controller.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997 Nintendo. (Originated by SGI)
$RCSfile: controller.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:30 $
*---------------------------------------------------------------------*/
#include <ultra64.h>
#include <ramrom.h>
/* app specific includes */
#include "fill.h"
#include "timer.h"
OSMesgQueue controllerMsgQ;
OSMesg controllerMsgBuf;
int initControllers(void);
OSContStatus statusdata[MAXCONTROLLERS];
OSContPad controllerdata[MAXCONTROLLERS];
static u16 button;
static u16 lastbutton;
static s16 stickX, stickY;
static u16 press;
static u16 press_up, press_down;
int ControllerMode = 0;
/*
*
* Return the lowest number controller connected to system
*/
int initControllers()
{
OSMesgQueue serialMsgQ;
OSMesg serialMsg;
int i;
u8 pattern;
osCreateMesgQueue(&serialMsgQ, &serialMsg, 1);
osSetEventMesg(OS_EVENT_SI, &serialMsgQ, (OSMesg)1);
osContInit(&serialMsgQ, &pattern, &statusdata[0]);
osCreateMesgQueue(&controllerMsgQ, &controllerMsgBuf, 1);
osSetEventMesg(OS_EVENT_SI, &controllerMsgQ, (OSMesg)0);
for (i = 0; i < MAXCONTROLLERS; i++) {
if ((pattern & (1<<i)) &&
!(statusdata[i].errno & CONT_NO_RESPONSE_ERROR))
return i;
}
return -1;
}
void ResetParameters(void)
{
UseZMode = 0;
UseAAMode = 0;
TimerTicks = 7;
}
void ReadController0(void)
{
(void)osRecvMesg(&controllerMsgQ, NULL, OS_MESG_BLOCK);
osContGetReadData(controllerdata);
button = controllerdata[ActiveController].button;
stickX = controllerdata[ActiveController].stick_x;
stickY = controllerdata[ActiveController].stick_y;
press = lastbutton ^ button;
press_up = lastbutton & press;
press_down = button & press;
lastbutton = button;
if (press_down & CONT_A)
{
UseAAMode = 1 - UseAAMode;
ControllerInput = 1;
}
if (press_down & CONT_B)
{
UseZMode = 1 - UseZMode;
ControllerInput = 1;
}
if (press_down & CONT_F)
{
DoClrClr = 1 - DoClrClr;
ControllerInput = 1;
}
if (press_down & CONT_START)
{
ResetParameters();
ControllerInput = 1;
}
}
void ReadController(void)
{
ReadController0();
}