squatwalkend.inc
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/********************************************************************************
Ultra 64 MARIO Brothers
mario squat walk end animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
December 19, 1995
********************************************************************************/
static short mario_squat_walk_end_prm[]={
0, 91, 91, 108, 113, 115, 120, 111,
105, -35, -35, -35, -3, 24, 0, -23,
-35,16383, 6308, 6308, 5801, 5082, 2478,-4738,
-13840,-18320,-1531,-1531,-1365,-1203,-1614,-3367,
-5693,-6854,-7269,-7269,-6844,-6334,-5724,-4797,
-3772,-3287,-12910,-12910,-11612,-10113,-9301,-9889,
-11163,-11867, 2900, 2900, 6631,10641, 7935,-10164,
30553,18051,-6432,-6432,-6052,-5659,-6188,-8855,
-12444,-14243,-25790,-25790,-28739,-31957,-30656,-19078,
-2979, 5159,-4777,-4777,-4095,-3233,-1876, 5056,
12782,16437, -429, -429, 3335, 4666, -168, 1973,
5323, 7065,-5014,-5014,-6073,-5830,-3635,-2520,
-1640,-1282,-7695,-7695,-8820,-10133,-11096,-11431,
-11416,-11346,-4125,-4125,-4231,-4015, 1674,20457,
-20820,-8799, 4557, 4557, 5600, 6842, 8124, 9697,
11309,12049,32020,32020,-31776,-29517,-24125,-10899,
5458,13464, -83, -83, 1797, 2841, 3338, 1938,
702, 18, 955, 955, 4698, 2305, -680, -500,
-314, -207,-9596,-9596,-16473,-22058,-25760,-21343,
-17160,-14803,19540,19540,19957,20426,20478,19609,
18323,17662, -227, -227, -98, 54, 208, 385,
563, 643, 5115, 5115, 5164, 5223, 5282, 5350,
5418, 5449,-27275,-27275,-28567,-30102,-31636,32120,
30343,29535,-2199,-2199,-3016,-4292,-5072,-2913,
-1885,-1460,-2117,-2117,-5546,-3689,-1133, -363,
-87, 0,-10925,-10925,-15196,-19554,-22822,-20551,
-18651,-17619,20478,20478,20164,19789,19383,18833,
19199,19540, -785, -785, -567, -309, -92, -101,
307, 601,-6487,-6487,-6244,-5955,-5657,-5321,
-5005,-4827,-29029,-29029,-29927,-30991,-31991,-32600,
31510,30580,-32767,-32767,16753,-16545,-32767,-32767,
16753,-16545,-2753,-2753,-2276,-1690,-1081, -539,
-149, 0, 595, 595, 492, 365, 234, 116,
32, 0,-9767,-9767,-9681,-9575,-9465,-9367,
-9297,-9270, 1804, 1804, 1260, 743, 458, 221,
59, 0,-3780,-3780,-3167,-2459,-1720, -914,
-266, 0,-1801,-1801, 987, 4075, 6995,10092,
12550,13551, -533, -533, -326, -280, -248, -155,
-49, 0, 1800, 1800, 1550, 1247, 933, 553,
173, 0,29745,29745,28878,26967,25026,23183,
21471,20717
};
static short mario_squat_walk_end_tbl[]={
1, 0, /* chn14_3translate x */
8, 1, /* chn14_3 translate y */
8, 9, /* chn14_3 translate z */
1, 0, /* chn14_3 rotate x */
1, 17, /* chn14_3 rotate y */
1, 0, /* chn14_3 rotate z */
8, 298, /* <m_waist>1_3 rotate x */
8, 306, /* <m_waist>1_3 rotate y */
8, 314, /* <m_waist>1_3 rotate z */
8, 274, /* <m_body>1 rotate x */
8, 282, /* <m_body>1 rotate y */
8, 290, /* <m_body>1 rotate z */
8, 250, /* <m_head>2 rotate x */
8, 258, /* <m_head>2 rotate y */
8, 266, /* <m_head>2 rotate z */
1, 246, /* chn6 rotate x */
1, 247, /* chn6 rotate y */
1, 248, /* chn6 rotate z */
8, 50, /* <m_larmA>1 rotate x */
8, 58, /* <m_larmA>1 rotate y */
8, 66, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
8, 42, /* <m_larmB>1 rotate z */
8, 18, /* <m_lhand>1 rotate x */
8, 26, /* <m_lhand>1 rotate y */
8, 34, /* <m_lhand>1 rotate z */
1, 242, /* chn10 rotate x */
1, 243, /* chn10 rotate y */
1, 244, /* chn10 rotate z */
8, 106, /* <m_rarmA>1 rotate x */
8, 114, /* <m_rarmA>1 rotate y */
8, 122, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
8, 98, /* <m_rarmB>1 rotate z */
8, 74, /* <m_rhand>1 rotate x */
8, 82, /* <m_rhand>1 rotate y */
8, 90, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 245, /* chn15 rotate z */
8, 218, /* <m_llegA>1 rotate x */
8, 226, /* <m_llegA>1 rotate y */
8, 234, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
8, 210, /* <m_llegB>1 rotate z */
8, 186, /* <m_ltoot>1 rotate x */
8, 194, /* <m_ltoot>1 rotate y */
8, 202, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 249, /* chn17 rotate z */
8, 162, /* <m_rlegA>1 rotate x */
8, 170, /* <m_rlegA>1 rotate y */
8, 178, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
8, 154, /* <m_rlegB>1 rotate z */
8, 130, /* <m_rfoot>1 rotate x */
8, 138, /* <m_rfoot>1 rotate y */
8, 146, /* <m_rfoot>1 rotate z */
};
AnimeData animMarioSquatWalkEnd = {
HMS_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
8, /* number of frames */
20, /* number of joints */
mario_squat_walk_end_prm,
mario_squat_walk_end_tbl
};