* at a fixed, known location (0x80196000) by makerom, so that we'll know
* where to load this data when we go to generate .rdram files.
*
* If you feel the urge to modify a test, see the comment at
* the top of main.c for details.
*/
/*
* Please add all textures after RGBA16longspan.h
* The memspan tests depend on the dram addresses
* of these textures.
*/
#include "RGBA16data.h"
#include "RGBA16checkerMM.h"
#include "spacer.h"
#include "RGBA16longspan.h"
#include "loadTlut.h"
#include "RGBA16data_bar.h"
#include "map.h"
#include "map_a5.h"
#include "map_5a.h"
#include "map_rand.h"
#include "map_rand_comp.h"
#include "map_rand32.h"
#include "map_cs16_rand.h"
#include "RGBA16powersOfTwoMM.h"
#include "cc_tex.h"
#include "YUVbars.h"
#include "RGBA32pattern.h"
#include "RGBA16dana.h"
#include "tf_tex.h"
#include "bl_tex1.h"
#include "Iramp256_mod_7.h"
#include "LinearRamp16.h"