fog_mode.h
668 Bytes
/*---------------------------------------------------------------------
File : fog_mode.h
Coded by Yoshitaka Yasumoto. Sep 18, 1996.
Copyright by Nintendo, Co., Ltd. 1996.
---------------------------------------------------------------------*/
/* ZBuffer'ed fog mode for 1 cycle rendering ???? */
#define G_RM_ZB_1C_FOG_SHADE_A \
Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_OPA | \
GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA)
#define G_RM_ZB_1C_FOG_SHADE_A2 \
CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \
GBL_c2(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA)
/* End of fog_mode.h */