gimm.s
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/**************************************************************************
* *
* Copyright (C) 1994, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: gimm.s
* Creator: hsa@sgi.com
* Create Date: Fri Jun 24 13:55:27 PDT 1994
*
* This file holds the top-level of the IMM command processing, and
* related routines.
*
*/
############################################################################
#
# The following code processes the IMM type display list commands.
# Registers on input:
# gfx0 - first word of display list command
# gfx1 - second word of display list command
# dinp - points to *next* DL cmd, so back up for this one.
#
.ent doIMM
doIMM:
# $2 is shifted in the delay slot of the branch that
# brought us here...
# 'switch' to correct IMM command:
andi $2, $2, 0xfe # shifted up 1 for offset
lh $2,(IMM_JMP_ADD)($2)
jr $2
# consolidate some of the similar decoding...
lbu $1, (0-1)(dinp) # pick off first field
.end doIMM
#
#
#
############################################################################
#ifdef LINE3D
#############################################################################
#
# This code handles G_LINE3D. It's basically modified from Steve's triangle
# code above. It picks off the two vertex indicies and calls the line code
#
#
.name v0, $1
.name v1, $2
.name wd, $3
.name vn, $4
.name n, $5
.ent case_G_LINE3D
case_G_LINE3D:
# pick off flag field
lbu n, (0-4)(dinp) # which normal?
# dinp points to next dl cmd, so back up to get line indices
lbu v0, (0-3)(dinp)
lbu v1, (0-2)(dinp)
# which normal?
sll n, n, 2 # word-size offset
# this is a hack. we get the width, add 3 (0 means 'min' width)
# and store it back to an unused DMEM location. We'll retrieve
# it later and use it...
lbu wd, (0-1)(dinp)
addi wd, wd, 3
sh wd, CLIP_STATE_TABLE(zero)
# translate indices into DMEM offsets. Point buffer entries are
# 40 bytes (yuk!) each... The interface (mbi.h) pre-multiplies
# the indices by 10, so we just have to multiply by 4.
sll v0, v0, 2
sll v1, v1, 2
addi v0, v0, RSP_POINTS_OFFSET
addi v1, v1, RSP_POINTS_OFFSET
sw v0, (0+RSP_SCRATCH_OFFSET)(zero)
sw v1, (4+RSP_SCRATCH_OFFSET)(zero)
lw vn, RSP_SCRATCH_OFFSET(n)
jal doClip
nop # delay slot, might do something useful here later
j GfxDone
nop # delay slot, might do something useful here later
.end case_G_LINE3D
.unname v0
.unname v1
.unname wd
.unname vn
.unname n
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_TRI1 in the line microcode. It draws 3 lines (the edges
# of the triangle).
.name v0, $1
.name v1, $2
.name wd, $3
.name vn, $4
.name n, $5
.ent case_G_TRI1
case_G_TRI1:
jal Tri1_getnormal
lbu n, (0-4)(dinp) # which normal?
jal Tri1_presetup
nop
jal doClip # draw first line
nop
jal Tri1_getnormal
lbu n, (0-4)(dinp) # which normal?
jal Tri1_presetup
lbu v0, (0-1)(dinp)
jal doClip # draw first line
nop
jal Tri1_getnormal
lbu n, (0-4)(dinp) # which normal?
jal Tri1_presetup
lbu v1, (0-1)(dinp)
jal doClip # draw first line
nop
j GfxDone
Tri1_presetup:
# Use min width (0 + 3)
addi wd, zero, 3
sh wd, CLIP_STATE_TABLE(zero)
# translate indices into DMEM offsets. Point buffer entries are
# 40 bytes (yuk!) each... The interface (mbi.h) pre-multiplies
# the indices by 10, so we just have to multiply by 4.
sll v0, v0, 2
sll v1, v1, 2
addi v0, v0, RSP_POINTS_OFFSET
jr return
addi v1, v1, RSP_POINTS_OFFSET
Tri1_getnormal:
# pick off flag field
# dinp points to next dl cmd, so back up to get tri indices
lbu v0, (0-3)(dinp)
lbu v1, (0-2)(dinp)
lbu vn, (0-1)(dinp)
# which normal?
sll n, n, 2 # word-size offset
sw v0, (0+RSP_SCRATCH_OFFSET)(zero)
sw v1, (4+RSP_SCRATCH_OFFSET)(zero)
sw vn, (8+RSP_SCRATCH_OFFSET)(zero)
lw vn, RSP_SCRATCH_OFFSET(n)
sll vn, v0, 2
jr return
addi vn, vn, RSP_POINTS_OFFSET
.end case_G_TRI1
.unname v0
.unname v1
.unname wd
.unname vn
.unname n
#
#
#
#############################################################################
#endif /* LINE3D */
#ifdef FAST3D
#############################################################################
#
# This code handles G_TRI1. It picks off the three vertex indicies and
# calls the triangle setup code.
#
#
.name v0, $1
.name v1, $2
.name v2, $3
.name vn, $4
.name n, $5
.name tmp, $6
.ent case_G_TRI1
case_G_TRI1:
# pick off flag field
lbu n, (0-4)(dinp) # which normal?
# dinp points to next dl cmd, so back up to get tri indices
lbu v0, (0-3)(dinp)
lbu v1, (0-2)(dinp)
lbu v2, (0-1)(dinp)
# which normal?
sll n, n, 2 # word-size offset
# translate indices into DMEM offsets. Point buffer entries are
# 40 bytes (yuk!) each... The interface (mbi.h) pre-multiplies
# the indices by 10, so we just have to multiply by 4.
sll v0, v0, 2
sll v1, v1, 2
sll v2, v2, 2
addi v0, v0, RSP_POINTS_OFFSET
addi v1, v1, RSP_POINTS_OFFSET
addi v2, v2, RSP_POINTS_OFFSET
sw v0, (0+RSP_SCRATCH_OFFSET)(zero)
sw v1, (4+RSP_SCRATCH_OFFSET)(zero)
sw v2, (8+RSP_SCRATCH_OFFSET)(zero)
lw vn, RSP_SCRATCH_OFFSET(n)
j clipAndSetup
lh return_save,GFXDONE(zero) # return to GfxDone:
.end case_G_TRI1
.unname v0
.unname v1
.unname v2
.unname vn
.unname n
.unname tmp
#
#
#
#############################################################################
#endif /* FAST3D */
#ifndef SPRITE2D
#############################################################################
#
# This code handles G_POPMTX. It checks the stack depth, backs up the
# stack pointer, then DMA's the matrix into DMEM, updates the state,
# and loads the registers.
#
#
.name param, $1
.name mstack_p, $19
.name mstack_max, $3
.name mat_sz, $18
.name mat_p, $20
.ent case_G_POPMTX
case_G_POPMTX:
# 'param' already filled in but not used
# we can only pop the MODELVIEW stack
# get pointer and stack size
sbv vconst[6],RSP_STATE_L_LEN(rsp_state) # hi bit = light recalc
lw mstack_p, RSP_STATE_MMTX_STACK_P(rsp_state) # stack ptr
lw mstack_max, RSP_STATE_MMTX_STACK_MAX(rsp_state) # end of stack
addi mat_p, zero, RSP_CURR_MMTX_OFFSET # where to DMA matrix
addi mat_sz, zero, 63 # DMA expects sz-1 # DMA length -1
sub mstack_max, mstack_max, mstack_p # size of stack
addi mstack_max, mstack_max, (-10*64) # ... - max size of stck
# check matrix stack depth, bail if == 0
bgez mstack_max, GfxDone # anything on stack?
addi mstack_p, mstack_p, -64 # stack is 1 mtx smaller
### BRANCH OCCURS TO GfxDone: IF NOTHING ON STACK
jal DMAproc # DMA matrix from stack
addi $17, zero, 0 # DMA is a READ
jal DMAwait # wait for DMA to finish
addi $3, zero, RSP_CURR_MPMTX_OFFSET # where to put MP matrix
# update state, then jump to pre-multiply MxP
j mtx_MxP # mult model * proj mtx
sw mstack_p, RSP_STATE_MMTX_STACK_P(rsp_state) # store new stack size
.end case_G_POPMTX
.unname param
.unname mstack_p
.unname mstack_max
.unname mat_sz
.unname mat_p
#
#
#
#############################################################################
#else /* SPRITE2D */
#############################################################################
#
# This code handles G_SPRITE2D_SCALEFLIP in the sprite microcode.
# It stuffs the user specified scale{x|y}, flip{x|y} parameters into
# the sprite dmem structure
.name fx, $1
.name fy, $2
.name sx, $3
.name sy, $4
.ent case_G_SPRITE2D_SCALEFLIP
case_G_SPRITE2D_SCALEFLIP:
lbu fx, (0-6)(dinp) # flip x?
lbu fy, (0-5)(dinp) # flip y?
lhu sx, (0-4)(dinp) # scalex value
lhu sy, (0-2)(dinp) # scaley value
# Now stuff values into sprite structure
sb fx, RSP_SP_FLIPX(in_bufp)
sb fy, RSP_SP_FLIPY(in_bufp)
sh sx, RSP_SP_SCALEX(in_bufp)
sh sy, RSP_SP_SCALEY(in_bufp)
j GfxDone
nop # delay slot
.end case_G_SPRITE2D_SCALEFLIP
.unname fx
.unname fy
.unname sx
.unname sy
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_SPRITE2D_DRAW in the sprite microcode.
# It stuffs the user specified screen{x|y} parameters into
# the sprite dmem structure and then draws the sprite with
# the values previously sent down for the other parameters
.name px, $1
.name py, $2
.ent case_G_SPRITE2D_DRAW
case_G_SPRITE2D_DRAW:
lhu px, (0-4)(dinp) # scalex value
lhu py, (0-2)(dinp) # scaley value
# Now stuff values into sprite structure
sh px, RSP_SP_PSCREENX(in_bufp)
sh py, RSP_SP_PSCREENY(in_bufp)
# Now actually draw the sprite
.unname px
.unname py
#include "gsprite.s"
j GfxDone
nop # delay slot
.end case_G_SPRITE2D_DRAW
#
#
#
#############################################################################
#endif /* SPRITE2D */
#############################################################################
#
# this handles the G_MOVEWORD command, moving 1 word into dmem
#
#
.name target, $1
.name outptr, $5
.name offset, $2
.ent case_G_MOVEWORD
case_G_MOVEWORD:
# lbu target, (0-6)(dinp) # index to address
# lbu offset, (0-5)(dinp) # offset from address
lbu target, (0-5)(dinp) # index to address
lhu offset, (0-7)(dinp) # offset from address
lh outptr,(MOVEWORD_TBL)(target) # actual address
add outptr,outptr,offset # ...plus offset
j GfxDone #
sw gfx1, 0(outptr) # store @ addr + off
.end case_G_MOVEWORD
.unname target
.unname outptr
.unname offset
#
#
#############################################################################
#############################################################################
#
# This code handles the G_TEXTURE.
#
#
.name rmode, $2
.name mask, $3
.name sscale, $4
.name tscale, $5
.name tile, $6
.ent case_G_TEXTURE
case_G_TEXTURE:
# turn texture on or off:
sw gfx0, RSP_STATE_TEX_CMD(rsp_state)
sw gfx1, RSP_STATE_TEX_SCALE_S(rsp_state)
lh rmode, RSP_STATE_RENDER_L(rsp_state)
andi rmode, rmode, 0xfffd # clear texture state
andi mask, gfx0, 0x01 # on bit
sll mask, mask, 1
or rmode, rmode, mask # set texture on (maybe)
j GfxDone
sh rmode, RSP_STATE_RENDER_L(rsp_state)
.end case_G_TEXTURE
.unname rmode
.unname mask
.unname sscale
.unname tscale
.unname tile
#############################################################################
#
# This code handles G_SETOTHERMODE_*.
#
#
.name modewd, $3
# .name mask, $4
.name mask, $2
.name lenth, $5
.name shft, $6
.name waddr, $7
.name minus1, $8
.ent case_G_OTHERMODE
case_G_SETOTHERMODE_H:
j doOtherMode
addi waddr, rsp_state, RSP_STATE_OTHER_H # delay slot
case_G_SETOTHERMODE_L:
addi waddr, rsp_state, RSP_STATE_OTHER_L
# this code is the same for both OTHERMODE commands...
doOtherMode:
lw modewd, 0(waddr)
addi minus1, zero, -1
lbu lenth, (0-5)(dinp)
lbu shft, (0-6)(dinp)
addi mask, zero, 0x01
sllv mask, mask, lenth
addi mask, mask, -1
sllv mask, mask, shft
xor mask, mask, minus1
and mask, mask, modewd
or modewd, mask, gfx1
sw modewd, 0(waddr)
# output to RDP
# writes 64-bits at once. cmd byte already there.
# use the regular RDP output routine, sharing code.
lw gfx0, RSP_STATE_OTHER_H(rsp_state)
j doRDPSend
lw gfx1, RSP_STATE_OTHER_L(rsp_state)
.end case_G_OTHERMODE
.unname modewd
.unname mask
.unname lenth
.unname shft
.unname waddr
.unname minus1
#
#
#
#############################################################################
#ifndef SPRITE2D
#############################################################################
#
# This code handles G_CULLDL.
#
# Ends display list if vertices n through m are mutually trivially rejected
# (ie the volume described by these vertices is completely outside of the
# trivial reject volume).
#
.name cc, $2
.name tmp, $3
.ent case_G_CULLDL
case_G_CULLDL:
andi gfx0, gfx0, 0x3ff # vertex to start on
#ifdef NEAR_CLIP_OFF
ori cc, zero, 0x7030 # initialize cc
#else /* NEAR_CLIP_OFF */
ori cc, zero, 0x7070 # initialize cc
#endif /* NEAR_CLIP_OFF */
VolCulLoop:
lh tmp, (RSP_POINTS_OFFSET+RSP_PTS_CC)(gfx0)
addi gfx0, gfx0, RSP_PTS_LEN
bne gfx0, gfx1, VolCulLoop # loop through vtx's
and cc, cc, tmp # is this vtx clipped?
### LOOP OCCURS if not all points have been checked
beq cc, zero, GfxDone # continue if not culled
# NOTE Delay Slot!!
# If culled End DL
.end case_G_CULLDL
.unname cc
.unname tmp
#
#
#
#############################################################################
#endif /* SPRITE2D */
### IMPORTANT!!!! Do not place any code betweeen case_G_CULLDL and G_ENDDL
#############################################################################
#
# This code handles G_ENDDL.
#
# Causes a 'pop' of the display list stack. If we pop an empty
# display list stack, that's an error and we end.
#
.name stack_sz, $2
.name stack_p, $3
.ent case_G_ENDDL
case_G_ENDDL:
# pop display list
lb stack_sz, RSP_STATE_DL_N(rsp_state)
addi stack_sz, stack_sz, -4
bltz stack_sz, TaskDone # empty stack
addi stack_p, stack_sz, RSP_DLSTACK_OFFSET
lw inp, 0(stack_p) # pointer of DL
sb stack_sz, RSP_STATE_DL_N(rsp_state)
j GfxDone
addi dlcount, zero, 0
.end case_G_ENDDL
.unname stack_sz
.unname stack_p
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_SETGEOMETRYRMODE
#
# Any bit set 'on' in the incoming command is 'set' in the state.
# Assumes gfx1 is all 0's, except some of the lower 16 bits.
#
.name rmode, $2
.ent case_G_SETGEOMETRYMODE
case_G_SETGEOMETRYMODE:
lw rmode, RSP_STATE_RENDER(rsp_state)
or rmode, rmode, gfx1
j GfxDone
sw rmode, RSP_STATE_RENDER(rsp_state) # delay slot
.end case_G_SETGEOMETRYMODE
.unname rmode
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_CLEARGEOMETRYMODE
#
# Any bit set 'on' in the incoming command is 'cleared' in the state.
# Assumes gfx1 is all 0's, except some of the lower 16 bits.
#
.name rmode, $2
.name mask, $3
.ent case_G_CLEARGEOMETRYMODE
case_G_CLEARGEOMETRYMODE:
lw rmode, RSP_STATE_RENDER(rsp_state)
addi mask, zero, -1
xor mask, mask, gfx1
and rmode, rmode, mask
j GfxDone
sw rmode, RSP_STATE_RENDER(rsp_state) # delay slot
.end case_G_CLEARGEOMETRYMODE
.unname rmode
.unname mask
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_RDPHALF_1
#
# This received the 3rd quarter of a texrect or texrectflip command
#
.ent case_G_RDPHALF_1
case_G_RDPHALF_1:
j noYield # don't yield mid cmd
sw gfx1, RSP_STATE_RDPHALF(rsp_state) # save for later...
.end case_G_RDPHALF_1
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_RDPHALF_CONT
#
# This received the 2nd 32 bits of a 64 bit string to send to the RDP.
# It sends it (using the G_RDPHALF_2 code below) AND disables yield
# so the data will not get interrupted by a yield. This shoulb be used
# only to send data which will be followed by more data from a G_RDPHALF_1
# and G_RDPHALF_2 pair (or a G_RDPHALF_1 and G_RDPHALF_CONT pair).
#
.ent case_G_RDPHALF_CONT
case_G_RDPHALF_CONT:
ori $2, zero, 0 # disable yield
.end case_G_RDPHALF_CONT
#
#
#
#############################################################################
#############################################################################
#
# This code handles G_RDPHALF_2
#
# This received the 4rd quarter of a texrect or texrectflip command
# and sends it and the 3rd quarter (ie the 2nd half) to the rdp.
#
.ent case_G_RDPHALF_2
case_G_RDPHALF_2:
j doRDPSend # jmp to send routine
lw gfx0, RSP_STATE_RDPHALF(rsp_state) # retrieve 3rd qtr
.end case_G_RDPHALF_2
#
#
#
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