gtdemo.c
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/*
* Copyright 1995, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
*
* UNPUBLISHED -- Rights reserved under the copyright laws of the United
* States. Use of a copyright notice is precautionary only and does not
* imply publication or disclosure.
*
* U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or
* in similar or successor clauses in the FAR, or the DOD or NASA FAR
* Supplement. Contractor/manufacturer is Silicon Graphics, Inc.,
* 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311.
*
* THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY
* INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY
* PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON
* GRAPHICS, INC.
*
*/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: gtdemo.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:32 $
*---------------------------------------------------------------------*/
/*
* File: gtdemo.c
* Creator: hsa@sgi.com
* Create Date: Tue Oct 31 14:17:25 PST 1995
*
* This program demonstrates:
*
* - use of multiple graphics RCP tasks
* - use of the turbo graphics code
* - host centroid sort for visibility determination
* - hierarchical character animation and complex host
* matrix manipulations using floating point gu routines.
*
*/
#include <ultra64.h>
#include <ramrom.h> /* needed for argument passing into the app */
#include "gtdemo.h"
#include "controller.h"
#include "turbo.h"
#include "character.h"
#include "timer.h"
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
extern char _staticSegmentRomStart[], _staticSegmentRomEnd[];
char *staticSegment;
/*
* Stacks for the threads as well as message queues for synchronization
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSMesg dummyMessage;
OSIoMesg dmaIOMessageBuf;
/*
* Dynamic segment in code space. Needs OS_K0_TO_PHYSICAL()...
*/
Dynamic dynamic;
/*
* necessary for RSP tasks:
*/
u64 dram_stack[SP_DRAM_STACK_SIZE64];
/*
* must be in BSS, not on the stack for this to work:
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&(dram_stack[0]), /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
NULL, /* task output buffer ptr (not always used) */
NULL, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables for arguments, to control test cases
*/
static int debugflag = 0;
static int draw_buffer = 0;
static void *cfb_ptrs[2];
static u64 ramrombuf[RAMROM_MSG_SIZE/sizeof(u64)];
static void setup_view(Dynamic *dynamicp);
extern void draw_floor(Dynamic *);
int controllerSlot;
u32 frame_count;
OSPiHandle *handler;
boot(void)
{
#ifdef DEBUG
int i, *pr;
char *ap;
u32 *argp;
u32 argbuf[16];
#endif
/* notice that you can't call osSyncPrintf() until you set
* up an idle thread.
*/
osInitialize();
handler = osCartRomInit();
#ifdef DEBUG
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 'd') {
debugflag = 1;
ap += 2;
}
}
#endif
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
osViSetSpecialFeatures(OS_VI_GAMMA_ON|OS_VI_GAMMA_DITHER_ON|OS_VI_DIVOT_ON|OS_VI_DITHER_FILTER_ON);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* at this point, AND NOT BEFORE, we can now do an
* osSyncPrintf()
*/
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
if (!debugflag)
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri( 0, 0 );
for (;;);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp;
Dynamic *dynamicp;
cfb_ptrs[0] = &(cfb_16_a[0]);
cfb_ptrs[1] = &(cfb_16_b[0]);
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, dummyMessage, 1);
/* Stick the static segment right after the code/data segment */
staticSegment = _codeSegmentEnd;
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = staticSegment;
dmaIOMessageBuf.devAddr = (u32)_staticSegmentRomStart;
dmaIOMessageBuf.size = _staticSegmentRomEnd-_staticSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
/* Wait for DMA to finish */
(void)osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Initialize controller */
controllerSlot = initControllers();
/* Initialize timers. */
TimerInit();
#ifdef DEBUG
/* print helpful info to the screen: */
osSyncPrintf("\nControls:\n\n");
osSyncPrintf("\tjoystick:\tmove man around.\n");
osSyncPrintf("\tarrow left:\tpunch left.\n");
osSyncPrintf("\tarrow right:\tpunch right.\n");
osSyncPrintf("\tA:\t\tselect a different man.\n");
osSyncPrintf("\tB:\t\ttoggle sorting/z-buffering.\n");
osSyncPrintf("\t+ up:\t\tmove eye in.\n");
osSyncPrintf("\t+ down:\t\tmove eye out.\n");
osSyncPrintf("\nTimer Bars:\t(each green tick is 60Hz)\n\n");
osSyncPrintf("\tdark blue:\tbackground CPU time.\n");
osSyncPrintf("\tlight blue:\tbackground RCP time.\n");
osSyncPrintf("\tdark red:\tforeground CPU time.\n");
osSyncPrintf("\tlight red:\tforeground RCP time.\n");
osSyncPrintf("\n");
#endif
/* Main game loop */
while (1) {
bg_cpu_start = osGetTime();
readController(controllerSlot);
/* which guy do we control? */
dynamic.char_control = which_char;
if (do_reset) {
dynamic.char_control = 0;
dynamic.free_node = 0;
dynamic.characters[0] = create_character(&dynamic, 0, 60, 0);
dynamic.characters[1] = create_character(&dynamic, 80, 60, -20);
dynamic.characters[2] = create_character(&dynamic, -80, 60, 20);
dynamic.characters[3] = create_character(&dynamic, 40, 60, -120);
do_reset = FALSE;
}
/* pointers to build the display list. */
tlistp = &tlist;
dynamicp = &dynamic;
glistp = &(dynamicp->glist[0]);
/* Tell RCP where each segment is */
gSPSegment(glistp++, 0, 0x0); /* K0 (physical) address segment */
gSPSegment(glistp++, STATIC_SEGMENT,
osVirtualToPhysical(staticSegment));
gSPDisplayList(glistp++, rdpinit_dl);
gSPDisplayList(glistp++, rspinit_dl);
if (do_turbo_z) {
/*
* clear z, z = max z, dz = 0
*/
gDPSetDepthImage(glistp++, OS_K0_TO_PHYSICAL(zbuffer));
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(zbuffer));
gDPSetFillColor(glistp++, (GPACK_ZDZ(G_MAXFBZ,0) << 16 |
GPACK_ZDZ(G_MAXFBZ,0)));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
}
/* Clear framebuffer */
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WD,
OS_K0_TO_PHYSICAL(cfb_ptrs[draw_buffer]));
gDPSetFillColor(glistp++,
((GPACK_RGBA5551(100, 100, 200, 1) << 16) |
(GPACK_RGBA5551(100, 100, 200, 1))));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_1CYCLE);
/* end of standard display list part. */
setup_view(dynamicp);
draw_floor(dynamicp);
/* all done with the background for this frame. */
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
/* Build background graphics task: */
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int)rspbootTextEnd -
(int)rspbootTextStart);
if (use_fifo_ucode) {
tlistp->t.ucode = (u64 *) gspFast3D_fifoTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3D_fifoDataStart;
tlistp->t.output_buff = rdp_output;
tlistp->t.output_buff_size = (u64 *) ((int)rdp_output +
(int)(0x400 << 3));
} else {
/* RSP output over XBUS to RDP: */
tlistp->t.ucode = (u64 *) gspFast3DTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3DDataStart;
}
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
tlistp->t.data_size = ((int)(glistp - dynamicp->glist) *
sizeof (Gfx));
/*
* Can just flush 16KB and forget about each individual pieces
* of data to flush.
*/
osWritebackDCacheAll();
osSpTaskLoad(tlistp);
bg_cpu_end = osGetTime();
bg_rcp_start = osGetTime();
osSpTaskStartGo(tlistp);
/* compute turbo work while we wait for RCP to draw */
turbo_compute(dynamicp);
/* wait for DP completion */
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
bg_rcp_end = osGetTime();
/* do turbo stuff here: */
turbo_draw(dynamicp, staticSegment);
/* wait for DP completion */
(void)osRecvMesg(&rdpMessageQ, &dummyMessage, OS_MESG_BLOCK);
fg_rcp_end = osGetTime();
/* setup to swap buffers */
osViSwapBuffer(cfb_ptrs[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, &dummyMessage, OS_MESG_BLOCK);
draw_buffer ^= 1;
frame_count++;
TimerFinish();
}
}
static void
setup_view(Dynamic *dynamicp)
{
float cost, sint, x, y, z;
cost = cosf(world_theta);
sint = sinf(world_theta);
/*
* Viewing parameters are common for all objects in this frame:
*/
guPerspectiveF(dynamicp->projection, &dynamicp->perspNorm,
33, 320.0/240.0, 100, 2000, 1.0);
x = sint*view_dist;
y = (400.0/5.0);
z = cost*view_dist;
guLookAtF(dynamicp->viewing,
x, y, z,
0, 40, 0,
0, 1, 0);
guMtxF2L(dynamicp->projection, &dynamicp->projectionL);
guMtxF2L(dynamicp->viewing, &dynamicp->viewingL);
gSPMatrix(glistp++, &dynamicp->projectionL,
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
gSPMatrix(glistp++, &dynamicp->viewingL,
G_MTX_PROJECTION|G_MTX_MUL|G_MTX_NOPUSH);
gSPPerspNormalize(glistp++, dynamicp->perspNorm);
if (do_view_rotate) {
world_theta += view_rotate_inc;
if (world_theta > 6.28) {
world_theta -= 6.28;
}
}
}