fog_mode.readme 274 Bytes
* fog_mode.h

  The render mode G_RM_ZB_1C_FOG_SHADE_A defined in fog_mode.h makes
1cycle-fogging available. But, no antialias, and translucent.

<Usage>
    gsDPSetRenderMode(G_RM_ZB_1C_FOG_SHADE_A, G_RM_ZB_1C_FOG_SHADE_A2),

				Yoshitaka Yasumoto RD3 Nintendo, Co., Ltd.