IA4palmshadow.h
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/*
* Do not edit this file. It was automatically generated
* by "rgb2c" from the file "Texture/palmshadow.rgb".
*
* Size: 32 x 32
* Number of channels: 4
* Number of bits per texel: 4 (G_IM_SIZ_4b)
* Format of texel: G_IM_FMT_IA
*
* Example usage:
*
* gsSPTexture (128, 128, G_TX_RENDERTILE, 1),
* gsDPPipeSync (),
* gsDPSetCombineMode (G_CC_MODULATEIA, G_CC_MODULATEIA),
* gsDPSetTexturePersp (G_TP_PERSP),
* gsDPSetTextureDetail (G_TD_CLAMP),
* gsDPSetTextureLOD (G_TL_TILE),
* gsDPSetTextureLUT (G_TT_NONE),
* gsDPSetTextureFilter (G_TF_BILERP),
* gsDPSetTextureConvert(G_TC_FILT),
* gsDPLoadTextureBlock (IA4palmshadow, G_IM_FMT_IA, G_IM_SIZ_4b, 32, 32, 0
* G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
* G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
*/
#if 0 /* Image preview */
+--------------------------------+
|*******o~,,..........,+o+,......|
|#######*+~~,,.,....,~+o*o,,.,,..|
|######%o~~o+~~~,,,,+***+~,,,....|
|######*+~~ooo+++~~+*#%o~.,,.....|
|######*~,,~%%%**+o*##o~,.,,.....|
|######*~,.,*##%*oo*%*~,.....,,..|
|######*+,..+*#%*o+~+~,......,,..|
|######*+,,.,+**o+,,,,......,,,..|
|######*+,,.,,~~~,..........,,,..|
|####%%*+,,.............,,,,~,,..|
|####*oo+~,.............,,,~~~,..|
|###%o++~,,.............,,~o+~,..|
|###%+~~,,,,............,~o%o~,,.|
|###*+~~,,,,...........,,~*%o,.,.|
|###*+~,,,,,...........~~~oo~..,.|
|###%o~~,,.,,,,......,~o+~++,..,.|
|####%+~,,,,,,,,,...,~o%o~~~...,.|
|#####o~,,,,,,,.,.,,~o%#*+~,...,.|
|#####*+~,,,,....,,+*%###*~,.....|
|#####%*+~~,,,,,~~+o%####%+,.....|
|#######*o++~~~o%*%%######*,,....|
|#######%**oooo%##########%,,....|
|#########%%%%%###########%~,....|
|#########################%~,...,|
|##########################+,...,|
|##########################+,..,~|
|##########################+...~*|
|##########################o,,~o#|
|##########################%~o%%#|
|###########################o%###|
|###########################%####|
|********************************|
+--------------------------------+
#endif
static Gfx IA4palmshadow_C_dummy_aligner1[] = { gsSPEndDisplayList() };
unsigned char IA4palmshadow[] = {
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};