static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Creator: hsa@sgi.com
* Create Date: Sun Jun 4 18:49:42 PDT 1995
*
*
* This file holds tiny display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "ztest.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
/* initialize the RSP: */
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD ),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
/* initialize the RDP: */
Gfx rdpinit_dl[] = {
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetBlendMask(0xff),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
#define ZDELTA (20.0)
/*
* This group of vertices, and accompanying display list, creates
* two flat surfaces oriented in a 'v' shape, turned on it's side.
* Each surface is colored differently, so we can easily see errors
* in the zbuffer write. (we always write the 'behind' surface last,
* ensuring a z compare when writing the frame buffer)
*/
static Vtx ztest_vtx[] = {
{ -1280, 640, -ZDELTA, 0, 0, 0, 0xff, 0xff, 0, 0xff },
{ 1280, 640, -2*ZDELTA, 0, 0, 0, 0xff, 0xff, 0, 0xff },
{ 1280, -640, -2*ZDELTA, 0, 0, 0, 0xff, 0xff, 0, 0xff },
{ -1280, -640, -ZDELTA, 0, 0, 0, 0xff, 0xff, 0, 0xff },
{ -1280, 640, ZDELTA, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 1080, 640, 2*ZDELTA, 0, 0, 0, 0, 0, 0xff, 0xff },
{ 1080, -640, 2*ZDELTA, 0, 0, 0, 0, 0, 0xff, 0xff },
{ -1280, -640, ZDELTA, 0, 0, 0, 0, 0, 0xff, 0xff },
};
Gfx ztest_dl[] = {
/*
* Setup display modes antialiased in 1 cycle
*/
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_ZB_OPA_SURF, G_RM_ZB_OPA_SURF2),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER),
gsSPVertex(&(ztest_vtx[0]), 8, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSP1Triangle(4, 5, 6, 0),
gsSP1Triangle(4, 6, 7, 0),
gsSPEndDisplayList(),
};