gsetup1.s
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##########################################################################
#
# Triangle Setup Routine.
# When entering this code we have a points buffer full of points,
# and registers r1, r2, r3 point to the three vertices of a triangle.
#
##########################################################################
#ifdef SETUP_ALONE
#include <rsp.h>
#include "mbi.h"
.text beginSetup
#include "gdmem.h"
#include "gfx_regs.h"
#endif
# ########################### CLIP TEST #################################
.name minp, $1
.name midp, $2
.name maxp, $3
.name tmp, $8
#cc,name rejectmask, $6
.name tmp2, $9
.name ccor, $11 # OR of all points' clip codes
.name ccand, $12 # AND of all points' clip codes
.ent clipAndSetup
clipAndSetup:
# ########################### CLIP TEST #################################
lh ccor, (RSP_PTS_CC)(maxp) # or Clip Codes together &
lh tmp, (RSP_PTS_CC)(midp) # and Clip Codes together
lh tmp2, (RSP_PTS_CC)(minp) #
and ccand, ccor, tmp #
or ccor, ccor, tmp #
and ccand, ccand, tmp2 #
andi ccand, ccand, 0x7070 # only see reject +/- xyz
bne ccand, zero, GfxDone # Trivial rejection ?
or ccor, ccor, tmp2 #
### BRANCH OCCURS TO GfxDone: IF TRIVIALLY REJECTED
andi ccor, ccor, 0x4343 # only see clip/accept +/- xyz
# andi ccor, ccor, 0x0707 # only see clip/accept +/- xyz
bne ccor, zero, startClip # if ccor is 0, no clipping
### JUMP OCCURS to doClip or startClip: IF clipping is neccessary
### NOTE: delay slot is first instruction of beginSetup:
.end clipAndSetup
.unname ccor
.unname ccand
.unname minp
.unname midp
.unname maxp
.unname tmp
.unname tmp2
#cc.unname rejectmask
# ########################### END CLIP TEST #############################
#define one4th vconst[4]
#define LOWX 0 /* used to index elements of edge vectors */
#define LOWY 1
#define MIDX 2
#define MIDY 3
#define HIGHX 4
#define HIGHY 5
/* scalar registers: */
.name minp, $1
.name midp, $2
.name maxp, $3
.name miny, $9
.name tmp, $7
.name flatp, $4
.name rdp_cmd, $5
.name rdp_flg, $6
.name dscratchp, $8
.name midy, $10
.name maxy, $11
.name negR, $12
.name rendState, $13
/* these are "global", used for both edge and attribute setup */
.name DxXDyi, $v0
.name DxXDyf, $v1
.name yf, $v2
.name xHighf, $v3
.name EDel, $v4
.name invri, $v27
.name invrf, $v26
/* these registers are dynamic, allocated and released as they are used */
.name ri, $v29
.name rf, $v28
.name Hd, $v9
.name Md, $v10
.name Ld, $v11
.name td, $v12
.name vmin, $v13
.name vmid, $v14
.name vmax, $v15
# begin back-face test:
#
# Back-face test is the sign of the plane equation BEFORE VERTEX
# SORT, tested with the CULL_FRONT or CULL_BACK flags.
# We toggle a bit during the sort and possibly correct the
# pleq sign afterwards...
#
.name frontrej, $14
.name backrej, $15
.name doreject, $16
.name signr, $17
.name jnk, $v16
.name t1i, $v17
.name t1f, $v18
.name t2i, $v19
.name t2f, $v20
.ent beginSetup
beginSetup:
# load screen coordinates (pre-sort):
llv vmax[0], RSP_PTS_XS(maxp) # element 0 is x,
### JUMP OCCURS to doClip or startClip: IF clipping is neccessary
llv vmid[0], RSP_PTS_XS(midp) # element 1 is y
llv vmin[0], RSP_PTS_XS(minp)
lh miny, RSP_PTS_YS(minp) # get the y's (BEGIN SETUP)
lh midy, RSP_PTS_YS(midp)
vsub Md, vmid, vmin
lh maxy, RSP_PTS_YS(maxp)
vsub Hd, vmax, vmin
vsub td, vmin, vmid
lw rendState, RSP_STATE_RENDER(rsp_state)
# compute the partial products...
# careful with the math here...
vmudh jnk, Hd, Md[1]
vsar t1i, t1i, t1i[0]
vsar t1f, t1f, t1f[1]
vmudh jnk, td, Hd[1]
vsar t2i, t2i, t2i[0]
vsar t2f, t2f, t2f[1]
# hsa : Mon May 8 21:46:02 PDT 1995
# nop # avoid rsp bug with register locking.
vaddc rf, t1f, t2f
vadd ri, t1i, t2i
# do back-face test. sign of 'r' is back-face rejection test.
#
# If (r == 0), triangle is NULL, we should bail out completely.
vor jnk, ri, rf
andi frontrej, rendState, G_CULL_FRONT
mfc2 tmp, jnk[0]
andi backrej, rendState, G_CULL_BACK
beq tmp, zero, SetupReject
# note delay slot
# if (r < 0) then triangle is a back-face.
vlt jnk, ri, vconst[0]
mfc2 signr, jnk[0]
addi dscratchp, zero, RSP_SETUP_TMP_OFFSET # delay
sra signr, signr, 31
and backrej, backrej, signr
xori signr, signr, 0xffff
and frontrej, frontrej, signr
or tmp, backrej, frontrej
bgtz tmp, SetupReject
addi negR, zero, 0 # in delay slot...
.unname frontrej
.unname backrej
.unname doreject
.unname signr
.unname jnk
.unname t1i
.unname t1f
.unname t2i
.unname t2f
# end back-face test:
# y-sort. Remember, input screen coords are S11.2
#
# This sort code was written by Gudrun Achtenhagen, gudrun@engr.sgi.com
# Contact her if there are any bugs. :-)
#
swap1: slt tmp, midy, miny #if midy>miny, tmp gets 0
blez tmp, swap2 #if tmp>0, branch
add tmp, midy, $0 #put midy in tmp
add midy, miny, $0 #put miny in midy
add miny, tmp, $0 #put tmp in miny
addu tmp, midp, $0 #put midp in tmp
addu midp, minp, $0 #put minp in midp
addu minp, tmp, $0 #put tmp in minp
xori negR, negR, 0x0001
swap2: slt tmp, maxy, midy #if maxy>midy, tmp gets 0
blez tmp, sortDone #if tmp>0, branch
add tmp, maxy, $0 #put maxy in tmp
add maxy, midy, $0 #put midy in maxy
add midy, tmp, $0 #put midy in tmp
addu tmp, maxp, $0 #put maxp in tmp
addu maxp, midp, $0 #put midp in maxp
addu midp, tmp, $0 #put tmp in midp
j swap1
xori negR, negR, 0x0001
sortDone:
# load screen coordinates: (S11.2)
llv vmax[0], RSP_PTS_XS(maxp) # element 0 is x,
llv vmid[0], RSP_PTS_XS(midp) # element 1 is y
llv vmin[0], RSP_PTS_XS(minp)
# possibly negate R
blez negR, posiR
vsub EDel, vmax, vmid # delay slot, low deltas
vmudn rf, rf, vconst[3] # negate R
vmadh ri, ri, vconst[3]
vmadn rf, vconst, vconst[0]
posiR:
# compute edge deltas: (S11.2)
# (Need to do this again after the sort)
# save out vertex pointers for attribute processing
# while doing this.
vsub Md, vmid, vmin
sw maxp, 0(dscratchp)
vsub Hd, vmax, vmin
sw midp, 4(dscratchp)
.unname td
.unname vmin
.unname vmid
.unname vmax
# identify left- or right-major triangle:
# if (r < 0) dir = 0 else dir = 1
#
.name vtmp, $v12
vlt vtmp, ri, vconst[0]
sw minp, 8(dscratchp)
# align these for Newton
vmov ri[3], ri[0]
vmov rf[3], rf[0]
# align these for speed later.
vmov EDel[MIDX], Md[0]
vmov EDel[MIDY], Md[1]
vmov EDel[HIGHX], Hd[0]
mfc2 tmp, vtmp[0]
vmov EDel[HIGHY], Hd[1]
.unname negR
.unname Hd
.unname Md
.unname Ld
.unname vtmp
.unname ri
.unname rf
.name invEDeli, $v7
.name invEDelf, $v8
.name EDeli, $v9
.name EDelf, $v10
#
# compute 1/r
# R is about 10 bits accurate coming from the rcp table.
# We need to do a Newton's iteration pass here to get more
# precision. Each iteration should get another 10 bits...
#
# (r and invr registers are coordinated with Newton routine)
#
jal NewtonDiv
addi rdp_flg, zero, 0x80 # delay slot
bltz tmp, rightMajor
# note delay slot:
vmudm EDeli, EDel, vconst[4] # make S15.16
addi rdp_flg, zero, 0x0 # left-major
rightMajor:
# Ldx/Ldy, Mdx/Mdy, Hdx/Hdy:
#
# Since the rcp ROM is 10 bits, that's good enough for
# the edge slopes. Newton's doesn't help.
#
# Get triangle command from state and construct the proper RDP
# command while we do this.
#
lb tmp, RSP_STATE_TRI(rsp_state)
# first part of mult is from delay slot
vmadn EDelf, vconst, vconst[0]
vrcp invEDelf[LOWY], EDel[LOWY] # 1.0/Ldy
vrcph invEDeli[LOWY], vconst[0]
ori rdp_cmd, tmp, G_TRI_FILL
# stick in tile number
lb tmp, RSP_STATE_TEX_TILE(rsp_state)
vrcp invEDelf[MIDY], EDel[MIDY] # 1.0/Mdy
or rdp_flg, rdp_flg, tmp
vrcph invEDeli[MIDY], vconst[0]
vrcp invEDelf[HIGHY], EDel[HIGHY] # 1.0/Hdy
vrcph invEDeli[HIGHY], vconst[0]
# open for output
#if !(defined(OUTPUT_DRAM)||defined(OUTPUT_FIFO))
jal OutputOpen
addi $18, zero, 176 # worst case guess (delay slot)
#endif /* !(OUTPUT_DRAM || OUTPUT_FIFO) */
#
# We used to shift down the rcp results all the way,
# then do the multiply. If we don't shift it down all the
# way, do the mult, then shift some more, we get better
# precision on the degenerate cases.
#
vmudl invEDelf, invEDelf, vconst1[4] # make S15.16
# hsa : Mon May 8 21:46:02 PDT 1995
# vmudl invEDelf, invEDelf, vconst1[2] # make S15.16
sb rdp_cmd, 0(outp) # output rdp command
vmadm invEDeli, invEDeli, vconst1[4]
# hsa : Mon May 8 21:46:02 PDT 1995
# vmadm invEDeli, invEDeli, vconst1[2]
sb rdp_flg, 1(outp) # output poly flag
vmadn invEDelf, vconst, vconst[0]
# Do some other work during the pipeline delay:
# We scale up EDel so that later, during the attribute computation,
# the 1/r multiply gives us the right S15.16 aligned answer.
vmudh EDel, EDel, vconst[5] # mult by 4 for attributes
.name xi, $v12
.name xf, $v13
# x setup: (S15.16)
# we load these into unusual elements so we can group the
# multiplies later during the X adjust step...
# (finish edge slopes while we do this)
# The slope answer will end up in the Y element...
lsv xi[(LOWX*2)], RSP_PTS_XS(midp)
vmudl DxXDyf, invEDelf, EDelf[0q] # Ldx / Ldy
lsv xi[(MIDX*2)], RSP_PTS_XS(minp) # same as high
vmadm DxXDyf, invEDeli, EDelf[0q] # Mdx / Mdy
lsv xi[(HIGHX*2)], RSP_PTS_XS(minp)
vmadn DxXDyf, invEDelf, EDeli[0q] # Hdx / Hdy
# y setup: (S11.2)
sll tmp, miny, 14 # get frac part of high y-coord
vmadh DxXDyi, invEDeli, EDeli[0q]
mtc2 tmp, yf[0]
vmadn DxXDyf, vconst, vconst[0]
# shift down some more...
#
# we may be able to tolerate some slop, and not do a 2-part
# shift, once the bow-tie fix is in hardware
# Tue May 16 15:14:34 PDT 1995
#
vmudl DxXDyf, DxXDyf, vconst[4]
vmadm DxXDyi, DxXDyi, vconst[4]
vmadn DxXDyf, vconst, vconst[0]
vmudl invEDelf, invEDelf, vconst[4]
vmadm invEDeli, invEDeli, vconst[4]
vmadn invEDelf, vconst, vconst[0]
.unname EDeli
.unname EDelf
.name vtmp, $v16
#ifdef _HW_VERSION_1
# bow-tie fix
# possibly adjust low y.
# Linearly interpolate between High and low y, based
# on the slope difference... (colinearity)
# Phil's latest try (This time, for sure...)
.name vtmpi, $v17
.name vtmpf, $v18
vsubc vtmpf, DxXDyf, DxXDyf[HIGHY] # delta slope
vsub vtmpi, DxXDyi, DxXDyi[HIGHY]
vaddc vtmp, vtmpf, vconst1[5] # +0x8000
vadd vtmpi, vtmpi, vconst[0]
mfc2 tmp, vtmpi[(LOWY*2)]
bne tmp, zero, DontTest # if a/2 >1/2, skip
vabs vtmpf, vtmpf, vtmpf # abs delta slope
vmudl vtmpf, vtmpf, vconst1[5] # scale by 0x8000
vmudl vtmpf, vtmpf, vtmpf # square
vrcp vtmpf[LOWY], vtmpf[LOWY] # reciprocal
vrcph vtmp[LOWY], vconst[0] # reciprocal
mtc2 miny, vtmpf[(LOWY*2)] # yh
mtc2 maxy, vtmpi[(LOWY*2)] # yl
vsub vtmpf, vtmpi, vtmpf # yl-yh
vmudm vtmp, vtmpf, vtmp # (yl-yh)*alpha/2
vadd vtmp, vtmp, vtmp # (yl-yh)*alpha
vsub vtmpi, vtmpi, vtmp # yl - (yl-yh)*alpha
# clamp yl?
# vch vtmpi, vtmpi, vconst[6]
mfc2 maxy, vtmpi[(LOWY*2)] # update yl
#ifdef SHOW_BOWTIE
ori rdp_cmd, tmp, (G_TRI_FILL)
sb rdp_cmd, 0(outp) # output rdp command
#endif
.unname vtmpi
.unname vtmpf
.name slop, $14
DontTest:
#
# This is an incredible hack...
# We always load TEX_LOD and subtract it from ylow.
# Usually this is 0, but if the user wants to change
# gbi.h they can send another value down, and we can
# 'increase' the safety of the bowtie rejection at
# the expense of ugly pictures. This is a way to identify
# and verify bowtie hangs without mucking with ucode or
# apps...
#
lbu slop, RSP_STATE_TEX_LOD(rsp_state)
# ori slop, zero, 16
sub maxy, maxy, slop
.unname slop
#endif
#
# end of bow-tie avoidance code...
#
# clear lower bits of slope fractions to match the edgewalker
# only use this chopped frac to back up the starting point.
# pass the complete slope to the stepper.
sh maxy, 2(outp) # output y coords S11.2
vand vtmp, DxXDyf, vconst1[1]
# Check DxXDy for "nearly-horizontal". Make horizontal, if so.
# (only a single-precision clamp)
sh midy, 4(outp)
vcr DxXDyi, DxXDyi, vconst1[6]
# translate S11.2 x's to S15.16.
sh miny, 6(outp)
vmudm xi, xi, one4th
vmadn xf, vconst, vconst[0]
.unname miny
.unname midy
.unname maxy
# adjust x's to proper place:
#
# xHigh = xHigh - DxXHDy * yHigh.frac
# xMid = xHigh - DxXMDy * yHigh.frac
# xLow = xMid (already on sub-pixel grid)
#
# Start the output while we do this...
#
.name xHighi, $v9
.name t1i, $v10
.name t1f, $v11
# Clever use of registers, careful where answer ends up.
# Remember, the DxXDy slopes are in the Y elements...
# Do the mult for both equations at once, since we
# lined up the registers that way.
#
ssv DxXDyi[(LOWY*2)], 12(outp)
vmudl t1f, vtmp, yf[0]
ssv DxXDyf[(LOWY*2)], 14(outp)
vmadm t1i, DxXDyi, yf[0]
ssv DxXDyi[(HIGHY*2)], 20(outp)
vmadn t1f, vconst, vconst[0]
ssv DxXDyf[(HIGHY*2)], 22(outp)
# do both subtracts at the same time, since we sneakily
# lined up xi/xf that way...
vsubc xHighf, xf, t1f[1q]
ssv xi[(LOWX*2)], 8(outp) # output xLow
vsub xHighi, xi, t1i[1q]
ssv xf[(LOWX*2)], 10(outp)
ssv DxXDyi[(MIDY*2)], 28(outp)
ssv DxXDyf[(MIDY*2)], 30(outp)
ssv xHighi[(HIGHX*2)], 16(outp) # output xHigh
ssv xHighf[(HIGHX*2)], 18(outp)
ssv xHighi[(MIDX*2)], 24(outp) # output xMid
ssv xHighf[(MIDX*2)], 26(outp)
# moved increment of outp down below...
.unname xi
.unname xf
.unname xHighi
.unname t1i
.unname t1f
.unname vtmp
#ifdef _HW_VERSION_1
#
# Begin tests for other degenerate cases:
#
.name Hslope, $14
.name Mslope, $15
.name Lslope, $16
.name diff, $17
.name delta, $18
.name ylow, $19
.name ymid, $20
.name vdiffi, $v10
.name vdifff, $v11
#
# This tests for thin "inside-out" triangles
#
lw Mslope, 28(outp)
lw Hslope, 20(outp)
sll tmp, rdp_flg, 24
sub diff, Hslope, Mslope
xor diff, diff, tmp
bltz diff, SetupDone
# note delay slot
.unname Hslope
.unname Mslope
.unname Lslope
.unname diff
.unname delta
.unname ylow
.unname ymid
.unname vdiffi
.unname vdifff
DontAdjust:
#endif
#
# Begin attribute setup:
#
/*
* at this point, the only registers in use should be:
*
* $v0 DxXDyi
* $v1 DxXDyf
* $v2 yf
* $v3 xHighf
* $v4 EDel
* $v27 invri
* $v26 invrf
* $v7 invEDeli
* $v8 invEDelf
*
*/
#
# Texture setup. If we aren't doing texturing, we can skip
# around this.
#
# We write out the vertex pointers, then loop through each
# vertex. This makes for the most compact code.
#
# Note that L for LOD is computed *after* this pass, since
# it needs the plane eqn deltas...
#
andi tmp, rdp_cmd, G_RDP_TRI_TXTR_MASK
addi outp, outp, 32 # increment output pointer
blez tmp, AttributeSetup
# note delay slot.
.name ptpp, $14
.name ptp, $15
.name toutp, $16
.name ptTXi, $v9 # these registers hold S, T, 1/W, L
.name ptTXf, $v10 # for each vertex.
.name allWi, $v11
.name allWf, $v12
.name nearWi, $v13
.name nearWf, $v14
.name vtmpi, $v15
.name vtmpf, $v16
.name invWf, $v17
.name wscl, $v18
.name invWi, $v19
#ifndef _HW_VERSION_1
.name stmaxi, $v20
.name stmaxf, $v21
#endif
# load all the W's:
lsv allWi[0], RSP_PTS_W_INT(minp)
lsv allWf[0], RSP_PTS_W_FRAC(minp)
lsv allWi[2], RSP_PTS_W_INT(midp)
lsv allWf[2], RSP_PTS_W_FRAC(midp)
lsv allWi[4], RSP_PTS_W_INT(maxp)
lsv allWf[4], RSP_PTS_W_FRAC(maxp)
# scale W's down to match 1/w
lsv wscl[0], RSP_STATE_PERSPNORM(rsp_state)
vmudl allWf, allWf, wscl[0]
vmadm allWi, allWi, wscl[0]
vmadn allWf, vconst, vconst[0]
# find nearest W:
addi ptpp, dscratchp, 8 # also the loop counter
vsubc vtmpf, allWf, allWf[1]
addi toutp, dscratchp, 16
vlt nearWi, allWi, allWi[1]
vmrg nearWf, allWf, allWf[1]
vsubc vtmpf, nearWf, allWf[2]
vlt nearWi, nearWi, allWi[2]
vmrg nearWf, nearWf, allWf[2]
# if we are in HW2, the following scale is not necessary,
# we'll do it later.
#ifdef _HW_VERSION_1
#
# subtract a small amount so no nw/w will be > 1.0
#
# vsubc nearWf, nearWf, vconst1[3]
# vsub nearWi, nearWi, vconst[0]
# bug, divides texture coords by 2 ??????
# NOTE: This scales all textures by 0.8
vmudl nearWf, nearWf, vconst1[7]
vmadm nearWi, nearWi, vconst1[7]
vmadn nearWf, vconst, vconst[0]
#endif
#ifndef _HW_VERSION_1
# find max S' and T' coordinates for LOD normalization
vmov stmaxi[0], vconst1[5] # max neg. num
vmov stmaxi[1], vconst1[5] # max neg. num
#endif
# loop through min, mid, and max:
TexPerspLoop:
lw ptp, 0(ptpp) # get point pointer
# load S and T:
llv ptTXi[0], RSP_PTS_S(ptp)
# Load 1/W saved from vertex transform.
# Stick a magic number in for w. Later during the vmult
# this will scale and shift the frac up where we want it
# for the attribute calculations.
lsv invWf[0], RSP_PTS_INVW_FRAC(ptp)
lsv invWi[0], RSP_PTS_INVW_INT(ptp)
vmov ptTXi[2], vconst1[0]
# normalize the W's:
# (this is NW/W)
# (we can't cheat here; we need the double-precision multiply
# in order to handle all kinds of w's, including orthographic...)
vmudl allWf, nearWf, invWf[0]
vmadm allWf, nearWi, invWf[0]
vmadn allWf, nearWf, invWi[0]
vmadh allWi, nearWi, invWi[0]
# try clamping nw/w to 1.0, fix the shuffle... (not)
# THIS DOES NOT WORK AS WELL AS SCALING (see above)
# vlt allWi, allWi, vconst[1]
# vmrg allWf, allWf, vconst[0]
# multiply (S, T, W, L) by normalized 1/W's
vmudm vtmpf, ptTXi, allWf[0]
vmadh ptTXi, ptTXi, allWi[0]
addi toutp, toutp, 16
vmadn ptTXf, vconst, vconst[0]
# output to scratch memory:
sdv ptTXi[0], (0-16)(toutp)
sdv ptTXf[0], (8-16)(toutp)
#ifndef _HW_VERSION_1
# find max S' and T' coordinates for LOD normalization
vge stmaxi, stmaxi, ptTXi
vmrg stmaxf, stmaxf, ptTXf
#endif
bne ptpp, dscratchp, TexPerspLoop
addi ptpp, ptpp, -4 # delay slot
# store nearW for LOD computation later...
ssv nearWi[0], 68(dscratchp)
ssv nearWf[0], 76(dscratchp)
#ifndef _HW_VERSION_1
# store max S' and T' coordinates for LOD normalization
slv stmaxi[0], 64(dscratchp)
slv stmaxf[0], 72(dscratchp)
#endif
.unname ptpp
.unname ptp
.unname toutp
.unname ptTXi
.unname ptTXf
.unname allWi
.unname allWf
.unname nearWi
.unname nearWf
.unname vtmpi
.unname vtmpf
.unname invWf
.unname wscl
.unname invWi
#ifndef _HW_VERSION_1
.unname stmaxi
.unname stmaxf
#endif
.name doLOD, $14 # flag to control LOD processing code re-use
.name Hdai, $v9
.name Hdaf, $v10
.name Mdai, $v11
.name Mdaf, $v12
.name adei, $v13
.name adef, $v14
.name ainiti, $v15
.name ainitf, $v16
.name tHdai, $v17
.name tHdaf, $v18
.name tMdai, $v19
.name tMdaf, $v20
.name amin, $v21
.name aminf, $v22
.name amid, $v23
.name amidf, $v24
.name amax, $v25
.name amaxf, $v5
.name vjunk, $v6
.name vjunkf, $v28
AttributeSetup:
#
# If we aren't doing any attributes at all, let's
# bail out early.
# (clear out all the bits while we do this)
#
andi tmp, rdp_cmd, (G_RDP_TRI_ZBUFF_MASK | G_RDP_TRI_TXTR_MASK | G_RDP_TRI_SHADE_MASK)
blez tmp, SetupDone
vxor ainitf, vconst, vconst # delay slot
#
# Collect all the attributes
# in a vector (r,g,b,a,s,t,w,z) with one left over (l).
# l (and z again) are computed in a second pass.
# load attributes:
# load smooth-shading colors first.
# RGBA, use fancy packed load, then shift.
# DMEM alignment is crucial here!
# add .5 to the colors in order to work around a hardware
# bug regarding span start color inprecision
# Thu Jun 8 18:49:52 PDT 1995
vadd aminf, ainitf, vconst1[5]
addi doLOD, zero, 0
vadd amidf, ainitf, vconst1[5]
luv amax[0], RSP_PTS_R_NX(maxp)
vadd amaxf, ainitf, vconst1[5]
luv amin[0], RSP_PTS_R_NX(minp)
# test for flat shading
andi tmp, rendState, G_SHADING_SMOOTH
bgtz tmp, smoothShade
luv amid[0], RSP_PTS_R_NX(midp) # delay slot
# load flat-shading colors instead: (use same vertex)
luv amax[0], RSP_PTS_R_NX(flatp)
luv amin[0], RSP_PTS_R_NX(flatp)
luv amid[0], RSP_PTS_R_NX(flatp)
smoothShade:
vmudm amax, amax, vconst[7] # multiply by 1/512.0 to
vmudm amin, amin, vconst[7] # move things into lower byte.
vmudm amid, amid, vconst[7]
# load S, T, and W:
# These have been previously computed and stored in scratch memory.
ldv amin[8], (16 + 0)(dscratchp)
ldv aminf[8], (16 + 8)(dscratchp)
ldv amid[8], (16 + 16)(dscratchp)
ldv amidf[8], (16 + 24)(dscratchp)
ldv amax[8], (16 + 32)(dscratchp)
ldv amaxf[8], (16 + 40)(dscratchp)
#ifdef _HW_VERSION_1
LODpass: # let LOD-compute jump in here and re-use code
# load z's.
# Use the proper 'screen-space' Z. (we have to re-load these
# for the LOD pass because we ran out of registers and trashed
# them)
#else
# load z's.
# Use the proper 'screen-space' Z.
#endif
lsv amin[14], RSP_PTS_ZS(minp)
lsv aminf[14], RSP_PTS_ZSF(minp)
lsv amid[14], RSP_PTS_ZS(midp)
lsv amidf[14], RSP_PTS_ZSF(midp)
lsv amax[14], RSP_PTS_ZS(maxp)
lsv amaxf[14], RSP_PTS_ZSF(maxp)
# compute attribute deltas: (S15.16) watch alignment!
vsubc Mdaf, amidf, aminf
vsub Mdai, amid, amin
vsubc tHdaf, aminf, amaxf
vsub tHdai, amin, amax
vsubc Hdaf, amaxf, aminf
vsub Hdai, amax, amin
vsubc tMdaf, aminf, amidf
vsub tMdai, amin, amid
#
# The plane equation attribute computation:
# (be careful, destination is a source)
#
#
# These multiplies use the full precision of the accumulator.
# They are basically 32-bit integer multiplies, but the
# fractional component is also included, although only the
# upper 32-bits of answer are used.
#
# See note up above about why EDel is being scaled up.
#
# S15.16 * S11.4 = SS26.20
# (we only use the upper SS26.4, which we'll multiply
# by 1/r below)
#
#if 0
# compute DeAtt directly, divide Hda/ydelta,
# instead of: de = dy + dx * DxXHDy
vmudl vjunk, Hdaf, invEDelf[HIGHY]
vmadm vjunk, Hdai, invEDelf[HIGHY]
vmadn adef, Hdaf, invEDeli[HIGHY]
vmadh adei, Hdai, invEDeli[HIGHY]
# DxAtt = Mdy*Hda - Hdy*Mda
vmudn vjunk, Hdaf, EDel[MIDY]
vmadh vjunk, Hdai, EDel[MIDY]
vmadn vjunk, tMdaf, EDel[HIGHY]
vmadh vjunk, tMdai, EDel[HIGHY]
vsar Hdai, Hdai, Hdai[0]
vsar Hdaf, Hdaf, Hdaf[1]
# DyAtt = Hdx*Mda - Mdx*Hda
vmudn vjunk, Mdaf, EDel[HIGHX]
vmadh vjunk, Mdai, EDel[HIGHX]
vmadn vjunk, tHdaf, EDel[MIDX]
vmadh vjunk, tHdai, EDel[MIDX]
vsar Mdai, Mdai, Mdai[0]
vsar Mdaf, Mdaf, Mdaf[1]
# divide by r (S4.27)
# This multiply results in the proper S15.16 attributes
# that we need (texture is S10.21)
#
vmudl vjunk, Hdaf, invrf[3]
vmadm vjunk, Hdai, invrf[3]
vmadn Hdaf, Hdaf, invri[3]
vmadh Hdai, Hdai, invri[3]
vmudl vjunk, Mdaf, invrf[3]
vmadm vjunk, Mdai, invrf[3]
vmadn Mdaf, Mdaf, invri[3]
vmadh Mdai, Mdai, invri[3]
#endif
/*
* We'd like to do it the above way, it's faster and
* shorter. But the precision errors keep biting us.
* If we do it this way, the errors are minimized:
*/
# DxAtt = Mdy*Hda - Hdy*Mda
vmudn vjunk, Hdaf, EDel[MIDY]
vmadh vjunk, Hdai, EDel[MIDY]
vmadn vjunk, tMdaf, EDel[HIGHY]
vmadh vjunk, tMdai, EDel[HIGHY]
vsar Hdai, Hdai, Hdai[0]
vsar Hdaf, Hdaf, Hdaf[1]
# DyAtt = Hdx*Mda - Mdx*Hda
vmudn vjunk, Mdaf, EDel[HIGHX]
vmadh vjunk, Mdai, EDel[HIGHX]
vmadn vjunk, tHdaf, EDel[MIDX]
vmadh vjunk, tHdai, EDel[MIDX]
vsar Mdai, Mdai, Mdai[0]
vsar Mdaf, Mdaf, Mdaf[1]
# divide by r (S4.27)
#
# This multiply results in the proper S15.16 attributes
# that we need (texture is S10.21)
#
vmudl vjunk, Hdaf, invrf[3]
vmadm vjunk, Hdai, invrf[3]
vmadn Hdaf, Hdaf, invri[3]
vmadh Hdai, Hdai, invri[3]
vmudl vjunk, Mdaf, invrf[3]
vmadm vjunk, Mdai, invrf[3]
vmadn Mdaf, Mdaf, invri[3]
vmadh Mdai, Mdai, invri[3]
# convert to edge slope representation:
# de = dy + dx * DxXHDy
vmudn vjunk, Mdaf, vconst[1]
vmadh vjunk, Mdai, vconst[1] # use accum for add...
vmadl vjunk, Hdaf, DxXDyf[HIGHY]
vmadm vjunk, Hdai, DxXDyf[HIGHY]
vmadn adef, Hdaf, DxXDyi[HIGHY]
vmadh adei, Hdai, DxXDyi[HIGHY]
.unname vjunk
.unname vjunkf
.name pp1i, $v6
.name pp1f, $v28
# attribute X adjust:
# att = att - (de * yHigh.frac)
vmudl pp1f, adef, yf[0]
vmadm pp1i, adei, yf[0]
vmadn pp1f, vconst, vconst[0]
vsubc ainitf, aminf, pp1f
#ifdef _HW_VERSION_1
# if this was the L-pass, jump back there.
bgtz doLOD, finishLOD
#endif
vsub ainiti, amin, pp1i # delay slot
.unname pp1i
.unname pp1f
andi tmp, rdp_cmd, G_RDP_TRI_SHADE_MASK
#
# All done.
# Write out the proper record to the RDP, based on the drawing
# modes.
#
# (get ready for next test in the branch delay slots)
# write out shade
blez tmp, outputTXTR
andi tmp, rdp_cmd, G_RDP_TRI_TXTR_MASK # delay
sdv ainiti[0], 0(outp)
sdv Hdai[0], 8(outp)
sdv ainitf[0], 16(outp)
sdv Hdaf[0], 24(outp)
sdv adei[0], 32(outp)
sdv Mdai[0], 40(outp)
sdv adef[0], 48(outp)
sdv Mdaf[0], 56(outp)
addi outp, outp, 64 # increment output pointer
#ifndef _HW_VERSION_1
# write out texture
outputTXTR: blez tmp, outputZBUF
andi tmp, rdp_cmd, G_RDP_TRI_ZBUFF_MASK # delay
#
# Scale texture parameters to ensure that they all remain
# in-bounds for the hardware LOD computation:
#
# free up some registers
.unname amaxf
.unname tHdai
.unname tHdaf
.unname tMdai
.unname tMdaf
.unname amin
.unname aminf
.unname amid
.unname amidf
.name scalei, $v5
.name scalef, $v6
.name vtmpf, $v17
.name coordMi, $v18
.name coordMf, $v19
.name t1i, $v20
.name t1f, $v21
.name absdxi, $v22
.name absdyi, $v23
.name absdei, $v24
# find abs() of all the slopes:
# (sloppy, single-precision test only)
# use the original fractional vector when needed
vabs absdxi, Hdai, Hdai
vabs absdyi, Mdai, Mdai
vabs absdei, adei, adei
# load maxS', maxT', and nearW into vector
ldv coordMi[8], 64(dscratchp)
ldv coordMf[8], 72(dscratchp)
# compute |coordMax| + |d*dx| + |d*dy|
# first add the deltas:
vaddc t1f, Mdaf, Hdaf
vadd t1i, absdyi, absdxi
# put coordMax into accumulator:
vmudn vtmpf, coordMf, vconst[1]
vmadh vtmpf, coordMi, vconst[1]
# mult deltas by 2, add to accumulator:
vmadn t1f, t1f, vconst[2]
vmadh t1i, t1i, vconst[2]
# find max of scale factors
vsubc vtmpf, t1f, t1f[5]
vge scalei, t1i, t1i[5]
vmrg scalef, t1f, t1f[5]
vsubc vtmpf, scalef, t1f[6]
vge scalei, scalei, t1i[6]
vmrg scalef, scalef, t1f[6]
# scale down scale factor, to be S15.16 before divide:
addi $16, zero, 0x0040
mtc2 $16, vtmpf[0]
nop
vmudl scalef, scalef, vtmpf[0]
vmadm scalei, scalei, vtmpf[0]
vmadn scalef, vconst, vconst[0]
# compute 1/scalefactor
# sloppy, Newton's not needed?
vrcph vtmpf[0], scalei[4]
vrcpl scalef[0], scalef[4]
vrcph scalei[0], vconst[0]
# convert to s15.16
vmudn scalef, scalef, vconst[2]
vmadh scalei, scalei, vconst[2]
# this safety scale ensures scale is always < 1.0
# (needed due to sloppy divide above)
vmudl scalef, scalef, vconst1[7]
vmadm scalei, scalei, vconst1[7]
vmadn scalef, vconst, vconst[0]
/* optimize the above code... */
.unname absdxi
.unname absdyi
.unname absdei
.unname coordMi
.unname coordMf
.unname t1i
.unname t1f
.unname vtmpf
.name tiniti, $v17
.name tinitf, $v18
.name tHdai, $v19
.name tHdaf, $v20
.name tMdai, $v21
.name tMdaf, $v22
.name tadei, $v23
.name tadef, $v24
# scale init, dx, dy, de
vmudl tinitf, ainitf, scalef[0]
vmadm tinitf, ainiti, scalef[0]
vmadn tinitf, ainitf, scalei[0]
vmadh tiniti, ainiti, scalei[0]
vmudl tHdaf, Hdaf, scalef[0]
vmadm tHdaf, Hdai, scalef[0]
vmadn tHdaf, Hdaf, scalei[0]
vmadh tHdai, Hdai, scalei[0]
# just to show that we're using HW2 code...
vmov tiniti[7], vconst1[7]
vmov tinitf[7], vconst1[7]
vmudl tMdaf, Mdaf, scalef[0]
vmadm tMdaf, Mdai, scalef[0]
vmadn tMdaf, Mdaf, scalei[0]
vmadh tMdai, Mdai, scalei[0]
vmudl tadef, adef, scalef[0]
vmadm tadef, adei, scalef[0]
vmadn tadef, adef, scalei[0]
vmadh tadei, adei, scalei[0]
# write out texture parameters:
sdv tiniti[8], 0(outp)
sdv tHdai[8], 8(outp)
sdv tinitf[8], 16(outp)
sdv tHdaf[8], 24(outp)
sdv tadei[8], 32(outp)
sdv tMdai[8], 40(outp)
sdv tadef[8], 48(outp)
sdv tMdaf[8], 56(outp)
.unname scalei
.unname scalef
.unname tiniti
.unname tinitf
.unname tHdai
.unname tHdaf
.unname tMdai
.unname tMdaf
.unname tadei
.unname tadef
# restore some registers
.name amaxf, $v5
.name tHdai, $v17
.name tHdaf, $v18
.name tMdai, $v19
.name tMdaf, $v20
.name amin, $v21
.name aminf, $v22
.name amid, $v23
.name amidf, $v24
#else /* _HW_VERSION_1 */
# write out texture
outputTXTR: blez tmp, outputZBUF
andi tmp, rdp_cmd, G_RDP_TRI_ZBUFF_MASK # delay
sdv ainiti[8], 0(outp)
sdv Hdai[8], 8(outp)
sdv ainitf[8], 16(outp)
sdv Hdaf[8], 24(outp)
sdv adei[8], 32(outp)
sdv Mdai[8], 40(outp)
sdv adef[8], 48(outp)
sdv Mdaf[8], 56(outp)
# LOD computation:
# We have to do this *after* plane eqn computations because
# the formulas for computing L at each vertex need
# some of the S/T/Z information.
#
# Register management is a little sloppy, unname these
# registers that aren't being used to make room. But
# we must re-.name them below for the output and Z...
#
.unname tHdaf
.unname tMdai
.unname tMdaf
.unname amin
.unname aminf
.unname amid
.unname amidf
.unname amax
# free up some registers
.unname amaxf
.unname ainiti
.unname ainitf
.unname tHdai
#
# "old" partial-derivative method, single precision.
#
.name ptp, $16
.name ptpp, $17
.name nearWi, $v5
.name nearWf, $v6
.name delWi, $v15
.name delWf, $v16
.name minC, $v17
.name t1i, $v18
.name t1f, $v19
.name t2i, $v20
.name t2f, $v21
.name delCi, $v22
.name delCf, $v23
.name thisWi, $v24
.name thisWf, $v25
.name vjunk, $v28
addi doLOD, zero, 1
# load plane eqn W deltas: Hda[6], Hda[6], Mda[6], Mda[6]
vmov delWi[0], Hdai[6]
vmov delWi[1], Hdai[6]
vmov delWi[2], Mdai[6]
vmov delWi[3], Mdai[6]
# load nearW (previously saved)
lsv nearWi[0], 68(dscratchp)
lsv nearWf[0], 76(dscratchp)
# load plane eqn S/T deltas: Hda[4] Hda[5] Mda[4] Mda[5]
llv delCi[0], 8(outp) # Hda S & T
llv delCf[0], 24(outp)
llv delCi[4], 40(outp) # Mda S & T
llv delCf[4], 56(outp)
# calc 1.0/nearW
vrcph t1f[0], nearWi[0] # w = 1/(1/w)
vrcpl nearWf[0], nearWf[0]
vrcph nearWi[0], vconst[0]
# convert to s15.16
vmudn nearWf, nearWf, vconst[2]
vmadh nearWi, nearWi, vconst[2]
addi ptpp, dscratchp, 8 # loop counter & data pointer
# take this out for now...
# # scale up by (integer) user factor: (horrible reuse of registers!)
# lb ptp, RSP_STATE_TEX_LOD(rsp_state) # note reg
# mtc2 ptp, thisWi[0] # note reg
# vmudn delCf, delCf, thisWi[0]
# vmadh delCi, delCi, thisWi[0]
lsv vjunk[0], RSP_STATE_PERSPNORM(rsp_state)
# do min/mid/max as a loop (save code space)
# assumes minp, midp, and maxp still stored at dscratchp:
LODvtxLoop:
# load original W's
lw ptp, 0(ptpp)
# load this W: (are these w's scaled by PERSPNORM?)
lsv thisWi[0], RSP_PTS_W_INT(ptp)
lsv thisWf[0], RSP_PTS_W_FRAC(ptp)
# hack
vmudl thisWf, thisWf, vjunk[0]
vmadm thisWi, thisWi, vjunk[0]
vmadn thisWf, vconst, vconst[0]
# load original s & t's, dup'd [s t s t]
llv minC[0], RSP_PTS_S(ptp)
llv minC[4], RSP_PTS_S(ptp)
# compute w/nearW:
vmudl t1f, thisWf, nearWf[0]
vmadm t1f, thisWi, nearWf[0]
vmadn thisWf, thisWf, nearWi[0]
vmadh thisWi, thisWi, nearWi[0]
# multiply orig coords, by plane eqn W's
vmudh t2f, delWi, minC
vsar t1i, t1i, t1i[0]
vsar t1f, t1f, t1f[2]
# convert to S15.16
vmudn t1f, t1f, vconst[2]
vmadh t1i, t1i, vconst[2]
# subtract plane eqn (S,T) - above result
vsubc t1f, delCf, t1f
vsub t1i, delCi, t1i
# multiply above by W/nearW
vmudl t2f, t1f, thisWf[0]
vmadm t2f, t1i, thisWf[0]
vmadn t2f, t1f, thisWi[0]
vmadh t2i, t1i, thisWi[0]
# compute abs() of ds/dx, ds,dy, dt/dx, dt/dy
# NOTE: BOGUS. No douple precision vabs() function. Since we use
# S10.21 texture coords we get the right answer when positive, and
# S10.5 corrent bits when negative, which should be enough (?)
vabs t2i, t2i, t2i
# find max of abs() of (ds/dx, ds,dy, dt/dx, dt/dy)
# (use sloppy but cheep single precision compare)
vge t2i, t2i, t2i[1]
# hsa : Mon May 8 21:46:02 PDT 1995
# vmrg t2f, t2f, t2f[1]
vge t2i, t2i, t2i[2]
# vmrg t2f, t2f, t2f[2]
vge t1i, t2i, t2i[3]
# vmrg t1f, t2f, t2f[3]
# write LOD (max from above) to scratch mem
ssv t1i[0], (64+0)(ptpp)
# ssv t1f[0], (64+2)(ptpp)
bne ptpp, dscratchp, LODvtxLoop
addi ptpp, ptpp, -4
#### BRANCH OCCURS TO LODvtxLoop: for next of 3 vertices
.unname ptp
.unname ptpp
.unname delWi
.unname delWf
.unname minC
.unname t1i
.unname t1f
.unname t2i
.unname t2f
.unname delCi
.unname delCf
.unname thisWi
.unname thisWf
.unname nearWi
.unname nearWf
.unname vjunk
# restore some registers
.name amaxf, $v5
.name ainiti, $v15
.name ainitf, $v16
.name tHdai, $v17
.name tHdaf, $v18
.name tMdai, $v19
.name tMdaf, $v20
.name amin, $v21
.name aminf, $v22
.name amid, $v23
.name amidf, $v24
.name amax, $v25
# load min/mid/max L from scratch mem
lsv amin[0], (64+8)(dscratchp)
lsv aminf[0], (64+10)(dscratchp)
lsv amid[0], (64+4)(dscratchp)
lsv amidf[0], (64+6)(dscratchp)
lsv amax[0], (64+0)(dscratchp)
# jump to plane eqn computation
# Notice that this will re-compute Z as well (no bother).
j LODpass
lsv amaxf[0], (64+2)(dscratchp) # delay slot
finishLOD:
# output L info in correct locations:
ssv ainiti[0], 6(outp) # ainit
ssv Hdai[0], 14(outp) # DLDx
ssv ainitf[0], 22(outp) # ainit.f
ssv Hdaf[0], 30(outp) # DLDx.f
ssv adei[0], 38(outp) # DLDe
ssv Mdai[0], 46(outp) # DLDy
ssv adef[0], 54(outp) # DLDe.f
ssv Mdaf[0], 62(outp) # DLDy.f
#endif
addi outp, outp, 64 # increment output pointer
outputZBUF:
#
# clever note about the Z-processing:
#
# We save code by re-computing the Z again during the
# LOD pass (if taken), rather than work around it. There
# is no computational penalty, since it's just another
# element in the vector. If there is no texturing,
# then we use the Z computed on the first pass.
#
blez tmp, SetupDone
# note delay slot
#
# Scale Z-values up, screen coordinates were limited
# to 10 integer bits, but the hardware floating point format
# needs valid bits in the upper range for best performance.
#
vmudn adef, adef, vconst1[4]
vmadh adei, adei, vconst1[4]
vmadn adef, vconst, vconst[0]
vmudn aminf, aminf, vconst1[4]
vmadh amin, amin, vconst1[4]
vmadn aminf, vconst, vconst[0]
vmudn Hdaf, Hdaf, vconst1[4]
vmadh Hdai, Hdai, vconst1[4]
vmadn Hdaf, vconst, vconst[0]
vmudn Mdaf, Mdaf, vconst1[4]
vmadh Mdai, Mdai, vconst1[4]
vmadn Mdaf, vconst, vconst[0]
.name pp1i, $v6
.name pp1f, $v28
# re-compute attribute X adjust after the Z scale:
# att = att - (de * yHigh.frac)
vmudl pp1f, adef, yf[0]
vmadm pp1i, adei, yf[0]
vmadn pp1f, vconst, vconst[0]
vsubc ainitf, aminf, pp1f
vsub ainiti, amin, pp1i
.unname pp1i
.unname pp1f
ssv adei[14], 8(outp) # output z stuff.
ssv adef[14], 10(outp)
ssv Hdai[14], 4(outp)
ssv Hdaf[14], 6(outp)
ssv Mdai[14], 12(outp)
ssv Mdaf[14], 14(outp)
ssv ainiti[14], 0(outp)
ssv ainitf[14], 2(outp)
addi outp, outp, 16 # increment output pointer
SetupDone: # done or rejected. do any clean-up.
jal OutputClose
# note delay slot
SetupReject: # no OutputClose needed...
nop
jr return_save
nop
.end beginSetup
/* un-name scalar registers: */
.unname minp
.unname midp
.unname maxp
.unname flatp
.unname rdp_cmd
.unname rdp_flg
.unname tmp
.unname dscratchp
.unname rendState
.unname doLOD
/* un-name vector registers: */
.unname DxXDyi
.unname DxXDyf
.unname yf
.unname xHighf
.unname EDel
.unname invri
.unname invrf
.unname invEDeli
.unname invEDelf
.unname Hdai
.unname Hdaf
.unname Mdai
.unname Mdaf
.unname adei
.unname adef
.unname ainiti
.unname ainitf
.unname tHdai
.unname tHdaf
.unname tMdai
.unname tMdaf
.unname amin
.unname aminf
.unname amid
.unname amidf
.unname amax
.unname amaxf
#if 0
# test for thorough register un-naming.
.name r1, $1
.name r2, $2
.name r3, $3
.name r4, $4
.name r5, $5
.name r6, $6
.name r7, $7
.name r8, $8
.name r9, $9
.name r10, $10
.name r11, $11
.name r12, $12
.name r13, $13
.name r14, $14
.name r15, $15
.name r16, $16
.name r17, $17
.name r18, $18
.name r19, $19
.name r20, $20
.name vv0, $v0
.name vv1, $v1
.name vv2, $v2
.name vv3, $v3
.name vv4, $v4
.name vv5, $v5
.name vv6, $v6
.name vv7, $v7
.name vv8, $v8
.name vv9, $v9
.name vv10, $v10
.name vv11, $v11
.name vv12, $v12
.name vv13, $v13
.name vv14, $v14
.name vv15, $v15
.name vv16, $v16
.name vv17, $v17
.name vv18, $v18
.name vv19, $v19
.name vv20, $v20
.name vv21, $v21
.name vv22, $v22
.name vv23, $v23
.name vv24, $v24
.name vv25, $v25
.name vv26, $v26
.name vv27, $v27
.name vv28, $v28
.name vv29, $v29
#endif