audio.c
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/*====================================================================
* audio.c
*
* Synopsis:
*
* This code implements the application audio thread.
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: audio.c,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:18 $
*---------------------------------------------------------------------*/
#include <ultralog.h>
#include <assert.h>
#include <sched.h>
#include "audio.h"
#include "music.h"
#include "sequence.h"
#include "performance.h"
#include "utils.h" /* romCopy */
#include "sndplayUI.h" /* SndP_PollAudioFrame */
#include "UniversalSP.h"
#include <../../libultra/audio/sndp.h> /* HACK!!!!*/
#define CLICKS 1
#define CHECKCLICKSSIZE 0
extern OSSched sc;
extern u64 dram_stack[];
/**** private typedefs and defines ****/
#ifdef AUD_MEM_PROF
#define AMP_PRINT_INTERVAL 5000
u32 ampMaxCmds;
u32 ampMaxDMABufs;
u32 ampDMAcount;
u32 ampFrameCount;
u32 ampMaxUpdates;
#endif
/**** audio globals ****/
ALSeqFile *seqFile;
u8 *seqPtr;
s32 seqNo;
ALHeap hp;
static u8 audioHeap[AUDIO_HEAP_SIZE];
ALUSPlayer *seqp;
ALUSeq *seq;
ALSndPlayer *sndp;
ALInstrument *sfxInst;
AMAudioMgr __am;
static u64 audioStack[AUDIO_STACKSIZE/8];
AMDMAState dmaState;
AMDMABuffer dmaBuffs[NUM_DMA_BUFFERS];
u32 audioFrameCt;
u32 nextDMA = 0;
u32 curAcmdList = 0;
u32 minFrameSize;
u32 frameSize;
u32 maxFrameSize;
u32 rspCount;
/**** Queues and storage for use with PI manager ****/
OSIoMesg audDMAIOMesgBuf[NUM_DMA_MESSAGES];
OSMesgQueue audDMAMessageQ;
OSMesg audDMAMessageBuf[NUM_DMA_MESSAGES];
/**** private routines ****/
static void __amMain(void *arg);
static s32 __amDMA(s32 addr, s32 len, void *state);
static ALDMAproc __amDmaNew(AMDMAState **state);
static void __amHandleFrameMsg(AudioInfo *, AudioInfo *);
static void __amHandleDoneMsg(AudioInfo *);
static void __clearAudioDMA(int nB);
static void __clearSfx(void);
/***********************************************************************
* Audio Manager API
**********************************************************************/
void
amCreateAudioMgr(ALSynConfig *c, OSPri pri)
{
u32 i;
f32 fsize;
#ifdef AUD_MEM_PROF
u32 *sp = (u32*)audioStack;
for(i=0;i<(AUDIO_STACKSIZE/4);i++)
sp[i] = 0xFEDCBA98;
#endif
c->dmaproc = __amDmaNew;
c->outputRate = osAiSetFrequency(OUTPUT_RATE);
/*
* Calculate the frame sample parameters from the
* video field rate and the output rate
*/
fsize = (f32) NUM_FIELDS * c->outputRate / (f32) 60;
frameSize = (s32) fsize;
if (frameSize < fsize)
frameSize++;
if (frameSize & 0xf)
frameSize = (frameSize & ~0xf) + 0x10;
minFrameSize = frameSize - 16;
maxFrameSize = frameSize + EXTRA_SAMPLES + 16;
alInit(&__am.g, c);
for(i=0;i<NUM_ACMD_LISTS;i++)
__am.ACMDList[i] = (Acmd*)alHeapAlloc(c->heap, 1, MAX_RSP_CMDS*sizeof(Acmd));
/*
* initialize the done messages
*/
for (i = 0; i < NUM_OUTPUT_BUFFERS; i++) {
__am.audioInfo[i] = (AudioInfo *)alHeapAlloc(c->heap, 1,
sizeof(AudioInfo));
__am.audioInfo[i]->msg.done.type = OS_SC_DONE_MSG;
__am.audioInfo[i]->msg.done.info = __am.audioInfo[i];
__am.audioInfo[i]->data = alHeapAlloc(c->heap, 1, 4*maxFrameSize);
}
osCreateMesgQueue(&__am.audioReplyMsgQ, __am.audioReplyMsgBuf, MAX_AUDIO_MSGS);
osCreateMesgQueue(&__am.audioFrameMsgQ, __am.audioFrameMsgBuf, MAX_AUDIO_MSGS);
osCreateMesgQueue(&audDMAMessageQ, audDMAMessageBuf, NUM_DMA_MESSAGES);
osCreateThread(&__am.thread, 3, __amMain, 0,
(void *)(audioStack+AUDIO_STACKSIZE/8), pri);
osStartThread(&__am.thread);
}
/***********************************************************************
* Audio Manager implementation
**********************************************************************/
static void
__amMain(void *arg)
{
u32 usedBuffers = 0;
u32 done = 0;
AudioMsg *msg;
OSScClient client;
AudioInfo *lastInfo = 0;
osScAddClient(&sc, &client, &__am.audioFrameMsgQ);
while (!done)
{
(void) osRecvMesg(&__am.audioFrameMsgQ, (OSMesg *)&msg, OS_MESG_BLOCK);
switch (msg->gen.type)
{
case (OS_SC_RETRACE_MSG):
if (usedBuffers < NUM_OUTPUT_BUFFERS)
{
SndP_PollAudioFrame ();
__clearAudioDMA(nextDMA);
nextDMA = 0;
__amHandleFrameMsg(__am.audioInfo[audioFrameCt % 3], lastInfo);
__clearSfx();
usedBuffers++;
curAcmdList ^= 1;
audioFrameCt++;
}
osRecvMesg(&__am.audioReplyMsgQ, (OSMesg *)&msg,OS_MESG_BLOCK);
__amHandleDoneMsg(msg->done.info);
lastInfo = msg->done.info;
usedBuffers--;
break;
case (OS_SC_DONE_MSG):
rspCount = osGetCount() - rspCount;
Perf_RSPSample(rspCount);
break;
case (QUIT_MSG):
done = 1;
break;
default:
break;
}
}
alClose(&__am.g);
}
static void
__amHandleFrameMsg(AudioInfo *info, AudioInfo *lastInfo)
{
s16 *audioPtr;
Acmd *cmdp;
s32 cmdLen;
u32 samplesLeft = 0;
OSScTask *t;
u32 cpuCount;
audioPtr = (s16 *) osVirtualToPhysical(info->data);
if (lastInfo)
osAiSetNextBuffer(lastInfo->data, lastInfo->frameSamples<<2);
/**** Calculate how many samples I need for this frame to keep the DAC full ****/
samplesLeft = osAiGetLength()>>2;
info->frameSamples = 16 + (frameSize - samplesLeft + EXTRA_SAMPLES)& ~0xf;
if(info->frameSamples < minFrameSize)
info->frameSamples = minFrameSize;
/* Setup to time the audio frame processing. */
osInvalICache((void *)0x80000000, ICACHE_SIZE);
cpuCount = osGetCount();
cmdp = alAudioFrame(__am.ACMDList[curAcmdList], &cmdLen, audioPtr, info->frameSamples);
/* Calculate the frame count and store it for later displaying. */
cpuCount = osGetCount() - cpuCount;
Perf_CPUSample (cpuCount);
#ifdef AUD_MEM_PROF
if(seqp->drvr->paramCnt > ampMaxUpdates)
ampMaxUpdates = seqp->drvr->paramCnt;
if(cmdLen > ampMaxCmds)
ampMaxCmds = cmdLen;
ampFrameCount++;
if(ampFrameCount > AMP_PRINT_INTERVAL)
{
u32 *sp = (u32*)audioStack;
u32 i = 0;
u32 unusedStack = 0;
while(i<(AUDIO_STACKSIZE/4) && sp[i] == 0xFEDCBA98)
{
unusedStack += 4;
i++;
}
PRINTF("%d bytes of audio stack used\n",AUDIO_STACKSIZE-unusedStack);
PRINTF("Max Command list size = %d\n", ampMaxCmds);
PRINTF("Max DMABuffers used = %d\n", ampMaxDMABufs);
PRINTF("Max number synth updates used = %d\n", ampMaxUpdates);
ampFrameCount = 0;
}
#endif
if(cmdLen > MAX_RSP_CMDS)
PRINTF("cmdLen exceeded MAX_RSP_CMDS by %d\n",cmdLen - MAX_RSP_CMDS);
assert(cmdLen <= MAX_RSP_CMDS);
t = &info->task;
t->next = 0; /* paranoia */
t->msgQ = &__am.audioReplyMsgQ; /* reply to when finished */
t->msg = (OSMesg)&info->msg; /* reply with this message */
t->flags = OS_SC_NEEDS_RSP;
t->list.t.type = M_AUDTASK;
t->list.t.flags = OS_TASK_DP_WAIT;
t->list.t.ucode_boot = (u64 *)rspbootTextStart;
t->list.t.ucode_boot_size =
((int) rspbootTextEnd - (int) rspbootTextStart);
t->list.t.ucode = (u64 *) aspMainTextStart;
t->list.t.ucode_size = 0;
t->list.t.ucode_data = (u64 *) aspMainDataStart;
t->list.t.ucode_data_size = SP_UCODE_DATA_SIZE;
t->list.t.dram_stack = (u64*) dram_stack;
t->list.t.dram_stack_size = SP_DRAM_STACK_SIZE8;
t->list.t.output_buff = (u64*) 0;
t->list.t.output_buff_size = 0;
t->list.t.data_ptr = (u64 *) __am.ACMDList[curAcmdList];
t->list.t.data_size = (cmdp - __am.ACMDList[curAcmdList]) * sizeof(Acmd);
t->list.t.yield_data_ptr = audYieldBuf;
t->list.t.yield_data_size = OS_YIELD_AUDIO_SIZE;
if (t->list.t.data_size > MAX_RSP_CMDS*sizeof(Acmd))
PRINTF("audio cmd list too big!\n");
rspCount = osGetCount();
osSendMesg(osScGetCmdQ(&sc), (OSMesg) t, OS_MESG_BLOCK);
}
static void __clearSfx(void)
{
ALSndId i;
ALSoundState *sState = (ALSoundState*)sndp->sndState;
for( i = 0; i < sndp->maxSounds; i++)
{
if(sState[i].sound && sState[i].state == AL_STOPPED)
{
alSndpDeallocate(sndp, i);
}
}
}
static void __amHandleDoneMsg(AudioInfo *info)
{
u32 samplesLeft;
static u32 firstTime = 1;
samplesLeft = osAiGetLength()>>2;
if (samplesLeft == 0 && !firstTime)
{
PRINTF("audio: ai out of samples\n");
firstTime = 0;
}
}
s32 __amDMA(s32 addr, s32 len, void *state)
{
void *freeBuffer;
s32 delta, addrEnd, buffEnd;
AMDMABuffer *dmaPtr, *lastDmaPtr;
lastDmaPtr = 0;
dmaPtr = dmaState.firstUsed;
addrEnd = addr+len;
/* first check to see if a currently existing buffer contains the
sample that you need. */
while(dmaPtr)
{
buffEnd = dmaPtr->startAddr + DMA_BUFFER_LENGTH;
if(dmaPtr->startAddr > addr) /* since buffers are ordered */
break; /* abort if past possible */
else if(addrEnd <= buffEnd) /* yes, found a buffer with samples */
{
dmaPtr->lastFrame = audioFrameCt; /* mark it used */
freeBuffer = dmaPtr->ptr + addr - dmaPtr->startAddr;
return (int) osVirtualToPhysical(freeBuffer);
}
lastDmaPtr = dmaPtr;
dmaPtr = (AMDMABuffer*)dmaPtr->node.next;
}
/* get here, and you didn't find a buffer, so dma a new one */
/* get a buffer from the free list */
dmaPtr = dmaState.firstFree;
assert(dmaPtr); /* be sure you have a buffer */
dmaState.firstFree = (AMDMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
/* add it to the used list */
if(lastDmaPtr) /* normal procedure */
{
alLink((ALLink*)dmaPtr,(ALLink*)lastDmaPtr);
}
else if(dmaState.firstUsed) /* jam at begining of list */
{
lastDmaPtr = dmaState.firstUsed;
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = (ALLink*)lastDmaPtr;
dmaPtr->node.prev = 0;
lastDmaPtr->node.prev = (ALLink*)dmaPtr;
}
else /* no buffers in list, this is the first one */
{
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
freeBuffer = dmaPtr->ptr;
delta = addr & 0x1;
addr -= delta;
dmaPtr->startAddr = addr;
dmaPtr->lastFrame = audioFrameCt; /* mark it */
audDMAIOMesgBuf[nextDMA].hdr.pri = OS_MESG_PRI_NORMAL;
audDMAIOMesgBuf[nextDMA].hdr.retQueue = &audDMAMessageQ;
audDMAIOMesgBuf[nextDMA].dramAddr = freeBuffer;
audDMAIOMesgBuf[nextDMA].devAddr = (u32)addr;
audDMAIOMesgBuf[nextDMA].size = DMA_BUFFER_LENGTH;
osEPiStartDma(handler, &audDMAIOMesgBuf[nextDMA++], OS_READ);
return (int) osVirtualToPhysical(freeBuffer) + delta;
}
ALDMAproc __amDmaNew(AMDMAState **state)
{
int i;
if(!dmaState.initialized) /* only do this once */
{
dmaState.firstFree = &dmaBuffs[0];
for (i=0; i<NUM_DMA_BUFFERS-1; i++)
{
alLink((ALLink*)&dmaBuffs[i+1],(ALLink*)&dmaBuffs[i]);
dmaBuffs[i].ptr = alHeapAlloc(&hp, 1, DMA_BUFFER_LENGTH);
}
dmaState.initialized = 1;
}
*state = &dmaState; /* state is never used in this case */
return __amDMA;
}
static void __clearAudioDMA(int nBuffers)
{
int i;
OSIoMesg *iomsg;
AMDMABuffer *dmaPtr,*nextPtr;
/*
* Should not block here since if the correct number
* of messages haven't arrived the application has a bug
*/
for (i=0; i<nBuffers; i++)
{
if (osRecvMesg(&audDMAMessageQ,(OSMesg *)&iomsg,OS_MESG_NOBLOCK) == -1)
PRINTF("Dma not done\n");
if (logging)
osLogEvent(log, 17, 2, iomsg->devAddr, iomsg->size);
}
#ifdef AUD_MEM_PROF
ampDMAcount = 0;
dmaPtr = dmaState.firstUsed;
while(dmaPtr)
{
ampDMAcount++;
dmaPtr = (AMDMABuffer*)dmaPtr->node.next;
}
if(ampDMAcount > ampMaxDMABufs)
ampMaxDMABufs = ampDMAcount;
#endif
dmaPtr = dmaState.firstUsed;
while(dmaPtr)
{
nextPtr = (AMDMABuffer*)dmaPtr->node.next;
/* Can change this value. Should be at least one. */
/* Larger values mean more buffers needed, but fewer DMA's */
if(dmaPtr->lastFrame + FRAME_LAG < audioFrameCt) /* remove from used list */
{
if(dmaState.firstUsed == dmaPtr)
dmaState.firstUsed = (AMDMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
if(dmaState.firstFree)
alLink((ALLink*)dmaPtr,(ALLink*)dmaState.firstFree);
else
{
dmaState.firstFree = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
}
dmaPtr = nextPtr;
}
}
void
AudioInit (void)
{
ALSynConfig c;
ALSeqpConfig seqc;
ALSndpConfig SPConfig;
s32 len;
u32 bankLen;
ALBankFile *bankPtr,*sfxBankPtr;
ALBank *sfxBank;
u32 seqLen;
u32 i;
#ifdef AUD_MEM_PROF
u32 *sp = (u32*)audioStack;
u32 unusedStack = 0;
#endif
alHeapInit(&hp, audioHeap, sizeof(audioHeap));
/**** Load the bank file from ROM ****/
bankLen = _midibankSegmentRomEnd - _midibankSegmentRomStart;
bankPtr = alHeapAlloc(&hp, 1, bankLen);
romCopy(_midibankSegmentRomStart, (char *)bankPtr, bankLen);
alBnkfNew(bankPtr, (u8 *) _miditableSegmentRomStart);
/**** Load the sequence file header from ROM ****/
seqFile = alHeapAlloc(&hp, 1, 4);
romCopy(_seqSegmentRomStart, (u8 *)seqFile, 4);
len = 4 + seqFile->seqCount*sizeof(ALSeqData);
seqFile = alHeapAlloc(&hp, 1, len);
romCopy(_seqSegmentRomStart, (u8 *)seqFile, len);
alSeqFileNew(seqFile, (u8 *) _seqSegmentRomStart);
if (seqNo > seqFile->seqCount)
seqNo = 0;
seqPtr = alHeapAlloc(&hp, 1, MAX_SEQ_LENGTH);
seqLen = Seq_Load (seqFile, seqPtr, seqNo);
/**** Create the Audio Manager ****/
c.maxVVoices = MAX_SYNTH_VVOICES;
c.maxPVoices = MAX_SYNTH_PVOICES;
c.maxUpdates = MAX_SYNTH_UPDATES;
c.dmaproc = 0; /* audio mgr will fill this in */
c.fxType = AL_FX_NONE; /*AL_FX_SMALLROOM; */
c.heap = &hp;
amCreateAudioMgr(&c, AUDIO_PRIORITY);
/**** Create the sequence and the sequence player ****/
seqc.maxVoices = MAX_SEQP_VOICES;
seqc.maxEvents = MAX_SEQP_EVENTS;
seqc.maxChannels = 16;
seqc.heap = &hp;
seqc.initOsc = 0;
seqc.updateOsc = 0;
seqc.stopOsc = 0;
#ifdef _DEBUG
seqc.debugFlags = NO_VOICE_ERR_MASK |NOTE_OFF_ERR_MASK | NO_SOUND_ERR_MASK;
#endif
seqp = alHeapAlloc(&hp, 1, sizeof(ALUSPlayer));
seq = alHeapAlloc(&hp, 1, sizeof(ALUSeq));
alUSPNew(seqp, &seqc);
alUSNew(seq, seqPtr, seqLen);
alUSPSetSeq(seqp, seq);
alUSPSetBank(seqp, bankPtr->bankArray[0]);
/**** Copy the sfxbank(.ctl) file into rom */
bankLen = _sfxbankSegmentRomEnd - _sfxbankSegmentRomStart;
sfxBankPtr = alHeapAlloc(&hp, 1, bankLen);
romCopy(_sfxbankSegmentRomStart, (char *)sfxBankPtr, bankLen);
/*** Initialize the soundplayer ****/
sndp = alHeapAlloc(&hp, 1, sizeof(ALSndPlayer));
SPConfig.maxSounds = MAX_SNDP_VOICES;
SPConfig.maxEvents = MAX_SNDP_EVENTS;
SPConfig.heap = &hp;
alSndpNew(sndp, &SPConfig);
alBnkfNew(sfxBankPtr, _sfxtableSegmentRomStart);
sfxBank = sfxBankPtr->bankArray[0];
sfxInst = sfxBank->instArray[0];
#ifdef AUD_MEM_PROF
i = 0;
while(i<(AUDIO_STACKSIZE/4) && (sp[i] == 0xFEDCBA98))
{
unusedStack += 4;
i++;
}
PRINTF("%d bytes of heap used, %d bytes of stack used\n",
hp.cur - hp.base,AUDIO_STACKSIZE-unusedStack);
#endif
}