Makefile
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#!smake
# --------------------------------------------------------------------
# Copyright (C) 1997 Nintendo. (Originated by SGI)
#
# $RCSfile: Makefile,v $
# $Revision: 1.1.1.1 $
# $Date: 2002/05/02 03:27:33 $
# --------------------------------------------------------------------
include $(ROOT)/usr/include/make/PRdefs
APP = print
OPTIMIZER = -g
TARGETS = rom
HFILES = print.h
# recompile for real & emulator environments
SPECIFICCODEFILES = print.c
SCODEOBJECTS = $(SPECIFICCODEFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT)
DFLAG = -D_DEBUG
LCINCS = -I. -I$(ROOT)/usr/include/PR
LCOPTS = $(DFLAG) -fullwarn -non_shared -G 0
LCDEFS =
LDIRT = $(APP) load.map
LDFLAGS = $(MKDEPOPT) -nostdlib -L$(ROOT)/usr/lib -L$(ROOT)/usr/lib/PR \
-lultra
default: $(TARGETS)
include $(COMMONRULES)
install: default
$(INSTALL) -m 444 -F /usr/src/PR/demos/print \
$(HFILES) $(SPECIFICCODEFILES) Makefile spec
$(CODESEGMENT): $(CODEOBJECTS) $(SCODEOBJECTS)
$(LD) -m -o $(CODESEGMENT) -r $(CODEOBJECTS) \
$(SCODEOBJECTS) $(LDFLAGS) > load.map
rom $(APP): spec $(OBJECTS) $(MAKEROM)
$(MAKEROM) spec