trivial.h
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/*
* Header file for 'trivial' program
*
* Included by: trivial.c; static.c; cfb.c; zbuf.c; spec
*
* This file #include's <ultra64.h> as soon as it gets past the
* stuff which has to be used by the spec file
*
*/
#ifndef __TRIVIAL_H__
#define __TRIVIAL_H__
/*
* Do #define's required by the 'spec' file first. The spec file
* does not agree well with C code.
*/
/*
* Define stack size for R4300 threads
* This definition is in a header file because it is required by both
* trivial.c (for declaring the stacks), and by the spec file for
* indicating the top of the stack.
*
*/
/* Stacksize in bytes */
#define STACKSIZE 0x2000
/*
* Define RSP segment numbers
* These definitions are required both by the 'spec' file, and by the
* code in 'trivial.c' which sets up the RSP segment table.
*/
#define STATIC_SEG 1
#define DYNAMIC_SEG 2
/* Now do the stuff only required by .c files */
#ifdef _LANGUAGE_C
#include <ultra64.h>
/*
* Define screensize.
* This definition is in a header file because it is required by the
* cfb.c and zbuf.c files, as well as the trivial.c and static.c files.
* Note that changing these variables is not sufficient to change the
* screen size -- the video modes must be changed as well in trivial.c,
* and probably some of the init stuff in static.c.
*/
#define SCREEN_HT 240
#define SCREEN_WD 320
/*
* Define dynamic data structure
* This definition is required both by 'trivial.c' and by 'dynamic.c'
* The R4300 addressible version (and the one that reserves physical memory)
* is defined in trivial.c. The RSP addressible version is defined in
* dynamic.c
*/
#define GLIST_SIZE 2048
typedef struct {
Mtx projection;
Mtx modeling;
Mtx increment;
Gfx glist[GLIST_SIZE];
/* Could devine verticies here too, but don't need them yet */
} Dynamic;
extern u64 rspdrambuf1[];
#endif /* _LANGUAGE_C */
#endif /* __TRIVIAL_H__ */