n_sndplayer.c
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/*====================================================================
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <os_internal.h>
#include <ultraerror.h>
#include <assert.h>
#include "n_sndp.h"
static ALMicroTime _n_sndpVoiceHandler(void *node);
static void _n_handleEvent(N_ALSndpEvent *event);
static void _removeEvents(ALEventQueue *evtq, N_ALSoundState *state);
static s32 _DivS32ByF32 (s32 i, f32 f);
void n_alSndpNew(N_ALSndPlayer *sndp, ALSndpConfig *c)
{
u8 *ptr;
N_ALEvent evt;
N_ALSoundState *sState;
u32 i;
/*
* Init member variables
*/
sndp->maxSounds = c->maxSounds;
sndp->target = -1;
sndp->frameTime = AL_USEC_PER_FRAME; /* time between API events */
sState = (N_ALSoundState*)alHeapAlloc(c->heap, 1,
c->maxSounds * sizeof(N_ALSoundState));
sndp->sndState = sState;
for(i = 0; i < c->maxSounds; i++)
sState[i].sound = 0;
/*
* init the event queue
*/
ptr = alHeapAlloc(c->heap, 1, c->maxEvents * sizeof(N_ALEventListItem));
n_alEvtqNew(&sndp->evtq, (N_ALEventListItem *)ptr, c->maxEvents);
/*
* add ourselves to the driver
*/
sndp->node.next = NULL;
sndp->node.handler = _n_sndpVoiceHandler;
sndp->node.clientData = sndp;
n_alSynAddSndPlayer( &sndp->node);
/*
* Start responding to API events
*/
evt.type = AL_SNDP_API_EVT;
n_alEvtqPostEvent(&sndp->evtq, (N_ALEvent *)&evt, sndp->frameTime);
sndp->nextDelta = n_alEvtqNextEvent(&sndp->evtq, &sndp->nextEvent);
}
/*************************************************************
* Sound Player private routines
*************************************************************/
static ALMicroTime
_n_sndpVoiceHandler(void *node)
{
N_ALSndPlayer *sndp = (N_ALSndPlayer *) node;
N_ALSndpEvent evt;
do {
switch (sndp->nextEvent.type) {
case (AL_SNDP_API_EVT):
evt.common.type = AL_SNDP_API_EVT;
evt.common.state = (N_ALSoundState*)-1;
n_alEvtqPostEvent(&sndp->evtq, (N_ALEvent *)&evt, sndp->frameTime);
break;
default:
_n_handleEvent((N_ALSndpEvent *)&sndp->nextEvent);
break;
}
sndp->nextDelta = n_alEvtqNextEvent(&sndp->evtq, &sndp->nextEvent);
} while (sndp->nextDelta == 0);
sndp->curTime += sndp->nextDelta;
return sndp->nextDelta;
}
static void
_n_handleEvent(N_ALSndpEvent *event)
{
N_ALSndPlayer *sndp = (N_ALSndPlayer *)n_syn->n_sndp;
ALVoiceConfig vc;
ALSound *snd;
N_ALVoice *voice;
ALPan pan;
f32 pitch;
N_ALSndpEvent evt;
ALMicroTime delta;
s16 vol;
s16 tmp;
s32 vtmp;
N_ALSoundState *state;
state = event->common.state;
snd = state->sound;
switch (event->msg.type) {
case (AL_SNDP_PLAY_EVT):
if (state->state != AL_STOPPED || !snd)
return;
vc.fxBus = 0; /* effect buss 0 */
vc.priority = state->priority;
vc.unityPitch = 0;
voice = &state->voice;
n_alSynAllocVoice(voice, &vc);
vol = (s16) ((s32) snd->envelope->attackVolume*state->vol/AL_VOL_FULL);
tmp = state->pan - AL_PAN_CENTER + snd->samplePan;
tmp = MAX(tmp, AL_PAN_LEFT);
pan = (ALPan) MIN(tmp, AL_PAN_RIGHT);
pitch = state->pitch;
#if 0
delta = snd->envelope->attackTime;
#else
delta = (ALMicroTime) _DivS32ByF32 (snd->envelope->attackTime, state->pitch);
#endif
n_alSynStartVoice(voice, snd->wavetable);
state->state = AL_PLAYING;
n_alSynSetPan(voice, pan);
n_alSynSetVol(voice, vol, delta);
n_alSynSetPitch(voice, pitch);
n_alSynSetFXMix(voice, state->fxMix);
evt.common.type = AL_SNDP_DECAY_EVT;
evt.common.state = state;
delta = (ALMicroTime) _DivS32ByF32 (snd->envelope->attackTime, state->pitch);
n_alEvtqPostEvent(&sndp->evtq, (N_ALEvent *)&evt, delta);
break;
case (AL_SNDP_STOP_EVT):
if (state->state != AL_PLAYING || !snd)
return;
delta = (ALMicroTime) _DivS32ByF32 (snd->envelope->releaseTime, state->pitch);
n_alSynSetVol(&state->voice, 0, delta);
if (delta) {
evt.common.type = AL_SNDP_END_EVT;
evt.common.state = state;
n_alEvtqPostEvent(&sndp->evtq, (N_ALEvent *)&evt, delta);
state->state = AL_STOPPING;
} else {
/* note: this code is repeated in AL_SNDP_END_EVT */
n_alSynStopVoice(&state->voice);
n_alSynFreeVoice(&state->voice);
_removeEvents(&sndp->evtq, state);
state->state = AL_STOPPED;
}
break;
case (AL_SNDP_PAN_EVT):
state->pan = event->pan.pan;
if (state->state == AL_PLAYING && snd){
tmp = state->pan - AL_PAN_CENTER + snd->samplePan;
tmp = MAX(tmp, AL_PAN_LEFT);
pan = (ALPan) MIN(tmp, AL_PAN_RIGHT);
n_alSynSetPan(&state->voice, pan);
}
break;
case (AL_SNDP_PITCH_EVT):
/* Limit the pitch to a practical value even though we only need */
/* to limit it to a non-zero number to avoid divide by zero. */
if ((state->pitch = event->pitch.pitch) < MIN_RATIO)
state->pitch = MIN_RATIO;
if (state->state == AL_PLAYING){
n_alSynSetPitch(&state->voice, state->pitch);
}
break;
case (AL_SNDP_FX_EVT):
state->fxMix = event->fx.mix;
if (state->state == AL_PLAYING)
n_alSynSetFXMix(&state->voice, state->fxMix);
break;
case (AL_SNDP_VOL_EVT):
state->vol = event->vol.vol;
if (state->state == AL_PLAYING && snd){
vtmp = snd->envelope->decayVolume * state->vol/AL_VOL_FULL;
n_alSynSetVol(&state->voice, (s16) vtmp, 1000);
}
break;
case (AL_SNDP_DECAY_EVT):
/*
* The voice has theoretically reached its attack velocity,
* set up callback for release envelope - except for a looped sound
*/
if (snd->envelope->decayTime != -1){
vtmp = snd->envelope->decayVolume * state->vol/AL_VOL_FULL;
delta = (ALMicroTime) _DivS32ByF32 (snd->envelope->decayTime, state->pitch);
n_alSynSetVol(&state->voice, (s16) vtmp, delta);
evt.common.type = AL_SNDP_STOP_EVT;
evt.common.state = state;
n_alEvtqPostEvent(&sndp->evtq, (N_ALEvent *)&evt, delta);
}
break;
case (AL_SNDP_END_EVT):
/* note: this code is repeated in AL_SNDP_STOP_EVT */
n_alSynStopVoice(&state->voice);
n_alSynFreeVoice(&state->voice);
_removeEvents(&sndp->evtq, state);
state->state = AL_STOPPED;
break;
default:
break;
}
}
static
void _removeEvents(ALEventQueue *evtq, N_ALSoundState *state)
{
ALLink *thisNode;
ALLink *nextNode;
N_ALEventListItem *thisItem;
N_ALEventListItem *nextItem;
N_ALSndpEvent *thisEvent;
OSIntMask mask;
mask = osSetIntMask(OS_IM_NONE);
thisNode = evtq->allocList.next;
while( thisNode != 0 ) {
nextNode = thisNode->next;
thisItem = (N_ALEventListItem *)thisNode;
nextItem = (N_ALEventListItem *)nextNode;
thisEvent = (N_ALSndpEvent *) &thisItem->evt;
if (thisEvent->common.state == state){
if( nextItem )
nextItem->delta += thisItem->delta;
alUnlink(thisNode);
alLink(thisNode, &evtq->freeList);
}
thisNode = nextNode;
}
osSetIntMask(mask);
}
static s32 _DivS32ByF32 (s32 i, f32 f)
{
#define INT_MAX 2147483647 /* Should be in a limits.h file. */
f64 rd;
int ri;
#ifdef _DEBUG
assert(f!=0); /* Caller must make sure we do not divide by zero! */
#endif
rd = i/f; /* Store result as a double to avoid overflow. */
if (rd > INT_MAX) /* Limit the value if necessary. */
ri = INT_MAX;
else
ri = rd;
return ri;
}