fill.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: fill.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:09 $
*---------------------------------------------------------------------*/
/*
* File: fill.c
*
*/
#include <ultra64.h>
#include <PR/ramrom.h> /* needed for argument passing into the app */
#include <assert.h>
#include <os.h>
#include "controller.h"
#include "fill.h"
#include "static.h"
#include "timer.h"
#include "texture.h"
/*
* Symbol genererated by "makerom" to indicate the end of the code segment
* in virtual (and physical) memory
*/
extern char _codeSegmentEnd[];
extern char _textureSegmentRomStart[],
_textureSegmentRomEnd[];
/*
* Symbols generated by "makerom" to tell us where the static segment is
* in ROM.
*/
/*
* Stacks for the threads as well as message queues for synchronization
* This stack is ridiculously large, and could also be reclaimed once
* the main thread is started.
*/
u64 bootStack[STACKSIZE/sizeof(u64)];
static void idle(void *);
static void main(void *);
static OSThread idleThread;
static u64 idleThreadStack[STACKSIZE/sizeof(u64)];
static OSThread mainThread;
static u64 mainThreadStack[STACKSIZE/sizeof(u64)];
static OSThread rmonThread;
static u64 rmonStack[RMON_STACKSIZE/sizeof(u64)];
/* this number (the depth of the message queue) needs to be equal
* to the maximum number of possible overlapping PI requests.
* For this app, 1 or 2 is probably plenty, other apps might
* require a lot more.
*/
#define NUM_PI_MSGS 8
static OSMesg PiMessages[NUM_PI_MSGS];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, rspMessageQ, rdpMessageQ, retraceMessageQ;
OSMesg dmaMessageBuf, rspMessageBuf, rdpMessageBuf, retraceMessageBuf;
OSMesg dummyMessage;
OSIoMesg dmaIOMessageBuf;
OSMesg dummyMesg;
OSTask *tlistp;
Dynamic *dynamicp;
/*
* Command line options
*/
int BlankVideo = 0;
int Do8bit = 0;
int DumpGbi = 0;
int DumpRdp = 0;
int AlignTri = 0;
int ActiveController;
int ControllerInput = 1;
int UseAAMode = 0;
int UseZMode = 0;
int DoClrClr = 1;
int SelfScaleTimer = 1;
int ClipRatio = 1;
int TimerTicks = 7;
int DoPrimMode = 0;
/* for special test only */
int UseTextureMode = 0;
int Use2CycleMode = 1;
int TriSortOrder;
float TimePerFrame = 0;
float TicksPerFrame = 0;
float TicksPerSec;
OSTime t1, t2;
/*
* Dynamic data.
*/
Dynamic dynamic;
/*
* Task descriptor.
*/
OSTask tlist =
{
M_GFXTASK, /* task type */
OS_TASK_DP_WAIT, /* task flags */
NULL, /* boot ucode pointer (fill in later) */
0, /* boot ucode size (fill in later) */
NULL, /* task ucode pointer (fill in later) */
SP_UCODE_SIZE, /* task ucode size */
NULL, /* task ucode data pointer (fill in later) */
SP_UCODE_DATA_SIZE, /* task ucode data size */
&(dram_stack[0]), /* task dram stack pointer */
SP_DRAM_STACK_SIZE8, /* task dram stack size */
&(rdp_output[0]), /* task output buffer ptr (not always used) */
&rdp_output_len, /* task output buffer size ptr */
NULL, /* task data pointer (fill in later) */
0, /* task data size (fill in later) */
NULL, /* task yield buffer ptr (not used here) */
0 /* task yield buffer size (not used here) */
};
Gfx *glistp; /* global for test case procs */
/*
* global variables
*/
int draw_buffer = 0;
void *cfb_ptrs[2];
void parse_args(char *);
OSPiHandle *handler;
void boot(void)
{
int i;
u32 *argp;
u32 argbuf[16];
/* notice that you can't call rmonPrintf() until you set
* up the rmon thread.
*/
osInitialize();
handler = osCartRomInit();
argp = (u32 *)RAMROM_APP_WRITE_ADDR;
for (i=0; i<sizeof(argbuf)/4; i++, argp++)
{
osEPiReadIo(handler, (u32)argp, &argbuf[i]); /* Assume no DMA */
}
parse_args((char *) argbuf);
osCreateThread(&idleThread, 1, idle, (void *)0,
idleThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&idleThread);
/* never reached */
}
/*
* To do memory alignment test, gload -a "-x -w" and translate tri across
* memory, noting time as you go.
*/
void parse_args(char *argstring)
{
int argc = 1;
char *arglist[32], **argv = arglist; /* max 32 args */
char *ptr;
if (argstring == NULL || argstring[0] == '\0')
return;
/* re-organize argstring to be like main(argv,argc) */
ptr = argstring;
while (*ptr != '\0') {
while (*ptr != '\0' && (*ptr == ' '))
{
*ptr = '\0';
ptr++;
}
if (*ptr != '\0')
arglist[argc++] = ptr;
while (*ptr != '\0' && (*ptr != ' '))
{
ptr++;
}
}
/* process the arguments: */
while ((argc > 1) && (argv[1][0] == '-'))
{
switch(argv[1][1])
{
case '1':
Use2CycleMode = 0;
break;
case 'a':
UseAAMode = 1;
break;
case 'b':
BlankVideo = 1;
break;
case 'c':
DoClrClr = 0;
break;
case 'd':
DoPrimMode = 1;
break;
case 'g':
DumpGbi = 1;
break;
case 'r':
DumpRdp = 3;
break;
case 's':
SelfScaleTimer = 0;
break;
case 'z':
UseZMode = 1;
break;
default:
break;
}
argc--;
argv++;
}
}
static void idle(void *arg)
{
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
if (UseAAMode) {
if(BlankVideo) {
osViModeNtscLan1.fldRegs[0].vStart = 0;
osViModeNtscLan1.fldRegs[1].vStart = 0;
}
osViSetMode(&osViModeNtscLan1);
}
else {
if(BlankVideo) {
osViModeNtscLpn1.fldRegs[0].vStart = 0;
osViModeNtscLpn1.fldRegs[1].vStart = 0;
}
osViSetMode(&osViModeNtscLpn1);
}
/*
* Start PI Mgr for access to cartridge
*/
osCreatePiManager((OSPri)OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
NUM_PI_MSGS);
/*
* Start RMON for debugging & data xfer (make sure to start
* PI Mgr first)
*/
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
(void *)(rmonStack+RMON_STACKSIZE/8),
(OSPri) OS_PRIORITY_RMON );
osStartThread(&rmonThread);
/*
* at this point, AND NOT BEFORE, we can now do an
* rmonPrintf()
*/
/*
* Create main thread
*/
osCreateThread(&mainThread, 3, main, arg,
mainThreadStack+STACKSIZE/sizeof(u64), 10);
osStartThread(&mainThread);
/*
* Become the idle thread
*/
osSetThreadPri(0, 0);
for (;;);
}
void CreateMessageQueues(void)
{
osCreateMesgQueue(&dmaMessageQ, &dmaMessageBuf, 1);
osCreateMesgQueue(&rspMessageQ, &rspMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &rspMessageQ, dummyMessage);
osCreateMesgQueue(&rdpMessageQ, &rdpMessageBuf, 1);
osSetEventMesg(OS_EVENT_DP, &rdpMessageQ, dummyMessage);
osCreateMesgQueue(&retraceMessageQ, &retraceMessageBuf, 1);
osViSetEvent(&retraceMessageQ, dummyMessage, 1);
}
void SetupSegments(void)
{
/* Tell RCP where each segment is */
gSPSegment(glistp++, PHYSICAL_SEGMENT, 0x0);
gSPSegment(glistp++, CFB_SEGMENT,
(void *) osVirtualToPhysical(cfb_ptrs[draw_buffer]));
gSPSegment(glistp++, TEXTURE_SEGMENT,
(void *) osVirtualToPhysical(cfb_ptrs[draw_buffer]));
}
void CreateTaskStructure(void)
{
/* Build graphics task */
tlistp->t.ucode_boot = (u64 *) rspbootTextStart;
tlistp->t.ucode_boot_size = (u32)rspbootTextEnd - (u32)rspbootTextStart;
/* choose which ucode to run */
tlistp->t.ucode = (u64 *) gspFast3D_dramTextStart;
tlistp->t.ucode_data = (u64 *) gspFast3D_dramDataStart;
/* initial display list: */
tlistp->t.data_ptr = (u64 *) dynamicp->glist;
}
static void SwapViBuffer(void)
{
/* setup to swap buffers */
osViSwapBuffer(cfb_ptrs[draw_buffer]);
/* Make sure there isn't an old retrace in queue */
if (MQ_IS_FULL(&retraceMessageQ))
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
/* Wait for Vertical retrace to finish swap buffers */
(void)osRecvMesg(&retraceMessageQ, NULL, OS_MESG_BLOCK);
draw_buffer ^= 1;
}
static void SetupViewing(void)
{
guOrtho(&dynamicp->projection,
0, SCREEN_WD,
0, SCREEN_HT, -1, -1000, 1.0);
gSPMatrix(glistp++, K0_TO_PHYS(&(dynamicp->projection)),
G_MTX_PROJECTION|G_MTX_LOAD|G_MTX_NOPUSH);
guRotate(&dynamicp->identity, 0.0, 0.0, 0.0, 1.0);
gSPMatrix(glistp++, K0_TO_PHYS(&(dynamicp->identity)),
G_MTX_MODELVIEW|G_MTX_LOAD|G_MTX_NOPUSH);
}
static void SetRenderMode(void)
{
/*
* This hack assumes non-AA, non-ZB for now
*/
#ifdef JUNK
if (UseAAMode && UseZMode)
{
gSPSetGeometryMode(glistp++, G_ZBUFFER);
gDPSetRenderMode(glistp++,
G_RM_AA_ZB_OPA_SURF,
G_RM_AA_ZB_OPA_SURF2);
}
else if (!UseAAMode && UseZMode)
{
gSPSetGeometryMode(glistp++, G_ZBUFFER);
gDPSetRenderMode(glistp++,
G_RM_ZB_OPA_SURF ,
G_RM_ZB_OPA_SURF2);
}
else if (UseAAMode && !UseZMode)
{
gSPClearGeometryMode(glistp++, G_ZBUFFER);
gDPSetRenderMode(glistp++,
G_RM_AA_OPA_SURF,
G_RM_AA_OPA_SURF2);
}
else
{
gSPClearGeometryMode(glistp++, G_ZBUFFER);
gDPSetRenderMode(glistp++,
G_RM_OPA_SURF,
G_RM_OPA_SURF2);
}
#endif /* JUNK */
/*
* Bypass blender
*/
gSPClearGeometryMode(glistp++, G_ZBUFFER);
gDPSetRenderMode(glistp++, G_RM_OPA_CI, G_RM_OPA_CI2);
}
static void SetClipRation(void)
{
switch (ClipRatio)
{
case 1:
gSPClipRatio(glistp++, FRUSTRATIO_1);
break;
case 2:
gSPClipRatio(glistp++, FRUSTRATIO_2);
break;
case 3:
gSPClipRatio(glistp++, FRUSTRATIO_3);
break;
case 4:
gSPClipRatio(glistp++, FRUSTRATIO_4);
break;
case 5:
gSPClipRatio(glistp++, FRUSTRATIO_5);
break;
case 6:
gSPClipRatio(glistp++, FRUSTRATIO_6);
break;
}
}
static void doPolyFuncs(int ntris, float area, float aspect)
{
int i;
float tz, startz;
void makeTriList(int, float, float);
/* Setup display modes antialiased in 1 cycle */
SetRenderMode();
SetupViewing();
makeTriList(ntris, area, aspect);
gSPDisplayList(glistp++, dynamicp->trilist);
}
static void InitDisplayLists(void)
{
/* pointers to build the display list */
glistp = dynamicp->glist;
SetupSegments();
/* Initialize RDP state */
gSPDisplayList(glistp++, rdpinit_dl);
/* Initialize RSP state */
gSPDisplayList(glistp++, rspinit_dl);
gDPSetColorImage(glistp++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WD/2,
&(rsp_cfb[SCREEN_OFF]));
}
static void LoadTexture(void)
{
/*
* Prim color must be 16 for G_CC_MERGEPIX to work
*/
gDPSetPrimColor(glistp++, 0, 0, 16, 16, 16, 16);
if(DoPrimMode) {
gDPSetCombineMode(glistp++, G_CC_PRIMITIVE, G_CC_PASS2);
} else {
/*
* Turn on Texture
*/
gSPTexture(glistp++, 0x8000, 0x8000, 1, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(glistp++, G_CC_MERGEPIX, G_CC_PASS2);
/* no perspective for stepping with tiles to work to work */
gDPSetTexturePersp(glistp++, G_TP_NONE);
gDPLoadTextureBlock_4b(glistp++, CI4mario_small, G_IM_FMT_CI,
64, 64, 0,
G_TX_WRAP, G_TX_WRAP,
6, 6, G_TX_NOLOD, G_TX_NOLOD);
/*
* set up tiles for calculating two texels in two clocks
*/
gDPSetTile(glistp++, G_IM_FMT_CI, G_IM_SIZ_4b, 4, 0,
1 /* tile */,
0 /* palette MUST be zero */,
G_TX_WRAP, 6, G_TX_NOLOD,
G_TX_WRAP, 6, G_TX_NOLOD);
/*
* offset to next texel 0.25,
* edge walker steps by 0.5 texels per 8-bit pixel
*/
gDPSetTileSize(glistp++,
0 /* tile */,
1, 0, (63 << 2), (63 << 2));
gDPSetTileSize(glistp++,
1 /* tile */,
0, 0, (63 << 2), (63 << 2));
/* must be in two cycle mode in order to get two texels (pixels) */
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_2CYCLE);
}
}
static void ClearFrameBuffer(void)
{
/* Clear color framebuffer */
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetColorImage(glistp++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WD/2,
&(rsp_cfb[SCREEN_OFF]));
if(DoClrClr) {
gDPSetFillColor(glistp++, 0xffffffff);
gDPFillRectangle(glistp++, 0, 0, (SCREEN_WD/2)-1, SCREEN_HT-1);
}
gDPPipeSync(glistp++);
/* MUST be in two cycle mode for render */
gDPSetCycleType(glistp++, G_CYC_2CYCLE);
}
static void ClearZBuffer (void)
{
gDPSetColorImage(glistp++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
SCREEN_WD, OS_K0_TO_PHYSICAL(zbuffer));
gDPPipeSync(glistp++);
gDPSetCycleType(glistp++, G_CYC_FILL);
gDPSetFillColor(glistp++,
GPACK_ZDZ(G_MAXFBZ, 0) << 16 | GPACK_ZDZ(G_MAXFBZ, 0));
gDPFillRectangle(glistp++, 0, 0, SCREEN_WD-1, SCREEN_HT-1);
gDPPipeSync(glistp++);
}
static void CleanupAndSendDisplayList(void)
{
gDPFullSync(glistp++);
gSPEndDisplayList(glistp++);
assert((glistp-dynamicp->glist) < GLIST_LEN);
tlistp->t.data_size = (u32)((glistp - dynamicp->glist) * sizeof(Gfx));
/* Write back dirty cache lines that need to be read by the RCP */
osWritebackDCache(&dynamic, sizeof(dynamic));
/* start up the RSP task */
CreateTaskStructure();
if(DumpGbi) {
guParseGbiDL(tlistp->t.data_ptr, tlistp->t.data_size, GU_PARSEGBI_ALLMTX);
DumpGbi--;
}
osSpTaskStart(tlistp);
(void)osRecvMesg(&rspMessageQ, NULL, OS_MESG_BLOCK);
assert((rdp_output_len/sizeof(u64)) < RDPLIST_LEN);
if(DumpRdp) {
guParseRdpDL(&(rdp_output[0]),(u32)rdp_output_len,GU_PARSERDP_DUMPONLY);
DumpRdp--;
}
t1 = osGetTime();
osDpSetNextBuffer(&(rdp_output[0]), (u32)rdp_output_len);
(void)osRecvMesg(&rdpMessageQ, NULL, OS_MESG_BLOCK);
t2 = osGetTime();
}
static void Copy4bTo16b(void)
{
/* load tlut and do copy */
gSPDisplayList(glistp++, copy4b_dl);
}
/*
* Main game loop
*/
static void doPoly(void *arg)
{
int done = 0;
int i, ntri, tri_inc = 250, tri_div = 10;
int remaining, ptri;
float cur_area, cur_aspect;
float copy_time;
/* Main game loop */
ActiveController = initControllers();
cur_area = AREA_LO;
cur_aspect = ASPECT_LO;
ntri = tri_inc;
rmonPrintf("# aa=%d zb=%d cf=%d bl=%d 2c=%d produced by autofill\n",
UseAAMode, UseZMode, DoClrClr, BlankVideo, Use2CycleMode);
rmonPrintf("# area, aspect, ntri pre frame, time per tri (usec), fill (pix/sec)\n");
while (!done)
{
#ifndef DEBUG
cur_area = 1500;
cur_aspect = ASPECT_LO;
tri_inc = 250;
ntri = 5;
#endif /* DEBUG */
/* init for rdp loop */
remaining = ntri;
TimePerFrame = 0;
osContStartReadData(&controllerMsgQ);
ReadController();
if(DoClrClr || UseZMode) {
InitDisplayLists();
if (UseZMode)
ClearZBuffer();
ClearFrameBuffer();
CleanupAndSendDisplayList();
TimePerFrame += (float) (t2 - t1);
}
/*
* Draw the color index triangles
*
* In order to limit rdp buffer size, make multiple
* passes if number of triangles exceeds rdp buffer size.
* Ignore cost of extra attributes.
*/
do {
InitDisplayLists();
LoadTexture();
ptri = MIN(remaining, RDPTRIS);
/* rmonPrintf("remaining %d ptri %d\n", remaining, ptri); */
doPolyFuncs(ptri, cur_area, cur_aspect);
CleanupAndSendDisplayList();
TimePerFrame += (float) (t2 - t1);
remaining -= ptri;
} while (remaining > 0);
TimePerFrame = 1000.0 * TimePerFrame / ((OSTime) (TicksPerSec));
#ifndef DEBUG
rmonPrintf("tri time = %f, ", TimePerFrame);
#endif /* DEBUG */
/*
* Copy/dereference the color index frame buffer to a 16-bit framebuffer
*/
InitDisplayLists();
Copy4bTo16b();
CleanupAndSendDisplayList();
copy_time = (float) (t2 - t1);
copy_time = 1000.0 * copy_time / ((OSTime) (TicksPerSec));
#ifdef DEBUG
rmonPrintf("copy time = %f, total time %f\n",
copy_time, copy_time + TimePerFrame);
#endif /* DEBUG */
TimePerFrame += copy_time;
/* check time, advance parameters if necessary */
if(TimePerFrame > 16.667 && tri_inc == 1) {
rmonPrintf("%f %f %f %f %f\n",
cur_area, cur_aspect, (float)ntri,
1000.0 * TimePerFrame / (float)ntri,
(float)(ntri-1)*cur_area*60);
cur_area += AREA_STEP;
if(cur_area > AREA_HI) {
rmonPrintf("\n");
cur_area = AREA_LO;
cur_aspect += ASPECT_STEP;
if(cur_aspect > ASPECT_HI) {
done = 1;
}
}
tri_inc = 250;
ntri = tri_inc;
} else if (TimePerFrame < 16.667 && tri_inc > 0) {
ntri += tri_inc;
} else if (TimePerFrame > 16.667 && tri_inc > 0) {
tri_inc = -tri_inc / tri_div;
if(tri_inc == 0)
tri_inc = -1;
ntri += tri_inc;
} else if (TimePerFrame > 16.667 && tri_inc < 0) {
ntri += tri_inc;
} else {
tri_inc = -tri_inc / tri_div;
if(tri_inc == 0)
tri_inc = 1;
ntri += tri_inc;
}
/* Now write out timer bar */
InitDisplayLists();
WriteTimerBar();
CleanupAndSendDisplayList();
SwapViBuffer();
}
osExit();
}
static void ComputeClockSpeed(void)
{
u32 count0, count1;
osRecvMesg(&retraceMessageQ, 0, OS_MESG_BLOCK);
count0 = osGetCount();
osRecvMesg(&retraceMessageQ, 0, OS_MESG_BLOCK);
count1 = osGetCount();
TicksPerSec = ((osTvType == 0) ? 50.0 : 60.0) * (count1 - count0);
}
static void main(void *arg)
{
tlistp = &tlist;
dynamicp = &dynamic;
cfb_ptrs[0] = cfb_16_a;
cfb_ptrs[1] = cfb_16_b;
CreateMessageQueues();
ComputeClockSpeed();
doPoly(arg);
}