ramrom.h
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#ifndef _RAMROM_H
#define _RAMROM_H
/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
**************************************************************************/
/**************************************************************************
*
* $Revision: 1.3 $
* $Date: 2003/04/26 23:43:20 $
* $Source: /root/leakn64/depot/rf/sw/bbplayer/include/ramrom.h,v $
*
**************************************************************************/
/*
* Defines for the GIO card in the Nintendo Development Station
*
* The RAM on the GIO card acts as ROM for the game
* Interrupts available between the game and the Indy host
*
* The last part of the ramrom is used for communication between
* game and host. There are 6 4K buffers defined:
* log, printf, rmon to indy, rmon from indy, app to indy, app from indy
* The last 8 bytes of the buffer are used in the emulator environment
*/
#define RAMROM_SIZE (0x1000000)
#define RAMROM_BUF_SIZE (4096)
#define RAMROM_MSG_SIZE (RAMROM_BUF_SIZE*6)
#define RAMROM_MSG_ADDR (RAMROM_SIZE - RAMROM_MSG_SIZE)
#define RAMROM_MSG_HDR_SIZE (3*sizeof(long))
#define RAMROM_USER_DATA_SIZE (RAMROM_MSG_SIZE-RAMROM_MSG_HDR_SIZE)
#define RAMROM_APP_READ_ADDR (RAMROM_MSG_ADDR + (0*RAMROM_BUF_SIZE))
#ifdef BBPLAYER
extern unsigned long __osBbIsBb;
#define RAMROM_APP_WRITE_ADDR (__osBbIsBb ? 0x04980000 : (RAMROM_MSG_ADDR + (1*RAMROM_BUF_SIZE)))
#else
#define RAMROM_APP_WRITE_ADDR (RAMROM_MSG_ADDR + (1*RAMROM_BUF_SIZE))
#endif
#define RAMROM_RMON_READ_ADDR (RAMROM_MSG_ADDR + (2*RAMROM_BUF_SIZE))
#define RAMROM_RMON_WRITE_ADDR (RAMROM_MSG_ADDR + (3*RAMROM_BUF_SIZE))
#define RAMROM_PRINTF_ADDR (RAMROM_MSG_ADDR + (4*RAMROM_BUF_SIZE))
#define RAMROM_LOG_ADDR (RAMROM_MSG_ADDR + (5*RAMROM_BUF_SIZE))
/*#define RAMROM_GIO_INTERRUPT (RAMROM_MSG_ADDR + RAMROM_MSG_SIZE - 4)*/
/*
* For the initial round of PIF bringup, we will load in a bootstrap loader
* 0x400 bytes into the ramrom, and the rom will be loaded at 0x2000
*/
#ifndef _HW_VERSION_1
#define RAMROM_BOOTSTRAP_OFFSET 0x40
#define RAMROM_GAME_OFFSET 0x1000
#define RAMROM_FONTDATA_OFFSET 0xb70
#define RAMROM_FONTDATA_SIZE 1152
#else
#define RAMROM_BOOTSTRAP_OFFSET 0x400
#define RAMROM_GAME_OFFSET 0x2000
#endif
#define RAMROM_CLOCKRATE_OFFSET 0x4
#define RAMROM_CLOCKRATE_MASK 0xfffffff0
#define RAMROM_BOOTADDR_OFFSET 0x8
#define RAMROM_RELEASE_OFFSET 0xc
/*
* Second version of the PIF jumps to location 0x1000, and we'll put a jump to
* location 0x400 into the ramrom (for backwards compatibility).
*/
#define RAMROM_PIF2BOOTSTRAP_OFFSET 0x1000
typedef struct {
long type;
long length; /* in bytes of userdata */
long magic;
char userdata[RAMROM_USER_DATA_SIZE];
} RamRomBuffer;
/*
* Interrupt values (must fit in 6 bits!)
* values are used for both request & response
* Transactions initiated by the host start with HOST
* and those initiated by the target start with GAME.
*/
#define HOST_PIACCESS_REQ 1
#define HOST_DBG_CMD_READY 2
#define GAME_DBG_DATA_SEND 3
#define HOST_DBG_DATA_ACK 4
#define GAME_PRINTF_SEND 5
#define HOST_PRINTF_ACK 6
#define GAME_LOG_SEND 7
#define HOST_LOG_ACK 8
#define HOST_APP_CMD_READY 9
#define GAME_APP_DATA_READY 10
#define HOST_PROF_REQ 11
#define GAME_PROF_SEND 12
#define HOST_PROF_ACK 13
#define GAME_FAULT_SEND 14
#define HOST_FAULT_ACK 15
#define GAME_EXIT 16
#define HOST_DATA_ACK 17
#ifdef _EMULATOR
void __RamRomInit(int key, void *romaddr);
void __RamRomDestroy(int key);
#endif /* _EMULATOR */
#endif /* !_RAMROM_H */