audio.c
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Ported from Nintendo ZARU GNG Test
:set tabstop=4
Changed: Delete all zaru related code
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include <ultra64.h>
#include <assert.h>
#include <PR/ramrom.h>
#include <gng.h>
#include <controller.h>
#include "audio.h"
#define TEST_LEFT 0
#define TEST_RIGHT 1
#define TEST_MUSIC 2
#define TEST_MUSIC441 3
#define TEST_MUSIC320 4
#define TEST_MUSIC220 5
extern int controllerSlot;
extern OSMesgQueue rspMessageQ,dmaMessageQ;
void AudioTest(int outRate);
void InitAudio(void);
static void romCopy(const char *src, const char *dest, const int len);
static void doSequence(int seqLen,int testNum);
static s32 __DMAAlloc(s32 addr, s32 len, void *state);
static void __clearAudioDMA(void);
static ALDMAproc __dmaNew(DMAState **state);
DMAState dmaState;
DMABuffer dmaBuffs[NBUFFERS];
u32 audFrameCt;
ALSeqPlayer *seqp;
ALSeq *seq;
u8 *seqData;
ALGlobals audGlbs;
u32 curBuf;
u32 nextDMA;
Acmd *cmdList[2];
OSTask *taskPtr[2];
s16 *audioBuffer[2];
OSMesgQueue AIMessageQ;
OSMesg AIMessageBuf[4];
OSMesgQueue timerMsgQ;
OSMesg timerMsgBuf;
/** Queues and storage for use with audio DMA's ****/
OSIoMesg audDMAIOMesgBuf[NUM_DMA_MESSAGES];
OSMesgQueue audDMAMessageQ;
OSMesg audDMAMessageBuf[NUM_DMA_MESSAGES];
ALHeap aHeapRec;
u8 audioHeap[AUDIO_HEAP_SIZE];
char tstring[] = "test 00";
int audMain(void)
{
AudioTest(TEST_LEFT);
AudioTest(TEST_RIGHT);
AudioTest(TEST_MUSIC);
AudioTest(TEST_MUSIC441);
AudioTest(TEST_MUSIC320);
AudioTest(TEST_MUSIC220);
return(0);
}
int music44100(void){
gng_report("Audio test 44100Hz\nMusic left\nMusic right\nMusic stereo", 0, 0, 0);
AudioTest(TEST_MUSIC441);
return(0);
}
int music32000(void){
gng_report("Audio test 32000Hz\nMusic left\nMusic right\nMusic stereo", 0, 0, 0);
AudioTest(TEST_MUSIC320);
return(0);
}
int music22050(void){
gng_report("Audio test 22050Hz\nMusic left\nMusic right\nMusic stereo", 0, 0, 0);
AudioTest(TEST_MUSIC220);
return(0);
}
static void MoveAudio(void)
{
int i, *ipt;
u8 *hpStart;
if(osMemSize > 0x400000)
{
hpStart = audioHeap + 0x400000;
ipt = (int*)hpStart;
for(i = 0; i < (AUDIO_HEAP_SIZE/4); i++)
ipt[i] = 0;
alHeapInit(&aHeapRec, hpStart, AUDIO_HEAP_SIZE);
cmdList[0] = alHeapAlloc(&aHeapRec, 1, MAX_RSP_CMDS*sizeof(Acmd));
cmdList[1] = alHeapAlloc(&aHeapRec, 1, MAX_RSP_CMDS*sizeof(Acmd));
taskPtr[0] = alHeapAlloc(&aHeapRec, 1, sizeof(OSTask));
taskPtr[1] = alHeapAlloc(&aHeapRec, 1, sizeof(OSTask));
audioBuffer[0] = alHeapAlloc(&aHeapRec, 1, sizeof(s32)*NUM_SMPL_PER_FRAME);
audioBuffer[1] = alHeapAlloc(&aHeapRec, 1, sizeof(s32)*NUM_SMPL_PER_FRAME);
dmaBuffs[0].node.prev = 0;
dmaBuffs[0].node.next = 0;
for (i=0; i<NUM_DMA_BUFFERS-1; i++)
{
alLink((ALLink*)&dmaBuffs[i+1],(ALLink*)&dmaBuffs[i]);
dmaBuffs[i].ptr = alHeapAlloc(&aHeapRec, 1, DMA_BUFFER_LENGTH);
}
dmaBuffs[i].ptr = alHeapAlloc(&aHeapRec, 1, DMA_BUFFER_LENGTH);
}
}
void InitAudio(void)
{
ALBankFile *bankPtr;
u32 bankLen;
ALSynConfig sync;
ALSeqpConfig seqpc;
u32 i,lenMax,*ipt;
u32 len;
osCreateMesgQueue(&AIMessageQ, AIMessageBuf, 4);
osSetEventMesg(OS_EVENT_AI, &AIMessageQ, NULL);
osSendMesg(&AIMessageQ,NULL,OS_MESG_BLOCK);
osCreateMesgQueue(&audDMAMessageQ, audDMAMessageBuf, NUM_DMA_MESSAGES);
osCreateMesgQueue(&timerMsgQ, &timerMsgBuf, 1);
ipt = (u32*)audioHeap;
for(i = 0; i < (AUDIO_HEAP_SIZE/4); i++)
ipt[i] = 0;
alHeapInit(&aHeapRec, (u8 *) audioHeap, AUDIO_HEAP_SIZE);
cmdList[0] = alHeapAlloc(&aHeapRec, 1, MAX_RSP_CMDS*sizeof(Acmd));
cmdList[1] = alHeapAlloc(&aHeapRec, 1, MAX_RSP_CMDS*sizeof(Acmd));
taskPtr[0] = alHeapAlloc(&aHeapRec, 1, sizeof(OSTask));
taskPtr[1] = alHeapAlloc(&aHeapRec, 1, sizeof(OSTask));
audioBuffer[0] = alHeapAlloc(&aHeapRec, 1, sizeof(s32)*NUM_SMPL_PER_FRAME);
audioBuffer[1] = alHeapAlloc(&aHeapRec, 1, sizeof(s32)*NUM_SMPL_PER_FRAME);
dmaState.initialized = 0;
dmaBuffs[0].node.prev = 0;
dmaBuffs[0].node.next = 0;
for (i=0; i<NUM_DMA_BUFFERS-1; i++)
{
alLink((ALLink*)&dmaBuffs[i+1],(ALLink*)&dmaBuffs[i]);
dmaBuffs[i].ptr = alHeapAlloc(&aHeapRec, 1, DMA_BUFFER_LENGTH);
}
/* last buffer already linked, but still needs buffer */
dmaBuffs[i].ptr = alHeapAlloc(&aHeapRec, 1, DMA_BUFFER_LENGTH);
bankLen = _bankSegmentRomEnd - _bankSegmentRomStart;
bankPtr = alHeapAlloc(&aHeapRec, 1, bankLen);
romCopy(_bankSegmentRomStart, (char *)bankPtr, bankLen);
alBnkfNew(bankPtr, (u8 *) _tableSegmentRomStart);
sync.maxVVoices = MAX_VOICES;
sync.maxPVoices = MAX_VOICES;
sync.maxUpdates = MAX_UPDATES;
sync.dmaproc = __dmaNew;
sync.fxType = 0;
sync.outputRate = 22050; /* each test better reset this value */
sync.heap = &aHeapRec;
alInit(&audGlbs,&sync);
seqpc.maxVoices = MAX_VOICES;
seqpc.maxEvents = MAX_EVENTS;
seqpc.maxChannels = 16;
#ifdef NOT_IN_20C
/*
* debugFlags and these corresponding defintions are only present in
* releases after 2.0.C. Since we don't use them anywhere else,
* it's safe to comment them out here.
*/
seqpc.debugFlags = NO_VOICE_ERR_MASK |NOTE_OFF_ERR_MASK | NO_SOUND_ERR_MASK;
#endif
seqpc.heap = &aHeapRec;
seqpc.initOsc = 0;
seqpc.updateOsc = 0;
seqpc.stopOsc = 0;
seqp = alHeapAlloc(&aHeapRec, 1, sizeof(ALSeqPlayer));
alSeqpNew(seqp, &seqpc);
alSeqpSetBank(seqp, bankPtr->bankArray[0]);
seq = alHeapAlloc(&aHeapRec, 1, sizeof(ALSeq));
len = _seq1SegmentRomEnd - _seq1SegmentRomStart;
lenMax = _seq2SegmentRomEnd - _seq2SegmentRomStart;
lenMax = MAX(len,lenMax);
len = _seq3SegmentRomEnd - _seq3SegmentRomStart;
lenMax = MAX(len,lenMax);
len = _subwaySegmentRomEnd - _subwaySegmentRomStart;
lenMax = MAX(len,lenMax);
seqData = alHeapAlloc(&aHeapRec, 1, lenMax);
}
void playSubway(void)
{
u32 seqLen;
audGlbs.drvr.outputRate = osAiSetFrequency(44100);
seqLen = _subwaySegmentRomEnd - _subwaySegmentRomStart;
romCopy(_subwaySegmentRomStart, (char *) seqData, seqLen);
doSequence(seqLen,2);
}
void AudioTest(int testNum)
{
u32 seqLen;
OSTimer timer;
u32 c;
switch (testNum)
{
case TEST_LEFT:
gng_report("Audio test LEFT\nListen for two tones.", 0, 0, 0);
audGlbs.drvr.outputRate = osAiSetFrequency(44100);
/* copy the "tune" sequence into memory */
seqLen = _seq1SegmentRomEnd - _seq1SegmentRomStart;
romCopy(_seq1SegmentRomStart, (char *) seqData, seqLen);
/* turn on zaru and play the "tune" sequence */
osSetTimer(&timer,OS_USEC_TO_CYCLES((u64)400000),0,&timerMsgQ,NULL);
osRecvMesg(&timerMsgQ, NULL, OS_MESG_BLOCK);
doSequence(seqLen,2);
gng_report("Test complete, push button.", 0, 0, 0);
break;
case TEST_RIGHT:
gng_report("Audio test RIGHT\nListen for two tones.", 0, 0, 0);
audGlbs.drvr.outputRate = osAiSetFrequency(44100);
/* copy the "tune" sequence into memory */
seqLen = _seq2SegmentRomEnd - _seq2SegmentRomStart;
romCopy(_seq2SegmentRomStart, (char *) seqData, seqLen);
/* turn on zaru and play the "tune" sequence */
osSetTimer(&timer,OS_USEC_TO_CYCLES((u64)400000),0,&timerMsgQ,NULL);
osRecvMesg(&timerMsgQ, NULL, OS_MESG_BLOCK);
doSequence(seqLen,2);
gng_report("Test complete, push button.", 0, 0, 0);
break;
case TEST_MUSIC441:
audGlbs.drvr.outputRate = osAiSetFrequency(44100);
seqLen = _seq3SegmentRomEnd - _seq3SegmentRomStart;
romCopy(_seq3SegmentRomStart, (char *) seqData, seqLen);
MoveAudio();
doSequence(seqLen,2);
break;
case TEST_MUSIC320:
audGlbs.drvr.outputRate = osAiSetFrequency(32000);
seqLen = _seq3SegmentRomEnd - _seq3SegmentRomStart;
romCopy(_seq3SegmentRomStart, (char *) seqData, seqLen);
MoveAudio();
doSequence(seqLen,1);
break;
case TEST_MUSIC220:
audGlbs.drvr.outputRate = osAiSetFrequency(22050);
seqLen = _seq3SegmentRomEnd - _seq3SegmentRomStart;
romCopy(_seq3SegmentRomStart, (char *) seqData, seqLen);
MoveAudio();
doSequence(seqLen,0);
break;
default:
break;
}
}
static void doSequence(int seqLen,int testNum)
{
s16 *audioOp;
Acmd *cmdLp;
s32 clcount;
OSTask *task;
u32 i;
alSeqNew(seq, seqData, seqLen);
alSeqpSetSeq(seqp, seq);
alSeqpPlay(seqp);
alSeqpSetChlProgram(seqp,0,(u8)testNum);
alSeqpSetChlProgram(seqp,1,(u8)testNum);
alSeqpSetChlProgram(seqp,2,(u8)testNum);
alSeqpSetVol(seqp,0x7fff);
do {
__clearAudioDMA();
audioOp = (s16*) osVirtualToPhysical(audioBuffer[curBuf]);
cmdLp = alAudioFrame(cmdList[curBuf], &clcount, audioOp, NUM_SMPL_PER_FRAME);
if(clcount)
{
task = taskPtr[curBuf];
task->t.dram_stack = 0;
task->t.output_buff = 0;
task->t.output_buff_size = 0;
task->t.type = M_AUDTASK;
task->t.flags = 0x0;
task->t.ucode_boot = (u64 *) rspbootTextStart;
task->t.ucode_boot_size = ((s32)rspbootTextEnd -
(s32)rspbootTextStart);
task->t.ucode = (u64 *) aspMainTextStart;
task->t.ucode_data = (u64 *) aspMainDataStart;
task->t.ucode_size = 4096;
task->t.ucode_data_size = sizeof(u64)*(aspMainDataEnd - aspMainDataStart);
task->t.data_ptr = (u64 *) cmdList[curBuf];
task->t.data_size = (cmdLp - cmdList[curBuf]) * sizeof(Acmd);
/* Empty the dma queue to make sure all DMAs have completed. */
for (i=0; i<nextDMA; i++)
osRecvMesg(&audDMAMessageQ, NULL, OS_MESG_NOBLOCK);
osWritebackDCacheAll();
osSpTaskStart(task);
osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
osAiSetNextBuffer(audioBuffer[curBuf], NUM_SMPL_PER_FRAME * 4);
osRecvMesg(&AIMessageQ, NULL, OS_MESG_BLOCK);
}
curBuf ^= 1;
} while (seqp->state != AL_STOPPED);
}
static void romCopy(const char *src, const char *dest, const int len)
{
OSIoMesg dmaIoMesgBuf;
OSMesg dummyMesg;
/*
* Always invalidate cache before dma'ing data into the buffer.
* This is to prevent a flush of the cache in the future from
* potentially trashing some data that has just been dma'ed in.
* Since you don't care if old data makes it from cache out to
* memory, you can use the cheaper osInvalDCache() instead of one
* of the writeback commands
*/
osInvalDCache((void *)dest, (s32) len);
osPiStartDma(&dmaIoMesgBuf, OS_MESG_PRI_NORMAL, OS_READ,
(u32)src, (void *)dest, (u32)len, &dmaMessageQ);
(void) osRecvMesg(&dmaMessageQ, &dummyMesg, OS_MESG_BLOCK);
}
/******************************************************************************
*
* __amDMA This routine handles the dma'ing of samples from rom to ram.
* First it checks the current buffers to see if the samples needed are
* already in place. Because buffers are linked sequentially by the
* addresses where the samples are on rom, it doesn't need to check all
* of them, only up to the address that it needs. If it finds one, it
* returns the address of that buffer. If it doesn't find the samples
* that it needs, it will initiate a DMA of the samples that it needs.
* In either case, it updates the lastFrame variable, to indicate that
* this buffer was last used in this frame. This is important for the
* __clearAudioDMA routine.
*
*****************************************************************************/
static s32 __DMAAlloc(s32 addr, s32 len, void *state)
{
void *foundBuffer;
s32 delta, addrEnd, buffEnd;
DMABuffer *dmaPtr, *lastDmaPtr;
lastDmaPtr = 0;
dmaPtr = dmaState.firstUsed;
addrEnd = addr+len;
/* first check to see if a currently existing buffer contains the
sample that you need. */
while(dmaPtr)
{
buffEnd = dmaPtr->startAddr + DMA_BUFFER_LENGTH;
if(dmaPtr->startAddr > addr) /* since buffers are ordered */
break; /* abort if past possible */
else if(addrEnd <= buffEnd) /* yes, found a buffer with samples */
{
dmaPtr->lastFrame = audFrameCt; /* mark it used */
foundBuffer = dmaPtr->ptr + addr - dmaPtr->startAddr;
return (int) osVirtualToPhysical(foundBuffer);
}
lastDmaPtr = dmaPtr;
dmaPtr = (DMABuffer*)dmaPtr->node.next;
}
/* get here, and you didn't find a buffer, so dma a new one */
/* get a buffer from the free list */
dmaPtr = dmaState.firstFree;
assert(dmaPtr); /* be sure you have a buffer, */
/* if you don't have one, this is a major problem */
dmaState.firstFree = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
/* add it to the used list */
if(lastDmaPtr) /* if you have other dmabuffers used, add this one */
{ /* to the list, after the last one checked above */
alLink((ALLink*)dmaPtr,(ALLink*)lastDmaPtr);
}
else if(dmaState.firstUsed) /* if this buffer is before any others */
{ /* jam at begining of list */
lastDmaPtr = dmaState.firstUsed;
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = (ALLink*)lastDmaPtr;
dmaPtr->node.prev = 0;
lastDmaPtr->node.prev = (ALLink*)dmaPtr;
}
else /* no buffers in list, this is the first one */
{
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
foundBuffer = dmaPtr->ptr;
delta = addr & 0x1;
addr -= delta;
dmaPtr->startAddr = addr;
dmaPtr->lastFrame = audFrameCt; /* mark it */
osPiStartDma(&audDMAIOMesgBuf[nextDMA++], OS_MESG_PRI_NORMAL, OS_READ,
(u32)addr, foundBuffer, DMA_BUFFER_LENGTH, &audDMAMessageQ);
return (int) osVirtualToPhysical(foundBuffer) + delta;
}
/******************************************************************************
*
* __amDmaNew. Initialize the dma buffers and return the address of the
* procedure that will be used to dma the samples from rom to ram. This
* routine will be called once for each physical voice that is created.
* In this case, because we know where all the buffers are, and since
* they are not attached to a specific voice, we will only really do any
* initialization the first time. After that we just return the address
* to the dma routine.
*
*****************************************************************************/
static ALDMAproc __dmaNew(DMAState **state)
{
int i;
if(!dmaState.initialized) /* only do this once */
{
dmaState.firstUsed = 0;
dmaState.firstFree = &dmaBuffs[0];
dmaState.initialized = 1;
}
*state = &dmaState; /* state is never used in this case */
return __DMAAlloc;
}
/******************************************************************************
*
* __clearAudioDMA. Routine to move dma buffers back to the unused list.
* First clear out your dma messageQ. Then check each buffer to see when
* it was last used. If that was more than FRAME_LAG frames ago, move it
* back to the unused list.
*
*****************************************************************************/
static void __clearAudioDMA(void)
{
u32 i;
DMABuffer *dmaPtr,*nextPtr;
/*
* Don't block here. If dma's aren't complete, you've had an audio
* overrun. (Bad news, but go for it anyway, and try and recover.
*/
/* for (i=0; i<nextDMA; i++)
osRecvMesg(&audDMAMessageQ,NULL,OS_MESG_NOBLOCK);*/
nextDMA = 0; /* reset */
dmaPtr = dmaState.firstUsed;
while(dmaPtr)
{
nextPtr = (DMABuffer*)dmaPtr->node.next;
/* remove old dma's from list */
/* Can change FRAME_LAG value. Should be at least one. */
/* Larger values mean more buffers needed, but fewer DMA's */
if(dmaPtr->lastFrame + FRAME_LAG < audFrameCt)
{
if(dmaState.firstUsed == dmaPtr)
dmaState.firstUsed = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
if(dmaState.firstFree)
alLink((ALLink*)dmaPtr,(ALLink*)dmaState.firstFree);
else
{
dmaState.firstFree = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
}
dmaPtr = nextPtr;
}
audFrameCt++;
}