overlay.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
$RCSfile: overlay.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:33 $
*---------------------------------------------------------------------*/
/*
* File: overlay.c
* Create Date: Mon Apr 17 11:45:57 PDT 1995
*
* Simple example using overlays
*
*/
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include "overlay.h"
#include "assert.h"
/*
* Symbols generated by "makerom" to tell us where the "plain" segment is
* in rom and in the CPU address space.
*/
extern char _plainSegmentRomStart[], _plainSegmentRomEnd[];
extern char _plainSegmentStart[];
extern char _plainSegmentTextStart[], _plainSegmentTextEnd[];
extern char _plainSegmentDataStart[], _plainSegmentDataEnd[];
extern char _plainSegmentBssStart[], _plainSegmentBssEnd[];
/*
* And where the "texture" segment is.
*/
extern char _textureSegmentRomStart[], _textureSegmentRomEnd[];
extern char _textureSegmentStart[];
extern char _textureSegmentTextStart[], _textureSegmentTextEnd[];
extern char _textureSegmentDataStart[], _textureSegmentDataEnd[];
extern char _textureSegmentBssStart[], _textureSegmentBssEnd[];
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void mainproc(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
static OSMesgQueue dmaMessageQ, rdpMessageQ, retraceMessageQ;
static OSMesg dmaMessageBuf, rdpMessageBuf, retraceMessageBuf;
static OSIoMesg dmaIOMessageBuf; /* see man page to understand this */
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&dram_stack[0], /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
NULL, /* task output buffer ptr (not used) */
NULL, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
/*
* global variables
*/
static int do_texture = 0;
static int draw_buffer = 0;
OSPiHandle *handler;
void
boot(void)
{
/* notice that you can't call osSyncPrintf() until you
* have an idle thread running in the background.
*/
osInitialize();
handler = osCartRomInit();
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
static void
idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, mainproc, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;);
}
/*
* This is the main routine of the app.
*/
static void
mainproc(void *arg)
{
OSTask *tlistp = &tlist;
#ifdef DEBUG
int i;
char *ap;
u32 *argp;
u32 argbuf[16];
#endif
#ifdef DEBUG
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++) {
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
/* Parse the options */
ap = (char *)argbuf;
while (*ap != '\0') {
while (*ap == ' ')
ap++;
if ( *ap == '-' && *(ap+1) == 't') {
do_texture = 1;
ap += 2;
}
else ap++;
}
#endif
/*
* Setup the message queues
*/
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, NULL);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, NULL, 1);
/*
* Bring in segment to do textured or plain square depending on
* argument. Be sure to invalidate the data cache BEFORE the
* dma operation. Otherwise we might accidentally write back some
* dirty data to memory after the DMA is complete.
*/
if (do_texture) {
osInvalICache(_textureSegmentTextStart,
_textureSegmentTextEnd-_textureSegmentTextStart);
osInvalDCache(_textureSegmentDataStart,
_textureSegmentDataEnd-_textureSegmentDataStart);
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = _textureSegmentStart;
dmaIOMessageBuf.devAddr = (u32)_textureSegmentRomStart;
dmaIOMessageBuf.size = (u32)_textureSegmentRomEnd-(u32)_textureSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
bzero(_textureSegmentBssStart,
_textureSegmentBssEnd-_textureSegmentBssStart);
} else {
osInvalICache(_plainSegmentTextStart,
_plainSegmentTextEnd-_plainSegmentTextStart);
osInvalDCache(_plainSegmentDataStart,
_plainSegmentDataEnd-_plainSegmentDataStart);
dmaIOMessageBuf.hdr.pri = OS_MESG_PRI_NORMAL;
dmaIOMessageBuf.hdr.retQueue = &dmaMessageQ;
dmaIOMessageBuf.dramAddr = _plainSegmentStart;
dmaIOMessageBuf.devAddr = (u32)_plainSegmentRomStart;
dmaIOMessageBuf.size = (u32)_plainSegmentRomEnd-(u32)_plainSegmentRomStart;
osEPiStartDma(handler, &dmaIOMessageBuf, OS_READ);
bzero(_plainSegmentBssStart,
_plainSegmentBssEnd-_plainSegmentBssStart);
}
(void)osRecvMesg(&dmaMessageQ, NULL, OS_MESG_BLOCK);
/*
* Main game loop
*/
for (;;) {
/*
* The same routine name is used in each overlay. This
* only works since "drawSquare" is the first procedure in each
* segment, and thus resolves to the same address.
*/
#ifdef __MWERKS__
if (do_texture) {
drawSquare_Texture(tlistp, draw_buffer);
} else {
drawSquare_Plain(tlistp, draw_buffer);
}
#else
drawSquare(tlistp, draw_buffer);
#endif
osSpTaskStart(tlistp);
/* wait for RDP completion */
(void)osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
/* setup to swap buffers */
osViSwapBuffer(cfb[draw_buffer]);
/* Make sure there isn't an old retrace in queue
* (assumes queue has a depth of 1)
*/
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
}
/*
* Dummy function ( for linked only ).
*/
static void dummy_func(void)
{
Mtx m;
assert( 0 );
osWritebackDCache((void *)NULL, 0);
guOrtho(&m, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
guRotate(&m, 0.0, 0.0, 0.0, 0.0);
}