mem_span.c
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#include "graphic.h"
do_mem_span()
{
struct MS_span_data *ms;
struct Color_depth *cd;
int x_cur, x_cnt, x_inc;
int base;
int new_color, old_color;
int new_depth, old_depth;
int new_delta, old_delta;
int dzx,dzy,delta;
int nr,ng,nb, na;
int or,og,ob;
int rr,gg,bb;
int mask;
int half_mask;
int alpha;
int ncvg, ocvg;
int nsca, osca;
int temp, i;
ms = &mem_span_data[0];
cd = &col_dep[0];
base = ms->color.base;
/*
if (ms->x_left <= ms->x_right)
do_memtraffic(ms->x_left, ms->x_right, base);
*/
x_cnt = ms->x_right - ms->x_left;
if (ms->left) {
x_cur = ms->x_left;
x_inc = 1;
} else {
x_cur = ms->x_right;
x_inc = -1;
}
dzx = abs(dzdx);
dzy = abs(dzdy);
temp = dzx+dzy;
new_delta = 0x00010000;
for (i=0 ;i<16; i++)
if ((temp>>16) > (1<<i)) new_delta = 1<<(i+17);
if (new_delta <= 0) new_delta = 0x7FFFFFFF;
while (x_cnt >= 0) {
do_coverage( x_cur, &ms->s_left, &ms->s_right, &mask);
do_modulate(mask);
new_color = cd->c;
if (en_coverage) { /* only coverage modes are supported by hardware */
if (en_antialias) {
half_mask = mask & AA_SP_HALF;
mask_to_count( half_mask, &ncvg);
} else {
if (mask & AA_SP_CENTER) {
ncvg = 8;
} else {
ncvg = 0;
}
}
if (ncvg>0) {
get_pixel( x_cur, base, &old_color);
unpack_color(old_color,or,og,ob);
unpack_colora(new_color,nr,ng,nb,na);
get_filter( x_cur, base, &ocvg);
ocvg++;
if (en_zbuffer) {
new_depth = cd->d;
get_zbuffer( x_cur, base, &old_depth, &old_delta);
delta = (new_delta>old_delta) ? new_delta : old_delta;
/* z buffered rendering modes */
if (en_line && (render_mode != RENDER_OPAQUE)) {
switch (render_mode) {
case RENDER_TRANSP:
if ((old_depth == 0x7FFFFFFF) ||
((new_depth) < old_depth)) {
/* visible */
/* blend by alpha times coverage */
/* and add coverage times alpha to pixel coverage */
if (en_antialias)
nsca = na * ncvg >> 3;
else
nsca = na;
rr = blend_color( or, nr, nsca);
gg = blend_color( og, ng, nsca);
bb = blend_color( ob, nb, nsca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
if (en_antialias)
ncvg = times_alpha( ncvg, na) + ocvg;
else
ncvg += ocvg;
if (ncvg>8) ncvg=8;
put_filter( x_cur, base, ncvg-1);
} /* end visible */
break;
case RENDER_DECAL:
if ((old_depth != 0x7FFFFFFF) &&
((new_depth-delta) <= old_depth) &&
((new_depth+delta) >= old_depth) ) {
/* visible */
/* within z range of surface, blend by alpha * coverage */
/* but don't update surface coverage */
if (en_antialias)
nsca = na * ncvg >> 3;
else
nsca = na;
rr = blend_color( or, nr, nsca);
gg = blend_color( og, ng, nsca);
bb = blend_color( ob, nb, nsca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
} /* end visible */
break;
} /* end switch render mode */
} else { /* surfaces or opaque lines */
switch (render_mode) {
case RENDER_TEXEDGE:
/* attenuate coverage by alpha from texture edge */
/* fall thru to opaque if > 0 */
ncvg = times_alpha( ncvg, (na+(na>>7))); /* bump to 1.0 */
if (ncvg < 1) break;
case RENDER_OPAQUE:
if ((old_depth == 0x7FFFFFFF) ||
(((ncvg+ocvg) <= 8) && ((new_depth-delta) <= old_depth)) ||
(((ncvg+ocvg) > 8) && (new_depth < old_depth))) {
/* visible */
if (((new_depth+delta) >= old_depth) &&
((ncvg+ocvg) <= 8) &&
en_antialias) {
/* merge color and sum coverage if within range */
nsca = old_delta>>16;
osca = new_delta>>16;
rr = (ncvg*nr*nsca+ocvg*or*osca)/(ncvg*nsca+ocvg*osca);
gg = (ncvg*ng*nsca+ocvg*og*osca)/(ncvg*nsca+ocvg*osca);
bb = (ncvg*nb*nsca+ocvg*ob*osca)/(ncvg*nsca+ocvg*osca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
ncvg += ocvg;
put_filter( x_cur, base, ncvg-1);
put_zbuffer( x_cur, base, new_depth, new_delta);
} else {
put_pixel( x_cur, base, new_color);
put_filter( x_cur, base, ncvg-1);
put_zbuffer( x_cur, base, new_depth, new_delta);
}
} /* end visible */
break;
case RENDER_TRANSP:
if ((old_depth == 0x7FFFFFFF) ||
(new_depth < old_depth)) {
/* visible */
if ((ncvg+ocvg) > 8) {
/* wrap coverage and blend if overlap */
ncvg = ncvg + ocvg - 8;
put_filter( x_cur, base, ncvg-1);
rr = blend_color( or, nr, na);
gg = blend_color( og, ng, na);
bb = blend_color( ob, nb, na);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
} else {
/* sum coverage if partial */
ncvg += ocvg;
put_filter( x_cur, base, ncvg-1);
}
} /* end visible */
break;
case RENDER_DECAL:
if ((old_depth != 0x7FFFFFFF) &&
((new_depth-delta) <= old_depth) &&
((new_depth+delta) >= old_depth)) {
/* visible */
if (((new_depth+delta) >= old_depth) &&
((ncvg+ocvg) <= 8) &&
en_antialias) {
/* merge color and sum coverage if partial */
nsca = old_delta>>16;
osca = new_delta>>16;
rr = (ncvg*nr*nsca+ocvg*or*osca)/(ncvg*nsca+ocvg*osca);
gg = (ncvg*ng*nsca+ocvg*og*osca)/(ncvg*nsca+ocvg*osca);
bb = (ncvg*nb*nsca+ocvg*ob*osca)/(ncvg*nsca+ocvg*osca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
ncvg += ocvg;
put_filter( x_cur, base, ncvg-1);
} else {
/* write new color and wrap if overlap */
put_pixel( x_cur, base, new_color);
ncvg = ncvg /* + ocvg - 8*/ ;
put_filter( x_cur, base, ncvg-1);
}
} /* end visible */
break;
case RENDER_INTERPEN:
if ((old_depth == 0x7FFFFFFF) ||
(((ncvg+ocvg) <= 8) && ((new_depth-delta) <= old_depth)) ||
(((ncvg+ocvg) > 8) && (new_depth < old_depth))) {
/* visible */
if (((new_depth+delta) >= old_depth) &&
((ncvg+ocvg) <= 8) &&
en_antialias) {
/* merge color and sum coverage if within range */
nsca = old_delta>>16;
osca = new_delta>>16;
rr = (ncvg*nr*nsca+ocvg*or*osca)/(ncvg*nsca+ocvg*osca);
gg = (ncvg*ng*nsca+ocvg*og*osca)/(ncvg*nsca+ocvg*osca);
bb = (ncvg*nb*nsca+ocvg*ob*osca)/(ncvg*nsca+ocvg*osca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
ncvg += ocvg;
put_filter( x_cur, base, ncvg-1);
put_zbuffer( x_cur, base, new_depth, new_delta);
} else {
if ((new_depth < old_depth) &&
((new_depth+delta) >= old_depth) &&
((ncvg+ocvg) > 8)) {
/* coverage times z difference scaled by delta */
ncvg = ncvg * (old_depth-new_depth) / delta;
if (ncvg < 1) break;
}
put_pixel( x_cur, base, new_color);
put_filter( x_cur, base, ncvg-1);
put_zbuffer( x_cur, base, new_depth, new_delta);
}
} /* end visible */
break;
} /* end switch render mode */
} /* end surface or opaque lines */
} else { /* not z buffered */
if (en_line && (render_mode != RENDER_OPAQUE)) {
switch (render_mode) {
case RENDER_TRANSP:
/* blend by alpha times coverage */
/* and add coverage times alpha to pixel coverage */
if (en_antialias)
nsca = na * ncvg >> 3;
else
nsca = na;
rr = blend_color( or, nr, nsca);
gg = blend_color( og, ng, nsca);
bb = blend_color( ob, nb, nsca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
if (en_antialias)
ncvg = times_alpha( ncvg, na) + ocvg;
else
ncvg += ocvg;
if (ncvg>8) ncvg=8;
put_filter( x_cur, base, ncvg-1);
break;
case RENDER_DECAL:
/* blend by alpha * coverage */
/* zap surface coverage */
if (en_antialias)
nsca = na * ncvg >> 3;
else
nsca = na;
rr = blend_color( or, nr, nsca);
gg = blend_color( og, ng, nsca);
bb = blend_color( ob, nb, nsca);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
put_filter( x_cur, base, 7); /* force full cvg */
break;
} /* end switch render mode */
} else { /* surfaces or opaque lines */
switch (render_mode) {
case RENDER_TEXEDGE:
/* attenuate coverage by alpha from texture edge */
/* fall thru to opaque if > 0 */
ncvg = times_alpha( ncvg, (na+(na>>7))); /* bump to 1.0 */
if (ncvg < 1) break;
case RENDER_DECAL:
/* same as render_opaque */
case RENDER_OPAQUE:
/* point sample surface */
put_pixel( x_cur, base, new_color);
ncvg += ocvg;
if (ncvg>8) ncvg -= 8;
put_filter( x_cur, base, ncvg-1);
break;
case RENDER_TRANSP:
if ((ncvg+ocvg) > 8) {
/* wrap coverage and blend if overlap */
ncvg = ncvg + ocvg - 8;
put_filter( x_cur, base, ncvg-1);
rr = blend_color( or, nr, na);
gg = blend_color( og, ng, na);
bb = blend_color( ob, nb, na);
new_color = pack_color(rr,gg,bb);
put_pixel( x_cur, base, new_color);
} else {
/* sum coverage if partial */
ncvg += ocvg;
put_filter( x_cur, base, ncvg-1);
}
break;
} /* end switch render mode */
} /* end surface or opaque lines */
}
}
} /* end of coverage stuff (non-coverage modes not implemented in hdw) */
else {
if (en_antialias) {
/* mask buffer: read, and/or mask, write */
mask_to_alpha( mask, &alpha);
get_pixel( x_cur, base, &old_color);
do_blend( alpha, new_color, old_color, &new_color);
put_pixel( x_cur, base, new_color);
} else {
if (mask & AA_SP_CENTER)
put_pixel( x_cur, base, new_color);
}
}
x_cnt--;
x_cur += x_inc;
}
}
#define PIXEL_SIZE 2 /* in bytes */
#define WORD_SIZE 8 /* in bytes */
#define BURST_SIZE 8 /* in words */
#define PAGE_SIZE 2048 /* in bytes */
#define CLOCK 66 /* Mhz */
#define CLK_WORD 1 /* clock/word */
#define CLK_BURST 3
#define CLK_PAGE 8
static int npix = 0;
static int nword = 0;
static int nburst = 0;
static int npage = 0;
do_memtraffic(lx, rx, y)
int lx, rx, y;
{
extern int xsize;
extern int zoom;
int saddr, eaddr, paddr;
/*
if (debug) printf("y %3d\tlx %3d\trx %3d\t ", y, lx, rx);
*/
saddr = (y*xsize/zoom+lx) * PIXEL_SIZE;
eaddr = (y*xsize/zoom+rx) * PIXEL_SIZE;
if (eaddr/PAGE_SIZE != saddr/PAGE_SIZE) {
paddr = (eaddr/PAGE_SIZE)*PAGE_SIZE;
do_memburst(saddr, paddr-1);
do_memburst(paddr, eaddr);
}
else
do_memburst(saddr, eaddr);
}
do_memburst(saddr, eaddr)
int saddr, eaddr;
{
static int cur_page = 0;
int pix, word, burst, page, pagemiss;
/*
* Words written
*/
word = (eaddr/WORD_SIZE) - (saddr/WORD_SIZE) + 1;
/*
* Write burst
*/
burst = word/BURST_SIZE;
if (word % BURST_SIZE)
burst++;
/*
* Page miss
*/
page = saddr/PAGE_SIZE;
if (page != cur_page) {
pagemiss = 1;
cur_page = page;
}
else
pagemiss = 0;
/*
* Pixels written
*/
pix = (eaddr - saddr)/PIXEL_SIZE + 1;
npix += pix;
nword += word;
nburst += burst;
npage += pagemiss;
/*
if (debug) printf("np %3d\tnw %3d\tnb %3d\tpm %3d\n", pix, word, burst, pagemiss);
*/
}
print_memcycle()
{
int clocks;
printf("page miss\t%d\n", npage);
printf("bursts\t\t%d\n", nburst);
printf("words\t\t%d\n", nword);
printf("pixels\t\t%d\n", npix);
clocks = npage * CLK_PAGE + nburst * CLK_BURST + nword * CLK_WORD;
printf("\nclocks\t\t%d\n", clocks);
printf("clocks/pix\t%5.2f\n", (float)clocks/npix);
}