cfb.c
489 Bytes
/*
cfb.c
Copyright (C) 1999, NINTENDO Co,Ltd., MONEGI CORPORATION.
Jan. 28, 1999.
*/
/*
* RSP view of the frame buffer. It exists to create an RSP address for
* the frame buffer, which is remapped on each frame to either of two
* regions of physical memory that store that actual bits.
*/
#include <ultra64.h>
#include "FrameBuffer.h"
#ifdef USE_CFB32
u32 cfb[ 2 ][ SCREEN_WD*SCREEN_HT ];
#else /* USE_CFB32 */
u16 cfb[ 2 ][ SCREEN_WD*SCREEN_HT ];
#endif /* USE_CFB32 */