inp005.tab
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#
# tc_tilemem logical verification
#
gclk @C
st_span @I
ncyc @I
l[15:0] @I
s[15:0] @I
t[15:0] @I
w[15:0] @I
min_level[4:0] @I
detail_en @I
sharp_en @I
lod_en @I
persp_en @I
copy @I
samp_type @I
tlut_en @I
tlut_type @I
max_level[2:0] @I
prim_tile[2:0] @I
load @I
shift_coord @I
tile_adrs[2:0] @I
tile_data[47:0] @I
we_tile_size @I
we_tile_attr @I
vm_in[7:0] @I
vm_dv @I
copy_load[63:0] @B
load_dv @I
dv_0 @I
exit1 @I
x[9:0] @I
y[9:0] @I
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
# write tile memory with unique patterm
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x111111111111 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x1 0x222222222222 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x1 0x333333333333 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x2 0x444444444444 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x2 0x555555555555 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x3 0x666666666666 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x3 0x777777777777 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x4 0x888888888888 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x4 0x999999999999 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x5 0xaaaaaaaaaaaa 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x5 0xbbbbbbbbbbbb 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x6 0xcccccccccccc 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x6 0xdddddddddddd 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x7 0x0123456789ab 1 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x7 0xba9876543210 0 1 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
# read tile memory (lod_en = 0, ncyc = 0, prim_tile[2:0] = 0x0 -> 0x7)
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x1 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x2 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x3 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x4 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x5 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x6 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x7 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
# write tile memory with (1's comp)
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0xffffffffffff 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0xeeeeeeeeeeee 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x1 0xdddddddddddd 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x1 0xcccccccccccc 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x2 0xbbbbbbbbbbbb 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x2 0xaaaaaaaaaaaa 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x3 0x999999999999 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x3 0x888888888888 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x4 0x777777777777 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x4 0x666666666666 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x5 0x555555555555 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x5 0x444444444444 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x6 0x333333333333 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x6 0x222222222222 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x7 0xfedcba987654 1 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x7 0x456789abcdef 0 1 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
# read tile memory (lod_en = 0, ncyc = 0, prim_tile[2:0] = 0x0 -> 0x7)
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x1 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x2 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x3 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x4 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x5 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x6 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x7 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 1 0 0x000 0x000
#
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000
0 0 0x0000 0x0000 0x0000 0x0000 0x00 0 0 0 0 0 0 0 0 0x0 0x0 0 0 0x0 0x000000000000 0 0 0x00 0 0x0000000000000000 0 0 0 0x000 0x000