voicemaskdictionary.c
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/*---------------------------------------------------------------------
Copyright (C) 1998 Nintendo.
File voicemaskdictionary.c
Coded by Koji Mitsunari. May 27, 1998.
Modified by Koji Mitsunari. Jun 22, 1998.
Comments Voice Recognition System
$Id: voicemaskdictionary.c,v 1.2 2003/03/25 20:42:04 blythe Exp $
---------------------------------------------------------------------*/
/**************************************************************************
*
* $Revision: 1.2 $
* $Date: 2003/03/25 20:42:04 $
* $Source:
*
**************************************************************************/
#include "osint.h"
#include "controller.h"
#include "siint.h"
s32
osVoiceMaskDictionary(OSVoiceHandle *hd, u8 *pattern, int size) {
#ifdef BBPLAYER
return CONT_ERR_DEVICE;
#else
s32 ret = 0 ;
s32 i, j;
u8 stat;
u8 buf[20]; /*--- 20バイトライト用のバッファ ---*/
if ((ret = __osVoiceGetStatus(hd->__mq, hd->__channel, &stat)) != 0 ) {
return(ret);
} else if (stat & VOICE_WRITE_READY) {
return(CONT_ERR_VOICE_NO_RESPONSE);
}
if (size&1) {
j = size +1;
} else {
j = size;
}
bzero(buf, 20);
/*--- 辞書マスク用コマンドのセット ---*/
buf[18-j] = 0x04; /*--- マスクコマンド ---*/
for(i = 0 ; i < j ; i+=2 ){
buf[20+i-j] = pattern[i];
buf[20+i-j+1] = pattern[i+1];
}
if (size&1) {
buf[19] = 0;
}
ret = __osVoiceContWrite20(hd->__mq, hd->__channel, VOICE_RW_ADDR, buf);
if (ret == 0 ) {
ret = __osVoiceCheckResult(hd, &stat);
if (ret & 0xff00) {
ret = CONT_ERR_INVALID;
}
}
return(ret);
#endif
}