MusHandleGetPtrBank.html 2.22 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusHandleGetPtrBank()</font></h1>

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<pre>  void *<strong>MusHandleGetPtrBank</strong>(musHandle <font color="#0000ff">handle</font>);</pre>

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      <font color="#0000ff"><code>handle</code></font>
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      $B%5%&%s%I%O%s%I%k(B
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<p>$B0z?t(B<font color="#0000ff"><code>handle</code></font>$B$O(B<a href="MusStartSong.html"><code>MusStartSong()</code></a>$B!"(B <a href="MusStartSongFromMarker.html"><code>MusStartSongFromMarker()</code></a>$B!"(B <a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$K$h$C$FJV$5$l$k%5%&%s%I%O%s%I%k$G$J$1$l$P$J$j$^$;$s!#$b$7(B<font color="#0000ff"><code>handle</code></font>$B$H$7$F(B0$B$,M?$($i$l$?$J$i!"$3$N4X?t$O>o$K(B0$B$rJV$7$^$9!#(B</p>

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<pre>  void GameSongSetFxBank(musHandle song_handle, void *fx_bank)
  {
    void *ptr_bank;

    ptr_bank = <strong>MusHandleGetPtrBank</strong>(song_handle);
    <a href="MusFxBankSetPtrBank.html">MusFxBankSetPtrBank</a>(fx_bank, ptr_bank);
  }
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<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusPtrBankInitialize.html"><code>MusPtrBankInitialize()</code></a>,
<a href="MusPtrBankGetCurrent.html"><code>MusPtrBankGetCurrent()</code></a>,
<a href="MusPtrBankSetCurrent.html"><code>MusPtrBankSetCurrent()</code></a>,
<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>,
<a href="MusStartSong.html"><code>MusStartSong()</code></a>,
<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>

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