static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
#include <ultra64.h>
#include "block.h"
#include "static.h"
/* Remember, viewport structures have 2 bits of fraction in them */
static Vp vp =
{
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP state: */
Gfx rspinit_dl[] =
{
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD | G_ZBUFFER),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BACK),
gsSPEndDisplayList(),
};
/* initialize the RDP state: */
Gfx rdpinit_dl[] =
{
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipelineMode(G_PM_1PRIMITIVE),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetColorDither(G_CD_BAYER),
gsDPSetMaskImage(zbuffer),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
static Vtx background_vtx[] =
{
{ 20, 20, -1500, 0, 0, 0, 0, 0xff, 0, 0xff },
{ 300, 20, -1500, 0, 0, 0, 0, 0, 0, 0xff },
{ 300, 20, -5, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 20, 20, -5, 0, 0, 0, 0xff, 0, 0, 0xff },
};
Gfx background_dl[] =
{
/* Setup display modes antialiased in 1 cycle */
gsDPPipeSync(),
gsSPVertex(&(background_vtx[0]), 4, 0),
gsSP1Triangle(2, 1, 0, 2),
gsSP1Triangle(3, 2, 0, 3),
gsSPEndDisplayList(),
};
/*
* Turbo Data
*
*/
/* this init's the DP and clears the screen: */
gtState dpInitClearObj =
{
0x0, /* renderState */
0x0, /* textureState */
0, /* vtxCount */
0, /* vtxV0 */
0, /* triCount */
0x0, 0x0, /* pad1, pad2 */
gsDPClearOtherMode(), /* rdpOthermode */
{ /* integer portion: */
0x00010000, 0x00000000, /* transform */
0x00000001, 0x00000000,
0x00000000, 0x00010000,
0x00000000, 0x00000001,
/* fractional portion: */
0x00000000, 0x00000000,
0x00000000, 0x00000000,
0x00000000, 0x00000000,
0x00000000, 0x00000000,
},
};
/* this finishes the DP with a sync: */
static Gfx finalDP[] =
{ /* rdpCmds */
gsDPFullSync(),
gsDPEndDisplayList()
};
gtState dpFinalObj =
{
0x0, /* renderState */
0x0, /* textureState */
0, /* vtxCount */
0, /* vtxV0 */
0, /* triCount */
0x0, /* pad1 */
(Gfx *)&finalDP,
gsDPClearOtherMode(), /* rdpOthermode */
{ /* integer portion: */
0x00010000, 0x00000000, /* transform */
0x00000001, 0x00000000,
0x00000000, 0x00010000,
0x00000000, 0x00000001,
/* fractional portion: */
0x00000000, 0x00000000,
0x00000000, 0x00000000,
0x00000000, 0x00000000,
0x00000000, 0x00000000,
}
};
gtTriN cube0_tris[] =
{
{ 2, 1, 0, 0, }, /* top */
{ 3, 2, 0, 0, },
{ 4, 5, 6, 0, }, /* bottom */
{ 4, 6, 7, 0, },
{ 7, 3, 0, 0, }, /* left */
{ 4, 7, 0, 0, },
{ 5, 1, 2, 0, }, /* right */
{ 6, 5, 2, 0, },
{ 6, 2, 3, 0, }, /* near */
{ 7, 6, 3, 0, },
{ 4, 0, 1, 0, }, /* far */
{ 5, 4, 1, 0, },
{ 2+8, 1+8, 0+8, 0, }, /* top */
{ 3+8, 2+8, 0+8, 0, },
{ 4+8, 5+8, 6+8, 0, }, /* bottom */
{ 4+8, 6+8, 7+8, 0, },
{ 7+8, 3+8, 0+8, 0, }, /* left */
{ 4+8, 7+8, 0+8, 0, },
{ 5+8, 1+8, 2+8, 0, }, /* right */
{ 6+8, 5+8, 2+8, 0, },
{ 6+8, 2+8, 3+8, 0, }, /* near */
{ 7+8, 6+8, 3+8, 0, },
{ 4+8, 0+8, 1+8, 0, }, /* far */
{ 5+8, 4+8, 1+8, 0, },
{ 2+16, 1+16, 0+16, 0, }, /* top */
{ 3+16, 2+16, 0+16, 0, },
{ 4+16, 5+16, 6+16, 0, }, /* bottom */
{ 4+16, 6+16, 7+16, 0, },
{ 7+16, 3+16, 0+16, 0, }, /* left */
{ 4+16, 7+16, 0+16, 0, },
{ 5+16, 1+16, 2+16, 0, }, /* right */
{ 6+16, 5+16, 2+16, 0, },
{ 6+16, 2+16, 3+16, 0, }, /* near */
{ 7+16, 6+16, 3+16, 0, },
{ 4+16, 0+16, 1+16, 0, }, /* far */
{ 5+16, 4+16, 1+16, 0, },
{ 2+24, 1+24, 0+24, 0, }, /* top */
{ 3+24, 2+24, 0+24, 0, },
{ 4+24, 5+24, 6+24, 0, }, /* bottom */
{ 4+24, 6+24, 7+24, 0, },
{ 7+24, 3+24, 0+24, 0, }, /* left */
{ 4+24, 7+24, 0+24, 0, },
{ 5+24, 1+24, 2+24, 0, }, /* right */
{ 6+24, 5+24, 2+24, 0, },
{ 6+24, 2+24, 3+24, 0, }, /* near */
{ 7+24, 6+24, 3+24, 0, },
{ 4+24, 0+24, 1+24, 0, }, /* far */
{ 5+24, 4+24, 1+24, 0, },
};
Vtx q0[5] = {
{ -40, 40, 0, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 40, 40, 0, 0, (31 << 5), 0, 0xff, 0xff, 0xff, 0xff },
{ 40, -40, 0, 0, (31 << 5), (31 << 5), 0, 0xff, 0, 0xff },
{ -40, -40, 0, 0, 0, (31 << 5), 0xff, 0, 0, 0xff },
{ 0, 0, 0, 0, 0, 0, 0xff, 0xff, 0xff, 0xff },
};
gtTriN tris[] =
{
{ 0, 1, 2, 0, },
{ 0, 2, 3, 0, },
{ 0, 1, 2, 0, },
{ 0, 2, 3, 0, },
};