MusFxBankGetCurrent.html
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<html>
<head>
<title>NINTENDO64 Sound Tools Programing Manual</title>
</head>
<body bgcolor="#d0d0d0" text="#000000" link="#008000" vlink="#008000">
<h1><font color="#000080">MusFxBankGetCurrent()</font></h1>
<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>
<pre> void <strong>MusFxBankGetCurrent</strong>(void);</pre>
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<p>$B$J$7(B</p>
<h2><font color="#ff0000">$B@bL@(B</font></h2>
<p>$B8=:_$N%G%U%)%k%H$N%5%&%s%I%(%U%'%/%H%P%s%/%"%I%l%9$rJV$7$^$9!#%G%U%)%k%H$N%5%&%s%I%(%U%'%/%H%P%s%/$,@_Dj$5$l$F$$$J$$>l9g!"$3$N4X?t$O(B<code>NULL</code>$B$rJV$7$^$9!#(B</p>
<p>$B%G%U%)%k%H$N%5%&%s%I%(%U%'%/%H%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%&%s%I%(%U%'%/%H%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#(B</p>
<p>$B<!$N%5%&%s%I%(%U%'%/%H$,3+;O$9$k$?$a$N%5%&%s%I%(%U%'%/%H%P%s%/%*!<%P!<%i%$%I$r@_Dj$9$k$?$a$K!"(B<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>$B4X?t$r;HMQ$7$^$9!#(B</p>
<h2><font color="#ff0000">$BLa$jCM(B</font></h2>
<p>$B%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9!#$"$k$$$OB8:_$7$J$$>l9g(B<code>NULL</code>$B!#(B</p>
<h2><font color="#ff0000">$BNc(B</font></h2>
<pre> void StackEffectBank(void *fx_addr)
{
effect_bank_stack[stack_ptr++]=<strong>MusFxBankGetCurrent</strong>();
<a href="MusFxBankSetCurrent.html">MusFxBankSetCurrent</a>(fx_addr);
}
void UnStackEffectBank(void)
{
<a href="MusFxBankSetCurrent.html">MusFxBankSetCurrent</a>(effect_bank_stack[--stack_ptr]);
}
</pre>
<h2><font color="#ff0000">$B;2>H(B</font></h2>
<a href="MusFxBankSetCurrent.html"><code>MusFxBankSetCurrent()</code></a>,
<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>,
<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>
</body>
</html>