gametex.h
978 Bytes
#ifndef __gametex_h__
#define __gametex_h__
#include "page.h"
#define GAME_ICON_W 56
#define GAME_ICON_H 56
#define ICON_SIZE GAME_ICON_W * GAME_ICON_H
#define GAME_TITLE_W 184
#define GAME_TITLE_H 24
extern UiRow gPageGameRow[ SA_META_MAX_TICKETS ];
extern UiRow gPageGpakRow[ SA_META_MAX_TICKETS ];
extern UiGameCell gGameCell[ SA_META_MAX_TICKETS ];
extern UiImage gGameImg[ SA_META_MAX_TICKETS ];
extern UiImage gGameTitleImg[ SA_META_MAX_TICKETS ];
extern UiImage gGameRowBg;
extern UiImage gGameRowHBg;
extern UiImage gGameLocCardImg;
extern UiImage gGameLocDepotImg;
extern UiImage gRedImg;
extern UiImage gYellowImg;
extern u8 gGameIdxStr[ SA_META_MAX_TICKETS * 3 ];
extern u8 gGpakIdxStr[ SA_META_MAX_TICKETS * 3 ];
extern u8 gGameSizeStr[ SA_META_MAX_TICKETS * 4 ];
extern u16 gGameImgMap[ICON_SIZE*SA_META_MAX_TICKETS];
extern u16 gGameTitleMap[GAME_TITLE_W*GAME_TITLE_H*SA_META_MAX_TICKETS];
#endif