MusFxBankGetPtrBank.html 2.71 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusFxBankGetPtrBank()</font></h1>

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<pre>  void *<strong>MusFxBankGetPtrBank</strong>(void *<font color="#0000ff">ifxbank</font>);</pre>

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      <font color="#0000ff"><code>ifxbank</code></font>
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<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K!"%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#%5%&%s%I%(%U%'%/%H$,4^$^$l$F$$$k%(%U%'%/%H%P%s%/$N%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r(B<a href="MusFxBankSetPtrBank.html"><code>MusFxBankSetPtrBank()</code></a>$B4X?t$G@_Dj$7$?>l9g!"$h$j%W%i%$%*%j%F%#$N9b$$(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G%*!<%P!<%i%$%I$,;XDj$5$l$J$$8B$j!"$=$N%5%s%W%k%P%s%/%*!<%P!<%i%$%I$,;H$o$l$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>ifxbank</code></font>$B$O(B<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>$B4X?t$G=i4|2=$5$l$?%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9$G$J$/$F$O$J$j$^$;$s!#(B</p>

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<pre>  void GameFxBankSetDefault(void *fx_bank)
  {
    void *ptr_bank;

    ptr_bank = <strong>MusFxBankGetPtrBank</strong>(fx_bank);
    <a href="MusPtrBankSetCurrent.html">MusPtrBankSetCurrent</a>(ptr_bank);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>,
<a href="MusFxBankNumberOfEffects.html"><code>MusFxBankNumberOfEffects()</code></a>,
<a href="MusFxBankGetCurrent.html"><code>MusFxBankGetCurrent()</code></a>,
<a href="MusFxBankSetCurrent.html"><code>MusFxBankSetCurrent()</code></a>,
<a href="MusFxBankSetPtrBank.html"><code>MusFxBankSetPtrBank()</code></a>,
<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>

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