framerec.txt
586 Bytes
We need frame record for realtime playback capability
Using a ONYX
render and store 320x240 = 7.68k pixels or 153.6k bytes
128MB memory configuration can support 27 seconds of 30Hz display
120MB/(153.6KB x 30 Hz) = 27.7 seconds
ONYX should be able to unpack 4/4/4/4 and 5/5/5/1 pixels and load
into texture memory for 2x bilinear intepolation and final NTSC output
at 30Hz.
Since we need an ONYX for emulator, I'll just order one with 160MB
loaded on there. We can use this for frame record/ASIC simulation
emulator etc... Much better than to spend 30k on an Abacas/Accom