gfxstatic.c
3.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
/*====================================================================
* static.c
*
* Synopsis:
*
* SGI Logo data translated from Inventor format.
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: gfxstatic.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:21 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
#include "gfx.h"
#ifdef FOG
#include "fog_mode.h"
#endif
/*
* To get the most use out of the vertex cache, we have broken
* up the vertices into groups of loads, and machine-generated
* the gfx_tri.h file which does the loads and triangle draws
* for that load below.
*/
#include "gfx_vtx.h" /* all the vertices */
/*
* This is the SGI logo display list. It depends on the initialization
* state elsewhere for some graphics pipeline state assumptions.
*/
Gfx logo_dl[] = {
gsDPPipeSync(),
#ifdef FOG
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BACK | G_FOG ),
#else
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BACK),
#endif
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
#ifdef FOG
gsDPSetRenderMode(G_RM_ZB_1C_FOG_SHADE_A, G_RM_ZB_1C_FOG_SHADE_A2),
gsDPSetFogColor(0xff, 0x00, 0x00, 0xff),
gsSPFogPosition(700, 800),
#else
gsDPSetRenderMode(G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2),
#endif
#include "gfx_tri.h" /* all the vtx loads and triangles */
gsDPPipeSync(),
gsSPEndDisplayList(),
};
/*
* The background is two big triangles.
*/
static Vtx bg_vtx[4] = {
{ -30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, 30, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
{ -30, -30, 0, 0, 0, 0, 0, 0, 0x10, 0xff },
};
Gfx bg_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER),
gsSPSetGeometryMode(G_SHADE),
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
gsDPSetColorDither(G_CD_BAYER), /* HW 1.0 should use 'G_CD_ENABLE' */
gsSPVertex(&bg_vtx, 4, 0),
gsSP1Triangle(0, 2, 1, 0),
gsSP1Triangle(0, 3, 2, 0),
gsSPEndDisplayList(),
};